Shroud explains why leaked Evolving armor in Apex Legends is "really cool" - Dexerto
Apex Legends

Shroud explains why leaked Evolving armor in Apex Legends is “really cool”

Published: 22/Jan/2020 0:57 Updated: 22/Jan/2020 9:06

by Albert Petrosyan


Hearing about Apex Legends’ leaked ‘Evolving’ body shield for the first time, star streamer Michael ‘shroud’ Grzesiek fell in love with the concept.

Evolving armor was first leaked in Apex Legends back in September of 2019 after data-miners discovered it in the Voidwalker event’s game files.


When equipped, this armor would start off at the base Level 1 and improve as the player got more kills, with the potential to ramp up all the way to Level 4, giving the player an additional 125 health points.

Could we see Evolving armor in Apex Legends sooner rather than later?

Shroud, who hasn’t played much Apex Legends since September, heard about this leak for the first time while streaming the new Third-Person limited-time mode in the Grand Soirée Arcade Event.


“That is an interesting mechanic,” he said, becoming more and more invested in the idea. “I never thought of that, that is really interesting.”

“So, essentially, everybody starts off at a level playing field and whoever is farming harder, as in frag-wise or damage-wise, they get better buffs. That’s crazy, that is really cool, actually.”

Respawn EntertainmentEvolving armor would really shake up how Apex Legends is played, both casually and competitively.

The more he thought about the mechanic, the faster his brain worked at analyzing all of the potential positives that such a thing would bring to the battle royale.


While some may argue against this idea because it would reward more aggressive players, shroud doesn’t think that’ll be the case.

“Because you think ‘Okay, if you just hold W, you’re going to win,’ but that’s not true,” he continued. “I’m going to have to see how that’s utilized, but that is a really good idea. I really like that, if they can do it right. I’m sure they’ll do some testing.”

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Seeing as how much shroud loved the idea of this Evolving body shield, if it were added to the game, he might be more keen on returning to the battle royale he was pretty much the face for in the first half of 2019.

However, over the past few months, he hasn’t really been playing Apex Legends. This is partly due to his love for Escape from Tarkov, but also because the game has gotten stale for him, limiting his interest to hopping on here and there to try out a new mode or something of that sort.


He recently admitted that Respawn would have to make several major changes to the game for him to return, such as changes to the weapon and Legends meta and for the title to become “more adaptive” – something for which Evolving armor could be a big part.

Apex Legends

Respawn apologize for confusing Apex Legends Pathfinder Grapple “buff”

Published: 9/Oct/2020 4:22

by Andrew Amos


Pathfinder mains thought they were going to be graced with a buff in the Apex Legends Aftermarket update. However, it proved to actually be a nerf. Respawn have apologized for this, and are looking at making things right with a new rework.

Pathfinder’s Grapple was updated during the Aftermarket update on October 6 to include a new cooldown timer that works based off the distance you traveled.


Instead of it being a flat 35 seconds anymore, it would scale from 10 seconds to 35 seconds. Respawn were aiming to encourage players to use shorter grapples to move around gunfights, instead of the flashier long-range ones.

Pathfinder in Apex Legends with sad face
Pathfinder was set to be buffed in the Aftermarket update. Instead, it was a nerf.

“This both buffs Path a little less for the scariest robot players out there and it also opens up room for extra skill expression: can you find useful short-distance grapples that’ll give you a shorter CD but still do something good for you,” they said in the patch notes.


However, the changes fell flat big time. The max range grapple distance was too short in getting the timer up to 35 seconds. On top of that, changes to when the timer started ticking ⁠— from landing instead of from initial cast ⁠— meant the cooldown was theoretically longer.

Respawn have acknowledged their faults though. The devs have stated that they weren’t expecting the changes to be solely buffs, saying he’s “just too powerful” to consider a wide-sweeping upgrade.

“This isn’t purely a buff. If we gave you that impression, that’s on us and I apologize. There wasn’t room to give Pathfinder a change that would be a buff in all contexts. He’s just too powerful,” Respawn designer Daniel Klein told players on Reddit.


Instead, the Apex Legends dev teams are looking towards a new rework to hopefully fit Pathfinder players’ needs. They are being conservative though, in case they make him a bit too powerful.


“I’ve got follow-up changes already in playtesting. Because Path is so very powerful I wanted to be extremely conservative in my first swing at this and see how it affects his power on live.”


Klein also encouraged Pathfinder players to experiment with their grapples. “I really hope that players will experiment a little bit with short distance grapples that actually help in combat. I understand that’s not the exciting thing you wanna do when you play Pathfinder though.”