Apex Legends

Apex Legends release for Nintendo Switch delayed

Published: 23/Oct/2020 17:54 Updated: 23/Oct/2020 18:01

by Alan Bernal

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Respawn Entertainment has announced that they are delaying the official release of Apex Legends on Nintendo Switch, after announcing their launch on Steam for PC players.

The news that Apex was coming to Switch was first shared during the EA Play Live event on June 18, where they revealed the next stages of the game’s development. It finally put a host of rumors and leaks to bed since Apex’s debut back in 2019, as players wanted to immediately take the Arena with them on-the-go shortly after launch.

The news would have opened the game to expand its player count by millions, but Switch players will now have to wait a little longer after further delays were announced.

Apex Legends Nintendo Switch release date

Respawn confirmed that the new Switch port has been delayed until early 2021 after it was expected to arrive with the Steam version of the game.

“For those who game on the Nintendo Switch, we’re still hard at work on the port, but in order to do justice to the game and make it into the great experience Switch players deserve, our team needs more time,” Apex Game Director Chad Grenier confirmed, on October 23.

“This year has brought on unexpected new challenges, to put it mildly, and we don’t want to rush anything out,” the Respawn dev continued, “Switch owners can expect to get their hands on Apex Legends next year.”

EA
Apex Legends will be on all the major consoles in early 2021.

While it is being delayed, he confirmed that it still arrive with all of the expected features, “of course, when Apex Legends does launch on Switch, it’ll come with support for cross-platform play, our latest seasonal content, and full feature parity with the other versions of the game.”

This won’t be the first time a major battle royale comes to Nintendo Switch. EA and Apex Legends are going to compete against Epic Games and Fortnite for the many battle royale fans on the platform.

The initial announcement was a longtime coming. Reports for a Nintendo Switch port have been around for about as long as Apex Legends has been released to the world.

In a 2019 interview only months after Apex’s release, Project lead at the time, Drew McCoy, said that the company knew a Nintendo port was on many people’s wishlist. Since then, it’s been a waiting game for Nintendo fans who have been waiting to get into the Arena.

Respawn Entertainment
Players from all walks of consoles will be able to drop into Apex Legends soon.

There were a lot of questions revolving around the technical limitations of the Switch that would be a hurdle for a port, but the developers are now committed to releasing it early in 2021.

It’s unclear what the download size for the Switch version will be, so stay tuned to Dexerto for all the latest information on the upcoming Apex Legends port.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.