Overwatch artists create amazing Barista skin concepts for Ashe and B.O.B. - Dexerto

Overwatch artists create amazing Barista skin concepts for Ashe and B.O.B.

Published: 31/Jan/2019 21:35 Updated: 31/Jan/2019 21:55

by Bill Cooney


Overwatch fans love coming up with crazy and unique skin ideas for their favorite heroes, and lately Ashe and her sidekick B.O.B. have been particularly popular.

Ashe and B.O.B. were introduced at BlizzCon 2018, became instant fan favorites and have since served as inspiration for plenty of great concept art.


After Reddit user darkdill wrote that they thought Ashe and B.O.B. would make great barista’s, several different users took the idea and ran with it.



Just a few hours after darkdill’s post, user Snoween replied with a still unfinished concept of Ashe and B.O.B. who look like they’re ready for a shift at the local Starbucks.

Even though Snoween’s piece is still unfinished, it’s pretty great, especially B.O.B.’s slightly terrifying smiling face. He really seems to like making coffee.

Just a day later, user PegasusTenma came out with their own take on barista Ashe and B.O.B., with a great hipster flair.



Turns out all Ashe needs is a small change of headwear to turn into the quintessential hipster barista stereotype.

B.O.B. looks like he just got back from the Co-op with a beanie and a full, flowing beard that look so perfect, Blizzard might want to seriously consider giving the pair a “Hipster” or “Barista” Legendary skin, maybe for this year’s Archives or Anniversary event?


Even if the pair don’t get real skins like this anytime soon, the idea of B.O.B. serving up lattes while Ashe shouts at him is too funny not to laugh at.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.