Is the Peacekeeper still overpowered following latest Apex Legends nerfs? - Dexerto
Apex Legends

Is the Peacekeeper still overpowered following latest Apex Legends nerfs?

Published: 6/Dec/2019 19:16 Updated: 6/Dec/2019 19:20

by Albert Petrosyan


Respawn Entertainment released an update on December 5 nerfing the Peacekeeper in Apex Legends, so now the question remains whether the controversial shotgun is still overpowered or not.

The Peacekeeper has been the focus of most Apex Legends players’ complaints over the past few months due to it being too overpowered and difficult to deal with.

Respawn addressed that with a server patch on December 5 that implemented across-the-board nerfs to the shotgun, along with a single change to both the EVA-8 and Precision Choke Hop-Up.

Peacekeeper nerfed in Dec 5 Apex Legends update

Respawn Entertainment
The Peacekeeper was considerably nerfed in Apex Legends’ December 5 update.

Decreased bolt (pellet) hit size

This makes it more difficult to hit “full chunks of damage” while still ensuring that shots continue to feel consistent.

Increased shot spread

Decreased the range at which the Peacekeeper can still be used for maximum damage. Players are now be forced to get closer to their enemies in order to inflict 100+ points of damage with single shots.

Increased spread on final Precision Choke level

While this was a nerf to the Precision Choke, it still affects the Peacekeeper because it’s one of two weapons that the Hop-Up can be used with. The range at which a fully charged-up shot does full damage has been decreased.

Respawn EntertainmentThe Precision Choke Hop-Up, which allows the Peacekeeper to be charged up for more precise shots, has also been nerfed.

Did these Peacekeeper nerfs work?

When this update went live, players weren’t so quick to praise the developers just yet, wary of the previous Peacekeeper tuning update they released on November 22 that didn’t really do much in terms of limiting the weapon.

However, early indications are that this patch actually did have a major impact on the viability of the weapon, as it now appears to no longer be so overpowered as it was before.

Prominent Apex YouTuber ‘The Gaming Merchant’ did some analysis with the shotgun in Firing Range following the update and discovered that this series of nerfs have been more impactful than the previous ones.

“In my testing, I can definitely say this is a big nerf, this isn’t like the previous nerf,” he said. “This one is very sizable and the Peacekeeper is more in line of what it was before and its long-range potential has been reduced as well. I was kind of using this as a makeshift sniper rifle at times, so it’s not going to be as effective.”

That said, The Gaming Merchant wasn’t ready to knock the Peacekeeper off its perch as one of the stronger weapons, saying that it was still very viable at close range with some long-range potential.

“I did feel like it’s still pretty good at getting long-range shots,” he revealed. “If you get close enough, you’re still going to do damage with the Peacekeeper.”

What else do these changes mean for other weapons?

The YouTuber went on to also discuss how these changes will have implications for other weapons as well, including the R-99 and Mozambique, the only shotgun that did not get nerfed int his update.

“Mozambique with Hammerpoint Rounds is actually kind of brought up a tier,” he explained. “I do think this change will mean everyone is just going to go back to the R-99, which, to me, is better than a low-skill ceiling on the Peacekeeper.”

Only time will tell whether the majority of the player-base agrees with The Gaming Merchant’s assessments about these Peackeeper nerfs and their lasting effects, but for now, it appears that the changes are being received positively.

Apex Legends

Genius Apex Legends idea would greatly improve the badge gallery

Published: 22/Nov/2020 23:15

by Julian Young


Season 7 of Apex Legends is well underway, and players continue to explore Olympus and perfect their Horizon playstyles. Despite Respawn making many changes in the new season, people still have their own ideas on how the game can be improved – specifically the badge selection screen.

The seventh season of Apex Legends, Ascension, kicked off to an exciting start. With the addition of a new map, Legend, and the game’s first vehicle, Respawn provided players with plenty of content to enjoy.

With EA announcing that Apex Legends is on track to become a billion-dollar franchise, and confirming the launch of Season 7 as the biggest in the game’s history, the battle royale continues to be a major success. However, the success of Apex has not come without issues.

Players recently took to social media and voiced their frustration with slow battle pass progression, and Respawn quickly updated the battle pass system due to the backlash. In addition to feedback on in-game issues, the community has also suggested ways that can improve player experience within the menus.

Apex Legends Season 7 Mirage and Horizon
Respawn Entertainment
Respawn is already working to address bugs, some involving the game’s new Trident vehicles.

Potential changes to the badge selector?

While many issues reported by players directly affect gameplay, other complaints are focused on the menus within Apex Legends. In a Reddit post, user ‘u/Speedy_Von_Gofast’ suggested some ways that Respawn can improve the badge selection process.

In the upload, which at the time of writing has been upvoted more than 13k times, Speedy_Von_Gofast suggests several changes to improve the player experiencing when customizing characters with different badges.

The badges gallery is getting overcrowded and need some facelift. They could be separated by categories, shrunk and give an option to hide locked badges. from apexlegends

The first suggestion is to separate badges by categories. In a mockup of the new format shared in the post, badges have been separated into various categories like account, seasonal, and ranked. The post also suggests the actual badge icons be reduced in size, to allow for viewing more options in the menu at once.

Finally, it recommends a feature that would allow players to filter out any badges they have not unlocked. This would further reduce visual clutter and help players avoid seeing locked items, if they so choose.

This post has seen plenty of support from other community members. With many positive responses, it seems that most players agree with the suggested changes, which could potentially be made to other customization categories if the support from the community is strong enough.

Apex Legends Season 7 Mirage Horizon Pathfinder
Respawn Entertainment
The suggested changes to the game’s menus appear to have strong support from the community.

Will Respawn make changes?

At the time of writing, Respawn has yet to respond to this particular thread. It remains to be seen whether or not the developer will address this feedback from the community.

Although the matter of badge selection does not impact gameplay like audio bugs or Legend balancing, character customization is a key part of the Apex Legends experience. In a game with so many unlockable skins, trackers, and badges for each of the 15 Legends, player feedback on character customization is certainly something the devs will consider.

The developer has made changes to the appearance of the game’s menus in the past, so these suggestions are not out of the question. Players should keep an eye on the thread for any official updates.