Rocket League patch v1.85 notes: blueprint drops, tournament changes, more - Dexerto
Rocket League

Rocket League patch v1.85 notes: blueprint drops, tournament changes, more

Published: 20/Oct/2020 4:09

by Alex Tsiaoussidis

Share


Rocket League’s latest patch, update v1.85, is here and it introduces some new blueprints, makes minor changes to tournaments, and rounds it all out with some nice general bug fixes.

Rocket League patch v1.85 is finally here, and although it’s not the biggest patch by any stretch of the imagination, it has a nice list of welcome changes. 

Psyonix has been hard at work trying to refine their beloved game, especially since it went free-to-play and exploded in popularity once again. The user interface received a nice overhaul, which didn’t sit too well with some fans. However, the developers doubled down on their decision and haven’t looked back.

This patch is nothing revolutionary, but it does include some nice changes under the hood. Let’s take a dive into what’s new and what’s been changed.

Rocket League Patch Notes
Psyonix
Rocket League’s latest patch is now live, and it introduces some cool new blueprints.

Season 1 Series Blueprints

Rocket League Season 1’s first new Series is underway, and to commemorate the occasion, a new range of blueprints will be made available as chance-based drops after online matches.

For those who don’t know, blueprints are essentially cosmetic items, except you’ll need to invest some credits and build the actual item from the blueprint. The best part is they’re tradeable to other players on the same platform.

Tournament Changes

From this patch onwards, the behavior of the Leave Tournament button has been changed. If a teammate votes to leave during a match, the Leave Tournament button will turn red. Once the match finishes, the Leave Tournament button won’t be useable until the post-match screen.

In other words, players can no longer leave a tournament during the podium, progression, and drop screen. Psyonix believes this will stop players from leaving a tournament too early, which often resulted in a temporary tournament ban.

Last but not least, the devs also removed the time limit on Tournament Finals Series.

Rocket League Patch Notes
Psyonix
There’s nothing more satisfying than scoring a goal and celebrating in style.

General Changes and Bug Fixes

The only general change made in this patch is a slight alteration of the coloring on Free and Premium Challenges. However, it does include some nice bug-fixes, which are always necessary to keep the game neat and tidy.

  • The patch fixes the ‘bloom intensity bug’ that was exclusive to Xbox One. It made certain wheels appear brighter than they should, which was annoying and distracting.
  • It corrects stat tracking for double demolitions, which was a problem many players reported on social media. Thankfully, now we’ll all be rightfully rewarded for that heard-earned extra demolition.
  • The trade status for several non-common items has been fixed.
  • Psyonix has sorted out the ‘bot boost bug.’ Bots aren’t the sharpest tools in the shed, but you’d at least expect them to use their boost. However, sometimes when they joined in the middle of a match, they wouldn’t use their boost at all. It’s nice to know that’s finally been fixed.
  • A handful of bugs affecting the Challenges Menu that made claiming them has been fixed.
  • It only happened sometimes, but the scoreboard will no longer be covered by shading during replays.
  • Thankfully, the game will no longer sometimes show another player’s accolades on the post-match screen instead of yours.

Patch v1.85 might not be revolutionary, but it does iron out a few kinks and creases and helps make things smoother.

It’s the kind of dedication and attention to detail you want to see from a developer, so at the very least, it’s a reminder that Rocket League players are well-looked after.

Rocket League Patch Notes
Psyonix
Rocket League lets players customize their ride and stand out from the crowd.

If you’re interested in seeing a full and comprehensive list of the patch notes, you can find them below.

Rocket League Patch Notes v1.85

New Content

Blueprints

  • Season 1 Series Blueprints are now available as drops after online matches

Changes and Updates

Tournaments

  • Changed behavior of the Leave Tournament button
    • Once a teammate votes to leave during a match, the ‘Leave Tournament’ button will turn red
    • At the end of a match, the Leave Tournament button will not be usable until you reach the post-match screen. Disabling the button during the podium, progression, and drop screens will ensure you do not leave the tournament early enough to receive a temporary Tournament Ban
  • Removed time limit on Tournament Finals Series

General

  • Adjusted coloring on Free and Premium Challenges

Bug Fixes

General

  • [Xbox One] Fixed the bloom intensity on several different Wheels
  • Corrected stat tracking for double demolitions
  • Fixed trade status of several non-Common items
  • Bots joining a match in progress will use Boost as normal
  • Fixed several bugs preventing Challenges Menu navigation and Challenge claiming
  • Removed shading covering scoreboard during goal replays
  • Fixed a bug causing another player’s Accolades to show on the post-match screen
Valorant

C9 Relyks discovers “much bigger issue” than Valorant’s running sprays

Published: 26/Nov/2020 2:19 Updated: 26/Nov/2020 2:28

by Alan Bernal

Share


Cloud9’s Skyler ‘Relyks’ Weaver found a much bigger problem in Valorant than the running sprays teammate Tyson ‘TenZ’ Ngo tested with the Phantom, once again putting Riot’s shooting-while-moving mechanics under scrutiny.

The Counter-Strike-turned-Valorant pro was looking to explore the running accuracy in the game, but in his testing, found that the 0.50 patch to deadzone change back in May has a much more consequential effect on aim.

Riot describes the deadzone as a “full accuracy state” when moving at or below 30% movement since the May patch before Valorant’s official launch.

Coupling that with counter-strafing, Relyks found that his aim was relatively on target throughout an entire Vandal clip while constantly staying in motion in what he calls a “much bigger issue” than the Phantom’s running sprays.

aim valorant vandal
Riot Games
Counter-strafing in the opposite direction yields better shots in Valorant than coming to a complete stop, according to Relyks.

“One thing (the deadzone change) allows you to do is to strafe back-and-forth while spraying and, as long as you’re strafing in a confined area while keeping yourself at 30% or less of the max movement speed, you can retain relative accuracy,” he said.

He showed how weapons can be “extremely accurate” while staying in motion as long as the player maintains a consistent counter-strafe to stay in the deadzone.

Unfortunately, this isn’t the worst part of Valorant’s mechanics, according to Relyks. He also found that shooting “after you begin moving to the opposite direction (is better) than firing when you come to a complete stop.”

This would give people the opportunity to get off a much better shot while counter-strafing back into cover instead of coming to a halt to line up the perfect shot.

(Mobile viewers: Timestamp at 5:13)

He’s found success with this method on the Vandal, though indicated the Phantom can be much more effective due to its tighter bullet spread.

If this is an intended mechanic in Valorant, it could be that Riot is trying to make the game much more accessible to newer FPS players, though it would lower the game’s overall skill ceiling, according to Relyks.

Since Riot hasn’t touched the deadzone accuracy in months, this could be something the devs looks to rework if it starts getting out of hand in Valorant.