Overwatch Halloween Terror event: Legendary Skins, Challenges, more - Dexerto
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Overwatch Halloween Terror event: Legendary Skins, Challenges, more

Published: 13/Oct/2020 19:08 Updated: 15/Oct/2020 13:47

by Brad Norton

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For the fifth consecutive year, the Halloween Terror event has overrun the world of Overwatch with a heap of frightfully difficult Challenges and a ton of extremely spooky Skins.

Ever since the release of Blizzard’s hero shooter in 2016, a few seasonal events have made the return each and every year. Halloween Terror is one such event and it’s now back for its fifth iteration with plenty to see and do.

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As usual, a few maps have been overrun with cobwebs and pumpkins while the Arcade now features Junkenstein’s Revenge yet again. The fan-favorite PvE mode has made its grand return and there’s a reason to return every week throughout the event.

There’s also a ton to unlock this time around with five Legendary Skins up for grabs alongside an assortment of other items. You’ve got from now until November 3 to claim everything on offer. But fear not, we’ve got you covered with a complete rundown of everything you need to know.

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Overwatch Halloween Terror 2020 Junkenstein’s Revenge

Overwatch Junkenstein's Revenge gameplay
Blizzard
Junkenstein’s Revenge returns with a few new characters added to the mix

The intense wave-based experience has made its return in 2020 with a few unique twists. Obviously, you can expect to face the same Zomnic forces and battle popular Heroes turned villains, but there’s more to the PvE mode than first meets the eye this time around.

First up, two additional characters have been added to the lineup of mini-bosses. Baptiste and Ashe join the mode as The Renegade and The Outlaw respectively. Expect the difficulty to spike when these two drop into the night version of Eichenwalde.

Moreover, each and every week throughout the Halloween-themed event, this mode will receive unique challenge missions. Some variants will make enemies tougher while others will completely flip the mode on its head. Below is an overview of every challenge mission and when they will come online.

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Week 1: 

  • Vengeful Ghost: A deadly ghost chases players
  • Frenzied Stampede: Zomnics move faster

Week 2:

  • Volatile Zomnics: Zomnics explode near players
  • Three They Were: Only 3 players but they deal more damage

Week 3:

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  • Mystery Swap: Heroes periodically randomized
  • Shocking Surprise: Some enemies spawn Shock-Tires on death
Overwatch Junkenstein's Revenge gameplay
Blizzard
Your team will be put to the test in these new Challenge Missions.

Overwatch Halloween Terror 2020 Weekly Challenges

Overwatch sprays
Blizzard
The latest batch of Sprays, Player Icons, and Skins are now available.

On top of the PvE-specific challenges for Junkenstein’s Revenge, there are also a bunch of regular weekly tasks for you to complete as well. These can be blitzed through in any of your favorite Arcade modes, a simple Quick Play session, and even Competitive Play too.

From Player Icons and Sprays to Epic Skins, there are three unique unlocks available each week of the event. All you need to do is win some games each week and these items will all be yours. 

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Week 1:

  • Win 3 Games: Fantasma Sombra Player Icon
  • Win 6 Games: Fantasma Sombra Spray
  • Win 9 Games: Fantasma Sombra Epic Skin

Week 2:

  • Win 3 Games: Stone Brigitte Player Icon
  • Win 6 Games: Stone Brigitte Spray
  • Win 9 Games: Stone Brigitte Epic Skin

Week 3:

  • Win 3 Games: Ragdoll Echo Player Icon
  • Win 6 Games: Ragdoll Echo Spray
  • Win 9 Games: Ragdoll Echo Epic Skin
Overwatch Halloween Terror skins
Blizzard
Three Epic Skins can be yours if you’re able to tally 27 total wins across three weeks.

Overwatch Halloween Terror 2020 event Legendary Skins

Last but not least, this year’s event comes boasting a huge assortment of Legendary Skins. Naturally, all of them come with their own spooky charm that’s sure to set you apart on the battlefield.

Sigma’s Flying Dutchman Skin gives him an undead pirate look with glowing green skin. Meanwhile, Winston gets his first Halloween skin as a chilling Werewolf. Each design is completely unique from anything on offer in previous years. You can check them all out below.

Overwatch Legendary skin
Blizzard
A look at the new Legendary Dai-Tengu Hanzo Skin.
Overwatch Legendary skin
Blizzard
A look at the new Legendary Flying Dutchman Sigma Skin.
Overwatch Legendary skin
Blizzard
A look at the new Legendary Werewolf Winston Skin.
Overwatch Legendary skin
Blizzard
A look at the new Legendary Shin-Ryeong D.Va Skin.
Overwatch Legendary skin
Blizzard
A look at the new Legendary Karasu-Tengu Genji Skin.

So there you have it, that’s everything there is to know about the latest iteration of the Halloween Terror event in Overwatch. You’ve got until November 3 to get everything before it disappears for good.

Overwatch

Overwatch Halloween 2020 update massively buffs Soldier 76: patch notes

Published: 13/Oct/2020 19:25 Updated: 15/Oct/2020 13:45

by Michael Gwilliam

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Overwatch’s Halloween Terror event has hit the live servers on PC, PS4, Xbox One and Nintendo Switch and with it come some huge buffs to Soldier 76, big bug fixes and a nice elevator change.

The big thing this patch, with the exception of the Halloween Event featuring some new and classic skins, is the Soldier 76 buffs.

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While the buffs were tested on the Experimental Mode a few weeks back, they hadn’t gone live in the game until October 13.

Now, Soldier 76’s Heavy Pulse Rifle has had its bullet spread removed completely, but its bullet damage is reduced from 20 to 19. However, to compensate, his ammo has increased from 25 to 30.

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Flying Dutchman Sigma
Blizzard Entertainment
Sigma got one of the best Halloween skins.

Needless to say, 76 is packing much more of a punch than he used to.

Additionally, the elevators on Hollywood and Volskaya will no longer go up and down with no one on them. Instead, they will only be activated when a player boards from below.

This is a long-requested change and one that should make getting to high ground a bit more consistent, especially for heroes with no movement abilities.

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Ashe shoots Roadhog
Blizzard Entertainment
Junkenstein’s Revenge makes its return.

On the bug fix side, there is a major change to Widowmaker that will prevent her from being able to use her Grapple and keep it from going on a cool down. This should make it easier to deal with the game’s deadliest sniper.

Hopefully, these changes help make the game feel much better.

Full patch notes below:

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HALLOWEEN TERROR 2020

Overwatch Halloween Terror returns!

During this pulse-pounding in-game event, expand your collection with spooky new cosmetics and experience new twists in the chilling tale of Junkenstein’s Revenge, our limited-time PvE brawl. Get ready for a shock with Junkenstein’s Revenge Challenges, diabolical twists on Dr. Junkenstein’s sordid plans. Two will become available each week, totaling six in all. Plus, overcome weekly challenges with wins in Quick Play, Competitive Play, or Arcade to earn a series of unique rewards!

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Throughout the event, unlock new seasonal items—including legendary skins like Flying Dutchman Sigma, Karasu-Tengu Genji, and Werewolf Winston—to add to our growing collection from previous years.

GENERAL UPDATES

Feature Update: Improved Profanity Filter

We are making changes to how the Profanity Filter works to give players more control over the types of words they see. Instead of a simple On/Off Profanity Filter, there are now three levels of profanity filtering provided.

  • FRIENDLY – We’ll do our best to filter all words currently identified by our constantly-updated list as obscene, vulgar, or offensive. This is the most family-friendly setting.
  • MATURE – You may see some obscene or vulgar words with this setting, but we will filter language identified as extremely offensive.
  • UNFILTERED – Nothing will be filtered. Please be aware that you may see extremely offensive language. This setting is not recommended.

Along with the new three levels of filtering, we now will allow players to have different profanity filter settings for each communication channel. These channels include:

  • GENERAL CHAT
  • MATCH CHAT
  • TEAM CHAT
  • PARTY CHAT
  • WHISPER

As an example, you could use the stronger FRIENDLY profanity filter option for more public channels such as GENERAL CHAT or MATCH CHAT, but use the MATURE option for the more private PARTY CHAT.

PLEASE NOTE: Using Any of the profanity filters doesn’t make it okay for players to use offensive language, and we encourage you to report these examples if you encounter them.

See Blizzard Entertainment’s In-Game-Code of Conduct for more information on acceptable behavior. Using language reported by the community and deemed offensive by Blizzard will result in severe account restrictions.

Feature Update: Elevator Adjustments

Elevators will now wait at the bottom of their track until a player boards the platform. After a short delay, the platform rises rapidly upward. Once the elevator reaches the top, it pauses briefly before returning to the bottom.

Developer Comments: We’ve received quite a bit of feedback about the unreliability of the looping elevators in Hollywood and Volskaya Industries. In an effort to improve that experience, we have re-designed the elevators in both maps so that they no longer endlessly loop. We hope that this change will make elevators a quicker and more reliable form of vertical transportation, while granting nearby players fair warning that the elevator is in use through updated sound effects.

COMPETITIVE UPDATES

Competitive Team Deathmatch

Season 3 of Competitive Team Deathmatch has begun!

HERO UPDATES

Reinhardt

Earthshatter

  • Added a voice line stating, “For the Crusaders!”, that allies will hear when Reinhardt uses Earthshatter

Soldier: 76

Heavy Pulse Rifle

  • Bullet spread removed
  • Constant recoil added
  • Bullet damage reduced from 20 to 19
  • Ammo increased from 25 to 30

Sombra

Translocator

  • Improved smoothness of Sombra’s First Person camera when Translocating short distances to a Translocator that is in view

Widowmaker

Grappling Hook

  • Grapple will now bounce off a surface if the distance between you and the hook is under 2 meters, canceling the hook and not costing any cooldown

BUG FIXES

General

  • Fixed a bug that caused highlights saved from Experimental games to not load properly
  • Fixed a bug that caused heroes to load slowly when switching heroes from the Hero Select screen
  • Fixed a bug with skill ratings not appearing in the Career Profile for Competitive Arcade seasons
  • Fixed a bug with the “All Seasons” option not appearing within the Career Profile menu

Heroes

Baptiste

  • Fixed a bug that caused Baptiste’s eyes to not blink during his idle animation

D.Va

  • Fixed a bug that caused the spray menu to display “Empty” in the top slot while a spray is equipped
  • Fixed a bug that displayed the Korean flag incorrectly on the Taegeukgi skin

Echo

  • Fixed a bug with Echo’s Duplicate voice lines not playing in the correct language

Lúcio

  • Fixed a bug that caused Lúcio’s legs to unintentionally extend when landing on uneven terrain

Pharah

  • Fixed a bug with the Lifeguard skin model not displaying properly on low texture quality settings
  • Fixed a bug that caused Pharah’s eyes to not animate properly when equipping the Lifeguard skin

Reaper

  • Fixed a bug that caused Reaper’s shotgun pattern to still be affected by random rotation

Reinhardt

  • Fixed a bug that prevented “Storm, Earth and Fire” achievement from triggering

Zarya

  • Fixed a bug that caused beam hit effects to display incorrectly on barriers

Custom Games

  • Fixed an issue with the Door Health Scalar custom games setting for Junkenstein
  • Fixed an issue with the Difficulty custom games setting for Junkenstein

Workshop

  • Fixed a bug with Ashe’s Dynamite in hand to not scale to the size of the projectile
  • Fixed a bug with Brigitte’s Whip Shot not displaying properly when triggered rapidly without a cooldown
  • Fixed a bug that caused Reinhardt’s Earthshatter to not consistently hit targets when model scale is increased
  • Fixed a bug where Ashe’s B.O.B. would not smoothly scale up/down with Ashe
  • Fixed a bug where Call Mech placed the location of the new mech incorrectly at varying scales