Overwatch finally reveals new 2019 D.Va Anniversary skin - Dexerto

Overwatch finally reveals new 2019 D.Va Anniversary skin

Published: 19/May/2019 18:25 Updated: 19/May/2019 18:34

by Bill Cooney


Overwatch wasted no time getting D.Va’s new Anniversary skin out to the masses – and it’s definitely one that will “break the internet”.

The Overwatch Anniversary event begins on May 21, so there are only a few days between the reveal of the skin and when players can finally get their hands on a new D.Va skin.


Players guessed previously the new skin could bee K-Pop themed, which wasn’t very far off from the new skin at all, which is named ‘Academy D.Va.’

Blizzard EntertainmentHer new Mech looks fantastic.

Time to hit the books

Academy D.Va might just be one of the heroes cutest skins so far. She’s been given straight black hair instead of her usual brunette and, like any good student, she has her glasses on.


Don’t worry, the pink is back and this skin makes plenty of use of D.Va’s favorite color. From her mech to her plaid skirt, the pink is definitely here.

Her MEKA looks amazing in pink and gold, and it even has some sort of head on top that makes it resemble an anime mech, which along with her outfit definitely makes this skins threat to “break the internet” legit.

Some fans might be disappointed that D.Va didn’t get any Heroes of the Storm skins, but after taking a look at the actual new D.Va skin, it will probably be pretty tough to stay mad at something that adorable.


What else do we know about the Anniversary Event?

The 2019 Overwatch Anniversary event begins on May 21, and there are still 5 new Legendaries and 3 Epic skins to be revealed at the time of writing this article.

Ashe, Baptiste and Hammond will also all be getting dance emotes, so they can bust a move in spawn along with everyone else.

D.Va was the only hero we were for sure was getting a new skin for the Anniversary event this year, so it will be exciting to see what else Blizzard rolls out. 


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.