Early Valorant Patch Notes 2.03: Escalation Mode, AFK penalties, Stinger & Frenzy nerfs, Anime & Celestial skins - Dexerto
Valorant

Valorant update 2.03 patch notes: Escalation mode, AFK penalties, Stinger nerfs

Published: 17/Feb/2021 14:00 Updated: 17/Feb/2021 15:31

by Lauren Bergin

Share


Valorant Patch 2.03 introduces a whole host of fixes that fans have been desperate for. Here’s everything you need to know about the new update, which includes Agent changes, Frenzy & Stinger nerfs and harsher AFK penalties.

With Patch 2.03 comes a wave of changes that will, in the eyes of pros and fans alike, even out the game and make it a much more enjoyable experience. There’s also Escalation Mode, which is going to change up the Valorant experience.

With Reyna, Yoru, Brimstone and Phoenix all seeing some changes, hopefully we’ll see the Mexican’s reign of terror drop off a little bit in our Rated and Unrated matches.

Additionally, in response to complaints regarding the Stinger and Frenzy meta that has become particularly painful to try and adapt to, there’s some nerfs to both of the divisive weapons and a slight buff to the Marshal.

Valorant_Patch_2.03_Full_Notes

Valorant Patch 2.03: Full Patch Notes

AGENT UPDATES

reyna-banner.png

REYNA

Reyna gets a dual nerf and buff in hopes of reigning in some of her “pubstomp” potential, while still keeping her viable in balanced and coordinated play. The charge reduction should limit how much impact she can have round over round when she’s heavily out-gunning her opponents—but allow enough room for the 1v5 dream when Empress(X) is active. 

The price increase of Devour and Dismiss in tandem with the Frenzy price increase (see below) should also push some tougher economic decisions during pistol round. Now, she’ll no longer be able to buy a charge or Leer(C), her Soul Orb abilities, and upgrade her pistol. On the flip side, Reyna getting Soul Orbs from recently damaged enemies should help her reliability when playing around teammates, and reduce the animosity when an ally lands the final blow and Reyna goes empty handed.

  • Maximum Devour (Q) and Dismiss (E) charges reduced 4 >>> 2
  • Slain enemies that Reyna has damaged in the last 3 seconds now drop Soul Orbs, even if Reyna does not land the killing shot
  • Cost of Devour and Dismiss charges increased 100 >>> 200

Yoru-banner.png

YORU

While we investigate future changes to Yoru that target his power and ability to achieve his core promise, we wanted to make a few changes that we felt would improve his use today. Gatecrash wasn’t providing much information about when enemies could see or hear his teleport fragment, so we added a few pieces to make that easier. As far as the ultimate, we’ve noticed a burden on Yoru having to communicate threats between his allies and his destination and wanted to make it easier for him and his team to understand the state of the round when they set up the ultimate pincer.

Gatecrash (E)

  • Gatecrash now displays the range at which the tether can be seen by enemies while moving on the minimap
  • The range that enemies are able to hear the audio of a Gatecrash teleport is now displayed on the minimap

Dimensional Drift (X)

  • While in Dimensional Drift, Yoru’s minimap is now visible
  • Enemies within Yoru’s vision range, while in Dimensional Drift, are now revealed to ally minimaps, as well
  • Dimensional Drift can no longer body block enemies

BRIMSTONEbrimstone-banner.png

Incendiary (Q)

  • The audio of the Incendiary’s lingering fire zone will be easier to hear when other actions and sounds occur nearby.

PHOENIXphoenix-banner.png

Hot Hands (E)

  • The audio of the Hot Hands lingering fire zone will be easier to hear when other actions and sounds occur nearby

WEAPON UPDATES

MARSHAL

We wanted to sharpen the Marshal’s strength as a sniper with a movement speed buff when zoomed. The intent is to carve out a strong, agile, hit-and-run identity for the weapon. There’s a price buff too, because the weapon is not as versatile as others in its range.

  • Movement speed when zoomed is now at 90% of unzoomed movement speed (previously, zoomed movement speed was 76% of unzoomed)
  • Price decrease 1100 >>> 1000
  • Zoom magnification increased 2.5x >>> 3.5x

STINGER (FULL AUTO FIRE)

The Stinger’s been strong for some time and while we like that it is threatening at any stage of the game, it’s proved to be too potent in too many areas. We’re taking a swing at raw DPS with the fire rate reduction (full auto only) and made spread and/or recoil adjustments to both firing modes. The intent is to better designate optimal ranges for the respective firing modes as well as introduce degrees of mastery to the weapon. The price increase is meant to bump the premium a bit on the Stinger’s now nerfed, but still potent, versatility.

  • Price increased from 1000 >>> 1100
  • Full auto fire rate reduced from 18 >>> 16
  • Full auto fire now reaches max spread at bullet 4, instead of bullet 6
  • Adjusted pitch (vertical) recoil curve for full auto, recoil climbs more aggressively past the 3rd bullet

STINGER (BURST FIRE)

  • Adjusted pitch (vertical) recoil to be more aggressive after the first burst
  • Added more error on bursts after the first one
  • Improved recovery time on burst mode from .45 >>> .4

FRENZY

Frenzy has surged into popularity recently and while we’ve enjoyed to see that, it feels like it’s pushed out a lot of other options on pistol rounds. We’re interested in seeing what a price bump does to purchase rates. As usual, we’ll monitor this weapon for any follow up tuning.

  • Price Increased from 400 >>> 500

MODE UPDATES

Escalation goes live! (read our full game mode rundown)

  • This is a quick (approx. 7–9 min.) and fast-paced 5v5 game mode where you must race through progressively less lethal loadouts with your team. The loadout gamut varies from match to match, but always features a mix of both weapons and abilities. The same list of loadouts is always used by both teams throughout the match.
    • Our biggest goal for Escalation is to offer a quick, fun mode that encourages social play and provides a chance for you to practice using new weapons in a lower-stakes environment. We’re also excited to offer a uniquely short and kinda crazy mode to round out what we have!
    • This was one of our more highly requested game modes, so we’re especially excited to bring this one to you.
  • TBD on exactly how long this will be live, but we’d like to keep this one out for as long as it makes sense, depending on your engagement

COMPETITIVE UPDATES

  • AFK-ing in Competitive games for a prolonged period (currently defined as 6 or more rounds) will now result in a penalty of 8 rank rating points
    • We understand that sometimes your computer, ISP, etc. may have some issues during a game, so we won’t punish you for missing some rounds—but we want to encourage players to come back from those AFKs and play through their Competitive matches.
  • Act Rank Badges will now be based on your highest rank win, instead of your ninth best win

For more context around these changes, read our overall E2: A2 rank plans.

QUALITY OF LIFE

  • All sprays will now be destroyed on round start.

DEATH SEQUENCE IMPROVEMENTS AND UPDATES

Two changes have been made specific to the death sequence, that is, all the stuff that happens once you are killed and before you become a spectator from beyond. We hope these changes improve the experience and game feel by addressing the smoothness of camera movement and general timing of the sequence. We cannot, however, bring you back to life. That’s Jett’s job.

  • Timing
    • Fade to black start time decreased 1.75 seconds after death >>> 1.5 seconds after death
    • Time spent on a full black screen increased ~0 seconds >>> 0.25 seconds.
    • The total time of the death sequence has not changed, it remains at 2.75 seconds
  • Camera movement smoothed significantly , especially for those under poor network conditions
    • Prior to patch 2.03, any of you (but especially those with high ping or packet loss) could experience camera jitter during the death sequence.
    • Based on our investigations of this issue, you can rest assured this camera jitter did not impact combat performance—anyone experiencing this issue was already dead during the unsmooth movement.
    • Now everyone, regardless of network conditions, will have smooth camera movement during the death sequence.

BUGS

  • Fixed issue where Yoru’s decoy had slightly different sounding footsteps than Yoru himself
  • Fixed issue where the in-world indicator for Cypher’s Cyber Cage disappeared if it took damage
  • Fixed issue where Sova’s Owl Drone could clip through specific map geo and view the other side
  • Fixed issue where players already affected by nearsight would momentarily see inside smokes that should instead nearsight them
  • Fixed issue where Skye’s Seekers would no longer work if she was killed at a very specific moment while casting them
  • Fixed issue where Yoru was unable to equip a weapon or ability if he cancelled out of Dimensional Drift right as its buffs activated
  • Killjoy’s Lockdown can no longer be placed inside Sage’s Barrier Orb in some instances
    • If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed.
  • Fixed issue where teleporting to Yoru’s Gatecrash right as it expires caused him to fall through the map to his death (rip)
  • Fixed issue where Yoru’s Bait could sometimes fall through the floor when the stationary version was placed
  • Fixed issue where Sova could sometimes get the voice over for Hunter’s Fury to play, even though it isn’t used, by trying to equip the Owl Drone at the same time
  • The End of Game screen will no longer display “Average Abilities Cast per Round” as 0
  • Fixed a couple input bugs around possessing and unpossessing objects (Cypher camera, Sova drone, etc.) in the same frame which lead to locking all inputs or locking view direction
    • Sorry Cypher mains—thanks for all the reports!
  • Fixed an issue where certain settings would not display while in game
  • Your player icon color on the minimap is now white if you turn on any color blind settings
  • Fixed a few input issues that were causing players to get stuck using orbs or planting the Spike
Call of Duty

Warzone Season 2 early patch notes: Ship POI, 2 new weapons, map changes, more

Published: 25/Feb/2021 1:10 Updated: 25/Feb/2021 1:18

by Calum Patterson

Share


Not long left until Season Two of Warzone kicks off later tonight, so we’ve got everything you need to know about the new update, including new points of interest on the Verdansk map, two weapons, modes, and more.

A new season means new content for Call of Duty’s prized battle royale game. Warzone is set to receive a brand new POI in the shape of a large cargo tanker, along with other undisclosed changes to Verdansk. A couple of new modes will also be making their debut, as well as the FARA 83 assault rifle and LC-10 SMG.

On top of all this new stuff, Raven Software are also making changes to the game and adding in fixes for several bugs. All of the details can be found in the official Season 2 patch notes below.

New Warzone locations in Season 2: Ship POI & map changes

Tanker ship POI in Warzone Season 2.
Activision
New cargo tanker ship POI coming to Warzone in Season 2!

First and foremost, Verdansk is getting some major new points of interest in what feels like forever, starting with the Vodianoy cargo tanker ship that’s approaching the Port. The tanker is said to be carrying “unknown cargo,” so players will be able to access it for loot, although it could end up being a hot spot early in the season.

That’s not the only new POI in Season 2, but it’s the only one we know of right now. Activision said that “something major is beginning to rumble deep underground” within Verdansk and that players can explore these areas at their own risk since further intel is currently “classified.”

New Warzone weapons in Season 2: FARA 83 & LC-10

FARA 83 in Season 2
Treyarch
The FARA 83 assault rifle can be unlocked by reaching Tier 15 of the Season 2 Battle Pass.

Black Ops Cold War is set to receive six new weapons in Season 2, which means that they’ll all be available in Warzone as well due to the two games’ integration within each other.

Two of those weapons will be released right at the launch of S2 – the FARA 83 assault rifle and LC-10 SMG. The FARA 83 is a remake of the iconic Galil AR from previous Black Ops titles, while the LC-10 is a brand new addition to the series.

The FARA can be unlocked by reaching Tier 15 of the S2 Battle Pass while the LC-10 is available after Tier 31.

LC-10 SMG in Season 2
Treyarch
The brand new LC-10 SMG is available at Tier 31 of the Season 2 Battle Pass.

New Warzone modes in Season 2

Rebirth Island Resurgence Extreme

Activision
Rebirth Island is about to get wild in Season 2!

Rebirth Island’s new Resurgence Extreme mode will be available right away when Season 2 launches. This is essentially the current Resurgence mode but on steroids, increasing the player count up to 90!

“The high-octane, respawn-enabled Resurgence mode on Rebirth Island will be taken to the extreme during Season Two, upping the max player count in the limited-time Rebirth Island Resurgence Extreme mode. Up to 90 players can drop onto Rebirth Island for an incredibly frenetic fight for supremacy, as they look to eliminate every last member of enemy squads to prevent them from getting a second, third, or even forth chance at revenge.

Just like Resurgence, squad members can spawn back in if their Rebirth Countdown hits zero and at least one of their allies is still alive, and specific Caches around the map will refresh their items frequently to ensure there is no shortage of firepower around the island.”

Exfiltration

Activision
Warzone Season 2’s new Exfiltration mode will be played on Verdansk.

Exfiltration is a new mode that will be played on Verdansk. It will be added in-season, meaning it won’t be available at the start of Season 2.

“It’s about time that the exfil chopper arrives before the Circle Collapse fully closes in. During an Exfiltration Battle Royale, a portable radio crackles into life, coming online somewhere in Verdansk. The Operator who secures this radio and holds onto it for a sufficient period of time automatically wins the game for them (or their squad, in non-Solo modes). To ensure their exfil isn’t by the book, anyone holding the radio is marked on the Tac Map as if they were under a Most Wanted Contract (also known as an HVT or High Value Target) with all Operators also receiving intel on how much longer the current radio holder has until they win. Other than this new win condition, the same Battle Royale rules apply. Expect a circle collapse and a winner to be determined by last Operator or squad standing, should nobody receive an early exfil with the radio.”

When is Warzone Season 2? Update release date & time

Both the Warzone Season 2 update and all of the new Season 2 content will be hitting live servers at the same time: February 24 at 9PM PT.

Here are the release times around the world:

  • February 24
    • 9:00 PM PT
    • 11:00 PM CT
  • February 25
    • 12:00 AM ET
    • 5:00 AM GMT (UK)
    • 6:00 AM CET (EU)
    • 4:00 PM AEDT (Australia)

For more details about the new content for Black Ops Cold War multiplayer and Zombies, make sure to check out the BOCW Season 2 Patch Notes and our “What’s new in Black Ops Cold War Season 2” page.