Overwatch surprises fans with a new Brigitte skin for Year of the Pig - Dexerto

Overwatch surprises fans with a new Brigitte skin for Year of the Pig

Published: 23/Jan/2019 1:31 Updated: 23/Jan/2019 1:36

by Bill Cooney


Along with the new Zhuge Liang skin for Overwatch’s Year of the Pig celebration, so far at least.

Thankfully, Brigitte does not have a giant flowing beard, which seems to be an underlying theme with this year’s skins.


Brigitte does have some great looking studded armor and finally a helmet, to protect her (somewhat) from Reinhardt’s hammer.

Year of the Pig will actually be Brigitte’s first Lunar New Year event, as the hero was introduced in March of 2018.


In the teaser clip of the skin, posted to the Korean Overwatch Twitter, it’s hard to tell exactly what her mace looks like, but there seem to be some designs on the handle.

Brigitte’s shield wasn’t shown at all during the clip, but it probably got a makeover along with the rest her equipment.

The event starts on Thursday, January 24, and there could be multiple skins unveiled by Blizzard before then.


Since the event begins on a Thursday, players should wait to earn their three arcade loot boxes until the event has started, to get a head start on all that Lunar New Year loot.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.