Apex Legends

Apex Legends is coming to Steam: release date, download size, more

Published: 19/Jun/2020 0:16 Updated: 19/Jun/2020 1:10

by Alan Bernal


Respawn Entertainment is officially bringing Apex Legends to Valve’s online marketplace, Steam, giving millions of players more flexibility on the platform of their choice.

The studio behind the Titanfall franchise made the announcement on June 18 during the EA Play Live event. Apex Legends has been on PlayStation 4, Xbox One, and Origin on PC since the battle royale’s launch in February 2019.

EA’s Origin has been the only way to get into the Apex Arena on PC so far, and opening up the servers to Steam’s millions of users will undoubtedly bring a renewed interest for tons of new players.

Apex Legends on Steam release date

PC players will get the chance to grab the newly added Steam title in the Fall, a longer turnaround than fans might have expected but it should deliver an instant crowd-pleaser for people that still haven’t tried out Apex Legends.

This will end Apex’s unofficial timed-exclusivity with EA’s digital distribution platform on PC, and will give Respawn a chance to significantly increase the population of their player base.

Apex Legends will be on Steam in Fall 2020.

How many GBs is Apex Legends on Steam?

Apex Legends can take up a ton of space on hardrives across all platforms, but it’s not as bad on PC as it is with Xbox’s approximate download size of 65.02 GBs.

It’s reasonable to expect that the Steam version of Apex Legends will be similar to Origin’s port of the battle royale, clocking in at 25.82 GBs for a fresh install.

Players will want to clear at least that much on their systems before going over to Valve’s market to download Apex just to be safe.

Respawn Entertainment
Apex Legends is coming to Steam’s digital library.

One of the biggest takeaways from the EA Play Live event, in regards to Apex Legends, is that all online communities will come together under cross-play. That means PS4, Xbox, and Nintendo Switch will be able to play with PC players, including the incoming Steam users.

The long-awaited debut for Apex Legends on Valve’s site is bound to encourage a swarm of players to try out the game, and it should make for a rather bustling Arena shortly after release.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.