Slasher Hits Back at Fissure After a Denied Report Was Proven Accurate - Dexerto

Slasher Hits Back at Fissure After a Denied Report Was Proven Accurate

Published: 21/Aug/2018 23:01 Updated: 21/Aug/2018 23:06

by Joe O'Brien


Esports Journalist Rod ‘Slasher’ Breslau hit back at Baek ‘Fissure’ Chan-hyung after a report that he denied came to fruition.

It was recently announced that Fissure had been acquired by Seoul Dynasty ahead of Season Two of the Overwatch League, confirming Slasher’s earlier report that Fissure was looking to make the move.


The possibility of the move was originally reported by Slasher when Fissure was benched on the Los Angeles Gladiators for the playoffs, a stunning and controversial decision by the Gladiators considering the degree to which Fissure had been credited with their success towards the end of the season.

The Gladiators themselves only made a vague statement regarding the reason for the decision, but Slasher reported that it came after Fissure had been unhappy with the level of effort from his team-mates in practice and consequently his own effort had dipped.


Slasher also reported that Fissure wished to leave the Gladiators and join an all-Korean roster, with Seoul Dynasty as his preferred choice.

Fissure came under fire from some fans, who were frustrated to see the team’s star player sit out for the most important match of the season, a quarter-final against London Spitfire that the Spitfire ultimately won.

In the wake of Slasher’s statements, Fissure hit out at the journalist, describing what he’d said as “bullshit” and implying that he’d made it up, tweeting “the source is his thoughts”.


Now, however, the move has gone through, and Slasher made sure to highlight that he had indeed been correct, highlighting Fissure’s denial and reiterating an earlier comparison to Kawhi Leonard, the former San Antonio Spurs star who had a highly-publicised falling out with his team, sitting out matches despite being cleared to play following an injury and ultimately being traded at the end of the season to the Toronto Raptors.

Fissure will next appear as part of the Pacific Division all-star squad for the All-Stars weekend on August 25-26, alongside new team-mates Kim ‘Fleta’ Byung-sun and Ryu ‘Ryujehong’ Je-hong. The schedule for Season Two of the Overwatch League has yet to be announced, but it is expected to kick off in early 2019, possibly with pre-season show-matches in December 2018 if following a similar schedule to Season One.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.