Rocket League dev defends new UI ahead of free-to-play launch - Dexerto
Rocket League

Rocket League dev defends new UI ahead of free-to-play launch

Published: 21/Sep/2020 13:06 Updated: 21/Sep/2020 13:29

by Joe Craven


A Psyonix developer has responded to criticism regarding Rocket League’s new UI changes, defending them as necessary for new players. 

Psyonix’s Rocket League has received nothing short of acclaim since its 2015 release, with many of its fans praising the simplicity of the game, as well as its fast pace.

However, Psyonix have recently found themselves amid some criticism for various choices. They completely overhauled Rocket League esports following sustained criticism from competitive organizations, but are now facing complaints regarding recent changes to the game’s UI.

Rocket League cars flying
Psyonix / Epic Games
Rocket League is going free-to-play on September 23.

The announcement that Rocket League would be releasing free on September 23 has been widely praised, but many long-time players have criticized the UI changes that followed the announcement.

Following the complaints from Rocket League veterans, a Psyonix developer responded via Reddit, explaining that the UI changes were made to make the game more intuitive and easy to understand for new players.

Corey Davis, co-studio head on Rocket League, explained that: “Our objective for a Free to Play release was to address areas of the game that could be clearer or more intuitive for new players. For the seasoned veterans that populate this subreddit, that can sometimes look like changing things that weren’t broken (from your point of view).”

Rocket League gameplay
Rocket League’s UI was changed in a recent update.

He summarized the changes in three main points: “The old Play Menu Tabs weren’t great at surfacing other modes… Playlist selection being separate from ‘Start Matchmaking’ was counterintuitive for many users… Important features like Free Play Training were not exposed as part of the core “Play” loop of the game.”

He finished by explaining that changing various UI features would allow Psyonix to tackle all of the issues listed.

While the changes have been criticized by experienced players, they don’t seem to be going anywhere, particularly with the free-to-play launch likely to attract masses of new players.

Call of Duty

Warzone fans argue that Black Ops Cold War’s guns should be removed

Published: 17/Jan/2021 1:32

by Theo Salaun


Call of Duty: Warzone’s fans are reacting to weeks of meta concerns and bugs by engaging in a large, heated debate about repealing Black Ops Cold War’s integration and removing all BOCW guns from Verdansk.

An active community is a talkative community and, at the very least, Warzone can certainly appreciate a fanbase that has… a lot to say. Across social media, the CoD battle royale’s players have ramped up discourse in the weeks since Treyarch and Raven Software’s BOCW integrated with Infinity Ward’s Modern Warfare-based Warzone.

Now, following surges on Twitter, and a Reddit thread with hundreds of comments and thousands of upvotes/downvotes alike, concerned fans have keyed in on one prominent suggestion: to repeal integration and remove BOCW’s guns entirely.

While this idea may not be realistic one, it embodies a period of frustration with numerous bugs and overpowered gun concerns after their inclusion. As such, the heated argument has found moments of nuance beneath the generally reductionist sentiment.

We can all agree on this… from CODWarzone

A meme shared across both Warzone subreddits proffers a simple solution to help the battle royale return to its glory days: “Repeal and replace the Cold War integration.”

With thousands of upvotes and hundreds of comments, it appears that weeks of stim-glitch abuse, invisibility bugs and, more importantly, Cold War weapon superiority have truly made an impact on the game’s most active fans.

While many commenters do echo the concern, some noting that they “liked Warzone before the Cold War integration,” others have been more accommodating to developers’ efforts.

Numerous fans have gone against the post’s grain, arguing that integration is a good thing and that properly balancing the arsenal should be the goal — not outright removing everything.

black ops cold war dmr
Even after nerfs, BOCW’s DMR is still lethal in Warzone.

At the heart of controversy is the DMR 14, which has dominated the meta alongside the MAC-10 and dual Diamattis within a few days of BOCW Season 1. Now, numerous updates later, all three guns (as well as the lurking Type 63) have all been nerfed twice — meaning the meta is much more flexible.

It remains to be seen if these adjustments will be enough to satiate Warzone’s fans, but they’re, at the very least, a step in the right direction. While perfect balance is as unlikely possibility as Activision fully repealing their new game’s content, there is some middle ground to find in Verdansk.