Overwatch

Overwatch community furious over broken sound design in latest patches

Published: 24/Jan/2020 1:02

by Brad Norton

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Overwatch players have had enough of the latest audio issues as flanking heroes are able to singlehandedly win team fights.

In a game so dependent on every little visual and audio cue, when certain information fails to register it can completely offset an entire team fight and practically give the opposing squad an easy victory. 

As a result, audio-related issues in Overwatch are not taken lightly. However, the latest patches seem to have bugged certain aspects of the competitive experience, leading to a great deal of frustration in the community.

Hanzo takes aim in Overwatch.
Blizzard
Hanzo was the primary culprit behind this instance of the severe audio issue.

While a number of patches throughout January have looked to offset the meta with significant hero adjustments, under the hood, the sound design in Overwatch hasn’t received any love. 

Showcased throughout a recent match by Contenders player Carter Smith of Third Impact, a Grandmaster match was left in jeopardy after a flanking Hanzo crept up without making a sound.

Being shot down in the blink of an eye, the professional player barely had a moment’s notice to react, despite the enemy having wall-climbed, walked, and jumped right next to him. All traits that typically make a noticeable sound, especially in close proximity to other heroes. 

“Sound is completely busted in the game and has been since patch 1.41,” he explained. “Sounds that originate from out of your FOV are often not even played. If they are, they’re EXTREMELY quiet.”

Sound bugged since patch 1.41. Example here. from Competitiveoverwatch

Venting their frustration, members of the Overwatch community responded to the thread and outlined how they had also been experiencing the same audio-related issues. 

“I’m having the exact same issue but I thought I was going crazy,” Reddit user ‘MassMax96’ expressed. “Talking to friends while playing they just laugh and call me bad (which I am) but so many times I get flanked when there’s no sound indicating that someone is there,” they explained, validating the concerns of the original Hanzo player.

“This is unacceptable in a game where sound is so important. This is the sort of thing that should be priority #1 until resolved and hotfixed asap” Reddit user ‘ThiccHammy’ also chimed in.

While a brand new patch was just released on January 23, there’s no indicating if this has resolved the significant audio issues present throughout Overwatch.

From Sigma nerfs to a hefty McCree buff, here are the full patch notes for the January 23 PTR update.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

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Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”