Black Ops 4: How does bullet drop work for all weapons in Blackout? - Dexerto
Call of Duty

Black Ops 4: How does bullet drop work for all weapons in Blackout?

Published: 3/Jan/2019 2:03 Updated: 30/Jan/2019 21:02

by Wyatt Donigan

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Bullet drop is an important aspect of any battle royale title and Black Ops 4’s Blackout is no different, as different weapons have various bullet drop patterns that players have to be aware of.

While it’s easy to tell just by playing the game that weapons have different bullet drop values, it’s been a bit hard to test each one under different conditions in the game.

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Now that Custom Games have been released, though, the conditions are finally perfect to get an in-depth look at just how bullet drop works in Blackout.

Call of Duty expert TheXclusiveAce has dug into all the stats for every single gun in the game and has come to some surprising conclusions.

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To test bullet drop, TheXclusiveAce takes each weapon to a specific spot on the map to shoot a turbine with the same aiming location for each shot.

The first thing he finds is that bullet travel time is directly correlated to bullet drop, meaning the more bullet drop you have, the slower the bullets will travel.

While it was expected that each weapon class would have similar bullet drop, TheXclusiveAce finds that certain SMGs have varying bullet drops while all sniper rifles and assault rifles have identical bullet drop.

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TheXclusiveAce

TheXclusiveAce also took a look at the Extended Barrel and Suppressor attachment to make a couple new discoveries. 

While he expected Suppressors to reduce the range more than one would like, he finds that they don’t have much of a negative effect at all, as they only slightly reduce the range.  

When it comes to Extended Barrels, it turns out they actually do reduce the bullet drop enough to be noticeable while also extending the range slightly.

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In addition to the findings of TheXclusiveAce, Treyarch themselves have released a detailed breakdown of how bullet drop works and even gave some tips on how to improve your aim in Blackout. 

Call of Duty

Shroud explains why killstreaks “ruin gameplay” in Black Ops Cold War

Published: 16/Oct/2020 11:10

by Jacob Hale

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After playing the Call of Duty: Black Ops Cold War PC beta on October 15, Twitch streamer Michael ‘shroud’ Grzesiek has revealed one of his main gripes with the game — and long-term Call of Duty fans might not be impressed.

After weekends for PS4 players to play both the alpha and beta builds of Cold War, Activision have opened the floor to fans on all platforms to give the game ago ahead of its November 13 release.

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As such, we saw many pros and top streamers piling into the servers to try out the next installment in the CoD franchise, including Twitch and FPS extraordinaire shroud.

That said, it didn’t take long for shroud to find something really frustrating him about the game, and Call of Duty in general: killstreaks.

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Modern Warfare 2 Tactical Nuke
Activision
Streaks have been a staple of the Call of Duty franchise for well over a decade.

After the enemy team called in multiple Spy Planes, a Sentry Turret, and an Attack Helicopter, he finally had enough, and made a bold call, saying that “killstreaks have got to go.”

After getting a few kills of his own, shroud said: “Nobody gives a f**k about these killstreaks anymore. They only ruin the gameplay experience. There’s quite literally no positive besides a fake feeling of more content, progression”

That wasn’t all, though. He continued, completely condemning killstreaks as a whole: “That’s all it is. A waste of space. Waste of everything. Nobody cares.”

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Killstreaks have been a point of contention for a while in the Call of Duty community. The switching between a traditional killstreak system, scorestreaks, and the new Cold War system that seems to be a combination of both, has left fans arguing over their favorite systems and what works best.

It goes without saying, though, that shroud falls into a slightly different category of players that believe killstreaks have no place in Call of Duty at all anymore — and it would be interesting to see how the game plays out without them.