Apex Legends lobby glitch lets you steal Legends from teammates - Dexerto
Apex Legends

Apex Legends lobby glitch lets you steal Legends from teammates

Published: 9/Jul/2020 11:13 Updated: 9/Jul/2020 11:35

by Joe Craven

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A new Apex Legends glitch appears to let players to steal their teammate’s Legend picks, even after the choices have been locked in. 

When it comes to Apex Legends, there are few things as frustrating as solo queuing only to have your top two Legend picks taken away from you. While the Legend pool is fairly balanced, everyone has their favorites.

Lifeline, Wraith and Pathfinder have been immensely popular since the game’s launch, but each player has their personal preference. Teams are limited to one of each character though, meaning you have to work around your teammates’ picks.

Respawn Entertainment
The Legends pool is pretty balanced, but everyone has their go-to character.

However, a glitch has surfaced that allows players to steal the picks of their teammates. A video shows a player taking Lifeline in their team’s third pick, despite the unknown ally already having chosen the Legend before them.

“Caught this live today,” the player said, “my friend was able to steal our random’s legend by choosing Lifeline.”

Even after the second player on the team selects Lifeline, the final player is able to choose the Combat Medic. This changes the team’s picks, giving the random player Wattson instead.

New character select glitch? Caught this live today, my friend was able to steal our random’s legend by choosing Lifeline. from r/apexlegends

There were a few theories regarding the issue, with one player explaining: “it’s a glitch where if you cancel right as it locks in your choice it’ll say waiting for turn and the next person can take your character. It’s happened to me a couple times.”

Another suggested, “maybe it was the opposite, maybe the other teammate picked Wattson at the last second and it hadn’t registered for you guys yet”.

Whether a fix is on its way for the issue remains to be seen, but stripping players of their Legend choices definitely won’t be intentional.

Apex Legends

Apex Legends dev reveals brutal finisher they scrapped from the game

Published: 30/Oct/2020 10:03

by Connor Bennett

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Apex Legends dev Moy Parra has revealed a finisher for Bloodhound that was scrapped before the launch of the battle royale – and it might be the most gruesome one we’ve seen.

With each new season in Apex Legends, Respawn Entertainment releases a new legend, tonnes of skins and cosmetics in the battle pass, and as we’ve seen more recently, quest lines to further the story of the Apex Games.

These new legends, skins, and items, as we’ve seen before, are typically in development way before they are released and end up finding their way onto the internet either through leaks or official reveals from Respawn themselves. 

However, there’s also a lot that gets left on the cutting room floor. Ideas for the legends that don’t quite fit, or skins that maybe don’t quite match some of the extravagant looks that already in-game. 

Bloodhound in Apex Legends
Respawn Entertainment
Bloodhound has become one of Apex’s most powerful legends over the last few seasons.

The same goes for animations surrounding things like finishing moves. Typically, this can be because they cause bugs and other issues, but sometimes it can be because a move is way too over the top. 

Apex Legends dev Moy Parra, who has revealed some scrapped content before, showed off one of the scrapped finishers for Bloodhound that went a bit over the top. 

The dev showed that one of the initial ideas for Bloodhound would have the legend finish enemies off by sticking a pole into their head. If you think that sounds bad, it gets worse. The technological tracker would also pull on the pole, seemingly beheading their downed opponent. 

As Parra notes, that type of execution might have stuck around if Apex received a similar mature rating as Titanfall, but instead, the battle royale is only a Teen rated title. 

There might be some scope to add more finishers for each legend in the future, but they certainly won’t be as explicit as some of the first ideas that Respawn had.