Overwatch director Jeff Kaplan reveals more details about the future of mysterious hero "Echo" - Dexerto

Overwatch director Jeff Kaplan reveals more details about the future of mysterious hero “Echo”

Published: 5/Nov/2018 15:55 Updated: 8/Oct/2020 17:20

by Joe O'Brien


Jeff Kaplan confirmed that Echo, the mysterious character revealed at the end of the latest Overwatch animated short, isn’t the game’s next hero.

The latest Overwatch animated short, ‘Reunion’ saw McCree take on the Deadlock Gang, a group of bandits led by Ashe, who will be the 29th hero in the game.

Ashe wasn’t the only new character introduced by the short, however. Not only were several clearly distinct Deadlock members also seen – not just carbon-copy henchmen – the short ended with McCree awakening Echo, an advanced artificial life-form of some kind, although certainly not a typical omnic.

A brief conversation between the two at the end of the video revealed that McCree had sought out Echo in order to send her to Winston in response to his Overwatch recall. “They want me,” McCree says, “but really, they need you.”

Blizzard Entertainment

Though it was subsequently revealed that Echo isn’t the immediate new Overwatch hero, it’s very clear that she’s being set up as a future addition. Unfortunately for anyone hoping to see her in action soon, however, it turns out she’s also not going to be hero number 30.

While talking with Overwatch streamer Fran during her broadcast from BlizzCon, Kaplan confirmed that while the Blizzard team has big plans for Echo, fans will have to wait some time before she actually appears in-game.

Kaplan also revealed that they currently have six future heroes currently in different stages of development, with the actual 30th hero already in a playable state.

Based on Blizzard’s previous schedule, the 30th hero is likely to be released on or around March 20, with the reveal coming in the preceding weeks. After that, the 31st hero would be due near the end of July, if that is indeed Echo.

With so many heroes in the works it could well be even longer before Echo actually appears in-game, however. For instance, Doomfist’s gauntlet appeared in the Overwatch cinematic trailer but wasn’t added to the game until more than a year after launch, while a similar time elapsed between the first mention of Hammond and the arrival of Wrecking Ball.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large