Respawn writer explains why Apex Legends leakers can be "insidious" - Dexerto
Apex Legends

Respawn writer explains why Apex Legends leakers can be “insidious”

Published: 20/Jul/2020 1:38

by Theo Salaun


Respawn Entertainment’s writer for Apex Legends, Tom Casiello, has doubled down on his criticisms of leakers, explaining why he does not think they “help” and why their actions are, in fact, “insidious.”

Fans crave information and therefore often enjoy leaks from their favorite games. The people behind those games conversely despise said leaks as a betrayal of the work and planning they’ve put in.

That relationship is storied, nuanced, and has long been a point of contention across multiple industries — but an especially volatile one in gaming, where leakers often do not need actual human contacts to reveal private information.

In a conversation with Apex Legends fans on Twitter, Casiello reiterated that he blocks anyone who leaks story elements because their actions constitute “something a lot more insidious than a difference of opinion.”

Later, Casiello jumped on the analogy a fan painted for why leaking is inherently unhelpful. The analogy paints leaking as akin to someone spoiling the present you’ve gotten someone by giving that present away to them, receiving the person’s gratitude, and subsequently telling you that you should have ‘hid it better.’

Casiello’s response to that analogy was that it is “the greatest” and a perfect response to people who tell him that “they’re doing it to ‘help.’”

We won’t pick a side here, but the situation is not black and white. On the one hand, leakers are providing a service that fans enjoy and, in doing so, helping amplify the hype surrounding a game in what will always be a very competitive industry. On the other hand, some of these leaks can ruin surprises that people have worked tirelessly on for ages.

The note about gratitude in the analogy is interesting, though, implying that part of the issue with giving the kid the gift is that the child is then “grateful to them instead.” It seems to depart from Casiello’s earlier remarks, in which he emphasized that the problem is simply the ruining of plot twists in elaborate storylines. And no season exemplifies story elaboration quite like this one, which has taken the game’s lore to new ehights.

Casiello’s stance on lore-based spoilers is shared by some in the Apex Legends leaking community too. Popular code-dipper Shrugtal said he had always tried “very hard to keep [his leaks] free of any lore spoilers.”

He also called on those leaking lore spoilers, specifically in the build-up to the huge Broken Ghost character reveal in the storyline’s final quest, to “stop” before Respawn takes further action.

“To those leaking quest spoilers, stop. Respawn is going to let this happen season on season upon season,” he said back on June 28. “They will either break datamining or take legal action through DMCA or C&D. We will all suffer because of it. These actions have consequences.”

Other Apex leakers, like Biast12 and ILootGames, have also made major efforts to keep their lore spoilers under wraps. Biast12, in particular, often takes his Twitter profile into ‘private mode’ whenever he shares story spoilers.

Ultimately, Casiello and the Apex Legends writing team seem to care about delivering content to their community.

While it’s understandable that people care about the game and will dive through its files to share hidden details, it’s equally understandable the writers may prefer that those details get revealed at the intended pace. On the plus side, both sides seem pretty passionate about the game.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.