Overwatch director Jeff Kaplan reveals more details about the future of mysterious hero "Echo" - Dexerto

Overwatch director Jeff Kaplan reveals more details about the future of mysterious hero “Echo”

Published: 5/Nov/2018 15:55 Updated: 8/Oct/2020 17:20

by Joe O'Brien


Jeff Kaplan confirmed that Echo, the mysterious character revealed at the end of the latest Overwatch animated short, isn’t the game’s next hero.

The latest Overwatch animated short, ‘Reunion’ saw McCree take on the Deadlock Gang, a group of bandits led by Ashe, who will be the 29th hero in the game.

Ashe wasn’t the only new character introduced by the short, however. Not only were several clearly distinct Deadlock members also seen – not just carbon-copy henchmen – the short ended with McCree awakening Echo, an advanced artificial life-form of some kind, although certainly not a typical omnic.

A brief conversation between the two at the end of the video revealed that McCree had sought out Echo in order to send her to Winston in response to his Overwatch recall. “They want me,” McCree says, “but really, they need you.”

Blizzard Entertainment

Though it was subsequently revealed that Echo isn’t the immediate new Overwatch hero, it’s very clear that she’s being set up as a future addition. Unfortunately for anyone hoping to see her in action soon, however, it turns out she’s also not going to be hero number 30.

While talking with Overwatch streamer Fran during her broadcast from BlizzCon, Kaplan confirmed that while the Blizzard team has big plans for Echo, fans will have to wait some time before she actually appears in-game.

Kaplan also revealed that they currently have six future heroes currently in different stages of development, with the actual 30th hero already in a playable state.

Based on Blizzard’s previous schedule, the 30th hero is likely to be released on or around March 20, with the reveal coming in the preceding weeks. After that, the 31st hero would be due near the end of July, if that is indeed Echo.

With so many heroes in the works it could well be even longer before Echo actually appears in-game, however. For instance, Doomfist’s gauntlet appeared in the Overwatch cinematic trailer but wasn’t added to the game until more than a year after launch, while a similar time elapsed between the first mention of Hammond and the arrival of Wrecking Ball.


Overwatch YouTuber discovers how much weight Junkrat carries per game

Published: 30/Nov/2020 23:58

by Michael Gwilliam


An Overwatch YouTuber has done a lot of research to determine how much weight Junkrat carries on him in a single round of Overwatch.

The destructive Australian hero has an insane amount of equipment on his person. His frag launcher, grenades, two mines, a bear trap and of course, his Riptire ultimate on his back.

While it’s not very realistic for a hero to carry around that much on his person, the hero himself isn’t very realistic to begin with, as he literally walks around on one leg and uses his own mines for vertical mobility.

Firstly, the YouTuber had to go through all the items and find some real word comparisons beginning with Riptire.

Junkrat on Temple of Anubis
Blizzard Entertainment
Junkrat carries a lot of weight on him during a round of Overwatch.

For this, Fraglrokt decided to use the tire fellow YouTuber Colin Furze made, which is 16 inches and powered by a chainsaw engine. Once factoring the weight of the tire, its rims and the engine, it comes to a whopping 74 pounds.

And that’s only for a single tire. Junkrat’s ultimate comes up pretty fast, so it’s likely that he’ll be carrying at least three per round.

When it comes to Junkrat’s grenades, Fraglrokt decided they were close enough to the M67. With five grenades per reload, we’re looking at 4.4 pounds.

After looking over former Overwatch League pro Jake ‘Jake’ Lyon’ and average players to see how often they reload per round. It was determined that Jake reloads around 35 times while average players do so 57 times. This equals out to being 44 times a round, which when multiplied by 4.4 comes out to 202.4 pounds.

Moving onto the trap, Fraglrokt took the middle ground after looking at a couple of options and decide that Junkrat’s is probably 36 pounds. With players using an average of 13 traps per round, it comes to 468 LBS.

Finally, moving onto Junkrat’s mines, seeing as they resemble anti-tank mines, that’s what Fraglrokt decided on for his real-world comparison. With players using 35-42 mines per round, that comes out to a staggering 1058.75 pounds.

Junkrat equipment weight
Junkrat carries 2000 pounds on him in one round.

After factoring all the results, including the Total Mayhem passive, it was determined that the hero carries approximately 2,000 pounds every single round of Overwatch.

Of course, the whole video was just for fun, but it really puts the absurdity of Overwatch in perspective.