Apex Legends

Apex Legends dev debunks ‘leaked’ Rampart abilities

Published: 20/Jul/2020 9:39

by Connor Bennett

Share


Apex Legends writer Tom Casiello has debunked rumors about Rampart’s previously ‘leaked’ abilities, noting that they’re pretty old. 

Ever since the first season of Apex Legends, there have been numerous leaks and rumors about the new legends that Respawn has lined up – including their supposed abilities, concept art, and more.

As the hype is building for season six, fans of the battle royale are expectant of a new legend. Previous leaks have suggested that it would be either the ‘Valk/Nova’ character or the long-awaited Rampart

However, if it is to be Rampart, the character won’t be coming with the previously leaked abilities that have had fans raise an eyebrow as Apex Legends writer Tom Casiello put those rumors to bed.

Respawn Entertainment
Rampart has been a part of Apex leaks since season one.

The writer had been tweeting with fans about the future of the battle royale – noting that there is some juicy Lifeline lore in the works and that the devs even have content that will be in the game in two years time.

After one fan was called out for interrupting his impromptu Q & A with the ‘leaked’ abilities for Rampart – which includes the eye-brow raising mounted machine gun ultimate – Casiello quickly fired back.

“He has the balls to reply with *old* leaked content,” the writer said. “Watch. Next, I bet he tells you Revenant’s original name was Nomad.”

Given that the writer dismissed these abilities as being old, it would appear as Rampart is still coming at some point down the line, but with all-new abilities. 

What they would be, however, is anyone’s guess. Leakers have been spot on with finding out the abilities before legends are introduced – with Loba being the most recent example of that. So, it’ll be a case of wait and see if they can get their hands on more concrete files about the upcoming legends.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

Share


An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.