Overwatch artist creates incredible Lunar New Year skin concept for Ashe and B.O.B. - Dexerto
Overwatch

Overwatch artist creates incredible Lunar New Year skin concept for Ashe and B.O.B.

Published: 22/Jan/2019 18:22 Updated: 23/Jan/2019 6:07

by Bill Cooney

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Ashe and B.O.B. don’t have Lunar New Year skins just yet, but Overwatch fan and artist Valviant (발바리앗) created a concept that would be a hit with players if it were real.

Skins and other cosmetics for the Lunar New Year event usually have an Asian theme to them, this year the hero skins revealed so far have been based on the Chinese novel “Romance of the Three Kingdoms.”

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Valviant’s concept isn’t based on a character from the novel, instead, they said they decided to draw Ashe and B.O.B. during the Chosun (also known as Joseon) dynasty in Korea.

Valviant (발바리앗)http://www.inven.co.kr/board/overwatch/4678/9091

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The concept gives Ashe a medieval-looking hand cannon, that sort of looks similar to McCree’s weapon on his Magistrate Lunar New Year skin.

But the highlight of this idea is the makeover given to Ashe’s sidekick B.O.B., who apparently knows how to cook up a mean bowl of rice.

The detail on B.O.B. makes him extra impressive, especially the fact he seems to have rope running through his body instead of wiring, and a nice set of sandals.

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Valviant (발바리앗)http://www.inven.co.kr/board/overwatch/4678/9091

The artist also posted a video of the process behind how they created the concept to YouTube.

Valviant (발바리앗) posted their art to the Inven Korea Overwatch forums before any of the new Year of the Pig skins were revealed.

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Overwatch’s Lunar New Year event starts on January 24 and ends on February 18, with the start of the event falling on a Thursday, players should wait until the event begins to get their arcade loot boxes and get a head start on the event.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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