How to bunny-hop in Valorant - Dexerto

How to bunny-hop in Valorant

Published: 9/Apr/2020 19:43

by Alan Bernal


Bunny-hopping in Valorant can free up players for fast rotations around the map or reposition around during a fight, and here’s everything you’ll need to know to practice the technique in game.

To develop the skills to make bunny-hopping, also known as strafe-jumping, work for players, practice synchronizing aim placement while moving side-to-side with the ‘A’ key and ‘D’ key.

The method ‘Jack_Dice’ shows players how to get a reliable hop going to overcome Agent abilities such as Sage’s Slow Orb, almost completely negating its effect.

Riot Games
Bunny-hopping in Valorant could be the difference in winning a fight.

Going into the Practice Range, Jack_Dice showed how to pull off the movement by holding ‘W’ to go forward until reaching a ‘full sprint’ then continuously jumping while alternating between looking left with ‘A’ held down and right with ‘D’ held down.

There are more streamlined ways that will give you a better string of hops, resulting in quicker forms for the technique. But Jack_Dice gives a baseline understanding of how Valorant handles bunny-hopping.

A few tips he outlined to nail down the bunny-hops are to practice crosshair placements to be at head-level, and binding jump to your scroll wheel (up or down) to get off the ground more reliably.

1 Minute Guide on How to Bunny Hop For Beginners from VALORANT

To reiterate, Jack_Dice’s method can help new players get the concept for how it relates to Valorant, but it isn’t the only way to pull it off.

User ‘Jhad31’ noted in the thread that holding W, forward, isn’t required. In fact, they “found it easier and much more consistent, especially as a beginner to understand it with W held.”

That’s because learning without holding W as a training wheel can give players the freedom to bunny-hop to the side (hence: strafe-jumping) and even backwards.

Mendokusaii via Jack_Dice
Bunny-hopping in Valorant can actually make it easy to beat certain abilities like Sage’s slow.

The same movement has been seen since the dawn of competitive FPS titles like Quake and later Counter-Strike. Learning how to strafe-jump only increases a player’s chances of beating an opponent to an angle or getting out of a tricky situation as fast as possible.

A key to bunny-hopping in Riot’s new game is to consistently practice. Find what isn’t working or where a correction could be made to make your movement a lot more fluid in the Valorant.


C9 Relyks discovers “much bigger issue” than Valorant’s running sprays

Published: 26/Nov/2020 2:19 Updated: 26/Nov/2020 2:28

by Alan Bernal


Cloud9’s Skyler ‘Relyks’ Weaver found a much bigger problem in Valorant than the running sprays teammate Tyson ‘TenZ’ Ngo tested with the Phantom, once again putting Riot’s shooting-while-moving mechanics under scrutiny.

The Counter-Strike-turned-Valorant pro was looking to explore the running accuracy in the game, but in his testing, found that the 0.50 patch to deadzone change back in May has a much more consequential effect on aim.

Riot describes the deadzone as a “full accuracy state” when moving at or below 30% movement since the May patch before Valorant’s official launch.

Coupling that with counter-strafing, Relyks found that his aim was relatively on target throughout an entire Vandal clip while constantly staying in motion in what he calls a “much bigger issue” than the Phantom’s running sprays.

aim valorant vandal
Riot Games
Counter-strafing in the opposite direction yields better shots in Valorant than coming to a complete stop, according to Relyks.

“One thing (the deadzone change) allows you to do is to strafe back-and-forth while spraying and, as long as you’re strafing in a confined area while keeping yourself at 30% or less of the max movement speed, you can retain relative accuracy,” he said.

He showed how weapons can be “extremely accurate” while staying in motion as long as the player maintains a consistent counter-strafe to stay in the deadzone.

Unfortunately, this isn’t the worst part of Valorant’s mechanics, according to Relyks. He also found that shooting “after you begin moving to the opposite direction (is better) than firing when you come to a complete stop.”

This would give people the opportunity to get off a much better shot while counter-strafing back into cover instead of coming to a halt to line up the perfect shot.

(Mobile viewers: Timestamp at 5:13)

He’s found success with this method on the Vandal, though indicated the Phantom can be much more effective due to its tighter bullet spread.

If this is an intended mechanic in Valorant, it could be that Riot is trying to make the game much more accessible to newer FPS players, though it would lower the game’s overall skill ceiling, according to Relyks.

Since Riot hasn’t touched the deadzone accuracy in months, this could be something the devs looks to rework if it starts getting out of hand in Valorant.