Overwatch streamer flabbergasted after discovering how to draw on Dorado - Dexerto

Overwatch streamer flabbergasted after discovering how to draw on Dorado

Published: 7/Jul/2020 20:50

by Michael Gwilliam


Overwatch streamer ProbablyZoro was left stunned and baffled after his thrilling payload match on Dorado ended in a draw, leaving him totally confused.

Escort maps in Overwatch can produce some of the best matches to watch and play. Both teams get a turn to attack and defend where they try to push the payload as far as possible, and if both teams complete their task, then they get to go again only with less time to work with.

In ProbablyZoro’s second defense, his team gave up the first two points, but managed to halt their opponents before they could fully enter the powerplant section.

This is key, because escort maps have sections where doors need to open to allow the payload through. During those moments, the cart’s progress stops completely. If both teams manage to defend right at that exact spot, draws are possible.

Payload on Dorado in Overwatch
Blizzard Entertainment
Drawing on payload is difficult, but not impossible.

The Twitch streamer probably thought his match would end in a loss or victory as he respawned as Brigitte, but was in for a stunning surprise.

“It was a draw?!” he gasped as the match result screen popped up. “Wait what?”

“What the f**k?” one of his teammates blurted out.

Players on both teams seemed stunned by the result and spammed question marks in match chat following the bizarre turn of events.

Drawing in payload is extremely difficult and rare, but it normally only happens in games that are super close with both teams already completing the map. Because there’s no extra time given for reaching a checkpoint in overtime, one wrong move can completely end a run.

The only other way to draw in escort is if neither team manages to push the payload at the very start of the map. Sometimes, if a team has a player suspected of cheating, both teams will agree to let the match draw by not touching the payload. That said, it’s certainly not the same or as rare as drawing by accident.

But it’s certainly something to be aware of whenever you find yourself playing in ladder.


Overwatch player exposes how broken map points really are

Published: 25/Oct/2020 16:15

by Michael Gwilliam


Overwatch YouTuber and Twitch streamer Nathan ‘KarQ’ Chan has exposed why contesting or capturing points in the game can feel a bit off. As it turns out, the game doesn’t accurately tell you where the point really begins.

If you’ve ever played Overwatch, chances are you’ve had a game where you swore you were on the point at the last moment, but the game didn’t count it. This is because the objective’s visual identifier is much cleaner than the game would lead you to believe.

The first thing that KarQ explains is that he’s using a Workshop mode called Patriq’s Tool [WNSY6] to show a map’s true properties.

As visualized by a little rope, the true point begins once a character’s model crosses over that line. Additionally, green orbs indicate high ground locations that heroes can still be standing on to either contest or capture an objective.

Hanamura's point B dead zones
Hanamura has a weird dead zone by the stairs.

Starting with Hanamura, KarQ explains how the first point is slightly more extended than the visuals suggest. The second point, meanwhile has some wonky positions where for smaller heroes, they cannot contest near the right side’s stairs as there is a dead zone.

Temple of Anubis also has some glaring issues with dead zones that will prevent some smaller heroes such as Tracer from being able to contest. The defender’s right-hand corner on the second point features a massive dead zone that can even keep stall heroes like Mei from being able to contest. This is a big deal and something to keep in mind in-game.

Volskaya’s second point is completely busted with a single aerial spot on the point counting as a dead zone. This means that despite the capture point’s height being 8.70 meters, a random mid-air spot doesn’t count.

Moving onto King of the Hill maps, for Ilios Ruins, players can actually contest above every single ledge and corner above the point. This is important because it means that there’s no reason to throw yourself onto the objective and risk your life in overtime.

Meanwhile, Ilios Well, despite being a mirrored back, gives one side an unfair advantage because the point starts four stairs up on one section and only three on the other. One section of the map even features two random dead spots while the other side has potted plants where those dead zones are.

Ilios Well is a broken map
Ilios Well isn’t even mirrored.

This isn’t to say some of the maps aren’t well-made. Hollywood’s first point is nearly perfect on all sides, which makes one wonder why not all of them are like that.

With Overwatch 2 in development, hopefully, the team can adjust all the older maps to make the visual identifier more consistent so players know exactly where they can and can’t contest.