Overwatch Jan 23 PTR Patch notes - Orisa, Sigma, Baptiste nerfed - Dexerto

Overwatch Jan 23 PTR Patch notes – Orisa, Sigma, Baptiste nerfed

Published: 24/Jan/2020 0:08 Updated: 24/Jan/2020 0:40

by Andrew Amos


A new patch for Overwatch has hit the Public Test Realm (PTR) on January 23, bringing nerfs to some of the game’s most oppressive heroes including Orisa, Sigma, and Baptiste, while helping up strugglers like McCree.

Overwatch’s meta has been dominated by double shield since the release of Sigma, however, that might be set to chance thanks to new changes introduced on the PTR on January 23.


Three major components of the meta composition have been heavily nerfed, including Hero 31 and tank partner Orisa, as well as oppressive healer Baptiste, and currently-favored DPS Reaper.

Blizzard Entertainment
McCree was the only hero to receive buffs on the January 23 PTR patch.

Almost every part of Sigma’s kit has been targeted in the latest PTR patch. His primary fire length has been shortened, giving him less long range threat. His Accretion also does 20 less damage, down to 40 from 60, making him less of a burst threat in close range as well.


However, the biggest changes hit his ultimate, Gravitic Flux. The powerful ability has plagued Overwatch team compositions who even dare to group up, but now there will be more counterplay open for enemies.

Sigma can now be interrupted before enemies fall, giving the opposing team a chance to try and avoid the damage even if they don’t have movement abilities. A well-timed Ana sleep dart will end the ultimate early, putting Sigma’s team in a tricky spot if he ults recklessly.

The slow duration on landing has also been cut from 0.9 seconds to 0.6 seconds.

Sigma in Overwatch
Blizzard Entertainment
Sigma received huge nerfs to his ultimate, Gravitic Flux, on the January 23 PTR patch.

Combined with nerfs to Orisa’s Halt, only snaring enemies for 0.65 seconds instead of a whole second, it will be a lot harder to execute the duo’s bread-and-butter combo.

Baptiste’s Biotic Launcher beared the brunt of his nerfs, with the weapon now doing less damage and less healing overall. The recovery time between his burst-fire damage has been increased, while the radius on his healing orbs has been decreased, putting an emphasis on accuracy.

McCree was the only hero to receive buffs on the January 23 patch. His health was increased up to 250, and while the recovery time on his primary fire was also upped to 0.5 seconds from 0.42, firing his Deadeye will no longer lock his aim, giving him a bit more freedom to move around.

McCree Overwatch
Blizzard Entertainment
McCree was the only hero to receive buffs on the January 23 PTR patch.

Jeff Kaplan stated in a forum post on January 22 that the Overwatch team will be focusing on “frequent balance chances” in 2020, and they’ve come right out of the gates with a huge patch to shake up the meta.

The changes are currently only available on the PTR, and are subject to change before coming to live in the upcoming Patch 1.45 release.


You can find the full patch notes below.


Overwatch January 23 PTR Patch Notes


Storm Arrows

  • Damage reduced from 70 to 60



  • Base health increased from 200 to 250

Peacekeeper (Primary Fire)

  • Recovery time increased from 0.42 to 0.5 seconds


  • Firing Deadeye no longer locks the player’s aim


The Reaping (Passive)

  • Healing amount reduced from 40% to 30% of damage dealt


Fusion Driver (Primary Fire)

  • Damage reduced from 11 to 9


  • Cooldown increased from 8 to 10 seconds


  • Snare duration reduced from 1 to 0.65 seconds


Hyperspheres (Primary Fire)

  • Range reduced from 22 to 20 meters

Gravitic Flux

  • Can now be interrupted before targets begin falling
  • Impact slow duration reduced from 0.9 to 0.6 seconds


  • Explosion damage reduced from 60 to 40


Biotic Launcher (Primary Fire)

  • Recovery time increased from 0.36 to 0.45 sec

Biotic Launcher (Secondary Fire)

  • Heal explosion reduced from 60 to 50

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney


Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.


Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.


Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.