Call of Duty: Black Ops Cold War: perks, wildcards, and field upgrades
Call of Duty

Best perks & wildcards to use in Black Ops Cold War

Published: 5/Nov/2020 17:07

by Andrew Highton


To truly become great at any CoD multiplayer, you need to find what class setup works best for you. Call of Duty: Black Ops Cold War gives you that opportunity with its perks and wildcards.

It’s true that you can become a top player by being pin-point accurate with your finest firearm. But the very best players know how to make the most of the additional items that Treyarch offers in the create-a-class system.

Knowing how to handle a gun is one thing, but knowing how and when to use the right perks and wildcards is crucial in Black Ops Cold War. So here they all are, with tips for each of them too.

Black Ops Cold War Perks

Perks are basically passive abilities that you don’t need to actively focus on in combat. The key to perks is selecting the right ones beforehand that are best-suited to the game mode. For instance, a perk that allows you to move more sleuth would be ideal for Search & Destroy. But one that focuses on scorestreaks may not benefit S&D as much due to its more limited nature.

You have three Perk slots and, the default option, will let you choose one from each.

Perk 1


Description: Detect enemy equipment and scorestreaks through walls. See enemy scorestreaks on your mini-map. Re-roll your care packages.

Best Use: Best used in game modes where an objective is contested such as S&D or VIP. You’ll see what traps the enemy have in-store for you.

engineer perk in black ops cold war
Engineer Perk.


Description: Hear an alert when an enemy aims at you. Your vision pulses if the enemy is outside of your view.

Best Use: A Perk for all occasions and is arguably the strongest for Perk slot one. Paranoia can easily save many deaths.

paranoia perk in black ops cold war
Paranoia Perk.

Tactical Mask

Description: Maximized resistance to flashbang and stun grenade. Immune to gas.

Best Use: Probably the weakest of Perk One. It won’t make you immune to their effects and you can still hide or blind fire if affected. If you really hate being stunned, it might be a must-have though – and Treyarch might look to buff it in future.

Level Unlocked: 20

tactical mask perk in black ops cold war
Tactical Mask Perk.

Flak Jacket

Description: Take less damage from enemy explosives and Molotov fires.

Best Use: A well-rounded Perk that can be used in any game mode really, but especially Domination – where players will be throwing grenades at flags while you try to capture them. Explosives are a constant danger and could help with protecting against scorestreaks too.

Level Unlocked: 29

flak jacket in black ops cold war
Flak Jacket Perk.

Perk 2


Description: Replenish ammo from fallen players.

Best Use: A great option for a player that doesn’t die often. It’s also solid for a while as you level up but may become superfluous later on.

scavenger perk in black ops cold war
Scavenger Perk.


Description: Enemies on a Killstreak have a crosshair indicator on your minimap. Receive extra Score for taking them down.

Best Use: This Perk screams out for Team Deathmatch. If your team is communicating then it allows one player to point out the threat for all.

Level Unlocked: 17

assassin perk in black ops cold war
Assassin Perk.


Description: See imprint of enemy footsteps. Aim at enemies to reveal them on your team’s mini-map.

Best Use: Probably the best that Perk Two has to offer. Another one that increases your chances of finding an unsuspecting enemy quickly and finishing them off. Great for any mode.

Level Unlocked: 23

tracker perk in black ops cold war
Tracker Perk.


Description: Recharge equipment over 25 seconds.

Best Use: If you’re the run and gun type, then this is for you. New grenades and equipment every 25 seconds provide a lot of bang for your buck and increases your potential damage output.

Level Unlocked: 35

quartermaster perk in black ops cold war
Quartermaster Perk.

Perk 3


Description: Fire your weapon and use Equipment while sprinting. Move at full speed when reloading. Switch weapons faster. Take less damage from falling. Fire more accurately when sliding.

Best Use: Definitely suits the faster player in TDM, Hardpoint, etc. Great for a balls-to-the-wall SMG loadout.

Gung-go perk in black ops cold war
Gung-Ho Perk.


Description: Undetectable by enemy Spy Planes whenever you are moving, planting or defusing bombs, or controlling scorestreaks.

Best Use: This one all depends on how much you want to be seen. Some people aren’t bothered and welcome it to flush out the enemy. Synergises well with S&D to remain undetected.

Level Unlocked: 14

ghost perk in black ops cold war
Ghost Perk.


Description: AI-controlled scorestreaks will not target you. Player-controlled scorestreaks will not highlight you. Show up cold on thermal. Players in vehicles won’t see your nameplate.

Best Use: Suits bigger, and longer, modes. Scorestreaks are common and deadly. In the grand scheme of things, this is probably the weakest Perk Three offering, especially as there are multiple ways to bring down scorestreaks.

Level Unlocked: 26

cold-blooded perk in black ops cold war
Cold-Blooded Perk.


Description: Sprint more quietly. Resistant to Field Medic when sprinting. Speak only when necessary.

Best Use: Similar to the series’ ever-useful Dead Silence. Ninja is probably the must-have Perk and its use is transferable across all game modes and playstyles, but especially valuable in Search & Destroy.

Level Unlocked: 38

ninja perk in black ops cold war
Ninja Perk.

Black Ops Cold War Wildcards

Wildcards are potentially the biggest decision you’ll have to make with your classes. The four choices have major implications with regards to how you can setup.

They can drastically alter your guns, your perks, and your chances of victory.

Danger Close

Description: Equip extra lethal and tactical equipment, and start with max ammo.

Best Use: A Wildcard suited to a beginner that perhaps needs additional help from their equipment to score points. Combining this with Quartermaster could work wonders.

Danger close wildcard in black ops cold war
Danger Close Wildcard.

Law Breaker

Description: Equip any weapon in either slot and equip any perks.

Best Use: Let’s you have two weapons from the same category, multiple perks from the same group, etc. A very diverse Wildcard that can have you essentially wielding two LMGs in theory. Though you’ll be best served by combining a long range and short range weapon combo.

Level Unlocked: 21

law breaker wildcard in black ops cold war
Law Breaker Wildcard.


Description: Unlocks 3 additional attachment slots for your primary weapon.

Best Use: Basically create your own weapons. Allows for multiple attachments and can create the ultimate recoilless, rapid-firing, aimbot tool. A great companion for all game modes where you need the ultimate killing machine.

Level Unlocked: 27

gunfighter wildcard in black ops cold war
Gunfighter wildcard.

Perk Greed

Description: Equip 3 extra perks.

Best Use: Stuck between a couple of perks? Then you need this. It can lead to deadly combinations like “Ghost and “Ninja”, making you a stealth savant across any map or mode.

Level Unlocked: 35

perk greed wildcard in black ops cold war
Perk Greed Wildcard.

And that covers all the perks and wildcard options in Black Ops Cold War. Hopefully, you know which will give you your best setup!

Call of Duty

Best RPD loadout for Call of Duty: Black Ops Cold War

Published: 25/Nov/2020 20:22

by Tanner Pierce


Despite not being an extremely popular weapon within Black Ops Cold War, the RPD light-machine gun has incredible potential for a variant that has extremely low recoil but keeps its high rate of fire. Here’s what you need to know about setting it up. 

Light-machine guns aren’t the most popular weapon class in Black Ops Cold War right now. While the Stoner 63 enjoyed some play during the pre-release version of the game, the fact of the matter is that LMGs just haven’t been as viable in the game as of yet. Sure, some people use them, but not very popularly.

That being said, the class is full of potential, especially with the RPD. The weapon is a very good overall weapon, meaning it can be easily modified to fit whatever you need. Because of this, it’s very easy to make a low-recoil version of the gun that increases its high magazine capacity and reload speed, while also keeping its decent firing rate.

Best RPD loadout

This RPD loadout gives the weapon some pretty low recoil, plus a high capacity and fast reload speed.

As previously mentioned, this loadout is designed for low recoil, allowing you to fire consistently in whatever area you’re aiming, meaning a couple attachments will be focused on this.

  • Muzzle: Muzzle Brake 7.62
  • Barrel: 20.3″ Task Force Barrel
  • Underbarrel: Spetsnaz Grip
  • Magazine: VDV 125 RND Fast Mag
  • Handle: Spetsnaz Field Grip

Let’s break down what all that means. First off, there’s no optic to speak of in this loadout. Simply put, the RPD has some pretty clear iron sights and doesn’t need an optic to help you aim. While one could probably be added without detriment, it’s simply unnecessary.

When it comes to the muzzle, the Muzzle Brake 7.62 is the simplest option because of its early unlock, but it’s also one of the best because of that simplicity. It only increases your vertical recoil control and doesn’t negatively impact your weapon at all. Sure it doesn’t increase the vertical recoil control as much as other muzzles but the absence of negatives allows it to earn its spot in the loadout.

For the barrel, we’re going with the 20.3″ Task Force Barrel. This gives the weapon a huge increase in damage, damage range, and bullet velocity, making it a powerhouse that opponents won’t want to reckon with. It does come at a cost of your ammo, as you’ll start with a bit less ammo capacity, starting ammo, and magazine capacity, but the positives far outweigh the negatives.

The VDV magazine on the RPD gives it a higher capacity and reload speed.

There’s also no body attachment here because the weapon really doesn’t need it all that much. For something like SMGs, where you’re going to be firing from the hip often, it’s definitely worth using this slot, but, for LMGs, not so much.

For the underbarrel, the attachment of choice here is the Spetsnaz Grip because it improves both the vertical and horizontal recoil on the weapon. Unfortunately, this does mean that your shooting movement speed is going to be lower, but not to the point where it’s extremely hurting your performance. You can still easily work with it.

For the Magazine, the VDV 125 RND Fast Mag is the best option. Not only does the high capacity make up for the negatives on the barrel in spades, but it also gives the weapon an extremely fast reload speed, allowing you to get back into firefights faster. That being said, it does negatively affect your aim-down-sight speed, which for LMGs is already slow. Fortunately, there’s a solution.

To make up for the negatively affected ADS time, we’ll be using the Spetsnaz Field Grip to bump it back up. While this does come at the cost of your sprint-to-fire time, like the decrease in aim movement on the Spetsnaz Grip, it’s easy to work with and shouldn’t be a problem.

All in all, this loadout is pretty solid and allows you to keep steady fire for a while without having to reload and, even when you do have to, you can reload fairly quickly. Hopefully LMGs and, by extension, the RPD, get more love in the future.