Valorant patch 3.08 notes: Skin changes, report system updates, bug fixes

Valorant patch 3.08 notes sageRiot Games

Valorant patch 3.08 is here, and it’s accompanied by some updates to the game’s progression, store, and report systems

While relatively minor in comparison to some of Riot’s more hard-hitting patches, Valorant Patch 3,08 focuses on improving the game’s internal systems.

Players will now be alerted if their report against a toxic player has resulted in action being taken against them, and finally, we’ll be able to equip whatever variation of skin we like. A long sought-after feature, players will be able to choose whether or not they want to use finishers, or simply play with the gun skin itself.

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The other major change is to the game’s progression UI. Players can now hide their level via a checkbox system, and you can also equip a new border for your player card via the Playercard section.

Valorant report screen with different optionsRiot Games
Report feedback to keep players in the loop will be implemented this patch.

Valorant patch 3.08 notes

The full patch notes for Valorant’s 3.08 update can be found below.

These were obtained via Riot Games:


Persistent Report Feedback

  • Your reports matter, and we want you to know that! You will now be notified if we took
    action on one of your reports, whether you are offline or not.
  • If your client is up and running, you’ll receive a notification. If you’re offline at the time of action, fret not! You’ll receive your notification upon your return.


Level Border Customization

  • You will be able to equip any Account Level Border that has been unlocked
    • A tab has been added to Playercard selection.

Hide Account Level

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  • It’s now possible to hide your Account Level when in a match with others who are not your friends
    • To enable, uncheck the box located in the Level Border tab.


Equippable Skin Levels

  • You should be able to equip any skin level except on variants, which will always default to the max skin level.


  • Reduced instances where UI is invalidated
    • Basically, lowered the amount of times the UI needed to update itself, thus saving performance costs.
  • Optimized Viper’s Poison Cloud 1P HUD
  • Optimized Viper’s Pit 1P HUD
  • Optimized weapon and ability clipping plane calculations


  • Coaches now have the ability to swap to players with keybinds
    • Keybinds are 1-5 from left to right across the top HUD.
  • Coaches will now see a visual Picture-in-Picture (PIP) on the top player HUD to indicate who they are spectating
  • Coaches now inherit the setting to see player keybindings on the minimap, similar to Observers



  • The valves on Viper’s gloves now appear on the correct side of her hands in Left Hand Mode


  • Weapon skins should now appear correctly in-game


  • Attackers at A Lobby in Split could previously hear gunshots from the A Ramps during the buy phase — this was unintended and is now fixed
  • Viper’s Ultimate will no longer spawn incorrectly when placed on top of the shipping crates on B site located on Icebox


  • You may have noticed if you shot certain walls repeatedly a blinding orb would appear — this was caused by bloom stacking infinitely and should now be fixed
  • Observers can now correctly see player outlines through barriers


  • Fixed hitch that could occur when Barrier Orb breaks
  • Fixed hitches for certain input prompts

Game System

  • Fixed a bug where using Ping (Z) while defusing caused you to stop defusing

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