Overwatch player racks up over 4K healing with viral Zenyatta play - Dexerto

Overwatch player racks up over 4K healing with viral Zenyatta play

Published: 24/Jan/2020 21:11

by Bill Cooney


An Overwatch clip making the rounds on Reddit shows just how powerful Zenyatta’s ultimate can be when used at the perfect time.

Zen’s Transcendence heals 300 HP a second to allies within range, making it the most powerful healing ability per second in the game (as long as a pesky Ana grenade doesn’t ruin everything).

While it is undoubtedly powerful, it does take some practice to know when to use it, which might be why a Transcendence clip from Reddit user Devinzard has gotten over 2,000 upvotes.

Zenyatta Transcendence Overwatch
Blizzard Entertainment
Zenyatta’s Ultimate provides the most healing per second of any ability in the game.

In the clip, Zenyatta and his team get hit with the old Zarya-Hanzo ultimate combo, which forces them to pop the ultimate.

Immediately, some massive heals start being thrown down, preventing everyone on the support hero’s team from dying to the ultimate, besides the poor Doomfist.

The magnificent Transcendence did little to help the defenders hold though, with Zen and a few other teammates getting knocked out shortly after.

Devinzard claimed that they were able to put out just over 4.2k healing with this one ultimate, and their proof was their “Total Transcendence Healing” stat from the match.

The only problem with this is that the stat shows total healing from the ability throughout the match, so there’s no way to tell how much healing is done with each ult.

They didn’t get any help from the allied Ana grenade either since she uses it just after the character finishes with his ability.

If Overwatch had more detailed in-game statistics available to players, the exact amount of healing done by Devinzard’s impressive play would be easier to find out, but there’s no doubt it was a great Transcendence.

Blizzard hasn’t updated how Overwatch displays in-game statistics since the game came out in 2016.

Zenyatta, to almost no one’s surprise, wasn’t included in the recent PTR patch that updates multiple heroes including McCree, Orisa, Sigma and more.

He might not have gotten any updates, but it will be interesting to see how he and his ultimate work alongside the newly updated heroes going forward.


Overwatch Oct 29 update buffs McCree, Mei, Brig and more: patch notes

Published: 29/Oct/2020 18:47 Updated: 29/Oct/2020 18:51

by Michael Gwilliam


A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch, bringing in several major buffs from the Experimental Card, but not Baptiste’s Amplification Matrix increase.

Notably, for fans of McCree, they’ll be pleased to know that his reload speed has been buffed along with his health, going from 200 to 225.

The change in health may seem minor, but in the heat of battle, it can be the difference between landing a fatal shot on an enemy or dying before firing that last bullet.

Mei has also received a massive buff with her ammo not being restored by 15 per second when she’s in Cryo-Freeze. This should make her a massive threat when she’s healing up as when she comes out, she’ll be locked and loaded.

Mei uses ice block
Blizzard Entertainment
Mei will now gain ammo when in her block.

Additionally, her Ice Wall sees its cooldown reduced, so that ability will be up more often.

Moving onto Brigitte, the shield maiden is getting a small health buff, which should help her get the Inspire passive online and improve her survivability.

Meanwhile, Baptiste is getting several changes by being able to shoot faster at the expense of losing one damage per shot and sees her healing buffed by 10.

McCree on Hanamura
Blizzard Entertainment
McCree just got a lot deadlier.

However, the big Amplification Matrix buff is not going through yet. Community Manager Josh Nash wrote that the dev team thinks, “the width increase from 5 to 9 meters is a positive change to Baptiste’s gameplay because it makes the ability more easily usable for his allies without gathering closely together. We’re planning to add this update to the live game in an upcoming patch after an art polish pass.”

Finally, Widowmaker is getting a small health nerf with her base HP dropping from 200 to 175. This should help keep her in check at the highest levels of play.

Full patch notes:



Biotic Launcher

  • (Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
  • (Primary Fire) Damage reduced from 25 to 24
  • (Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
  • (Secondary Fire) Healing increased from 50 to 60

Developer Comments: We’re making some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.



  • Base health increased from 150 to 175



  • Base health increased from 200 to 225


  • (General) Reload time reduced from 1.5 to 1.2 seconds



  • Now restores 15 ammo per second

Ice Wall

  • Cooldown lowered from 13 to 12 seconds

Developer Comments: Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.



  • Base shields increased from 100 to 125



  • Base health reduced from 200 to 175

Developer Comments: We’re making some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.