Overwatch artist explains the origins of Gargoyle Winston and Academy D.Va Anniversary skins - Dexerto
Overwatch

Overwatch artist explains the origins of Gargoyle Winston and Academy D.Va Anniversary skins

Published: 21/May/2019 23:41 Updated: 22/May/2019 0:15

by Bill Cooney

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An artist at Blizzard has explained the origins of two of this year’s most popular D.Va and Winston were the only heroes to have their new skins previewed before the Anniversary event began on May 21.

Visually, both skins are amazing, and Overwatch Concept Artist David Kang (who also designed D.Va’s “Palanquin” and “Officer” skins) discussed how the pair, which are his favorite event skins this year, came about.

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David Kang/Blizzard EntertainmentConcept art showing the stages of development for Academy D.Va.

Let’s study up on Academy D.Va

Kang said D.Va’s new skin was a “no-brainer” but the challenge came in finding a mech to match her school uniform.

“We ultimately decided to tie it to the idea of D.Va being a pro gamer in high school,” Kang explained. “Her mech would be the mech she uses in the game she plays professionally.”

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But the video game-inspired MEKA wasn’t the first iteration of D.Va’s mech for this skin, in fact, it was originally designed as a school bus.

“Unfortunately, after some research and help from the Blizzard team in Korea, we learned that Korean high-school students don’t really ride school busses,” Kang revealed. “We did some more research and found out that Korean high school students often take city buses. We tried that, too, but D.Va ended up looking like she was supposed to be the bus driver—so we designed a cool-looking robot instead.”

Trolling us with the new skin for over a year? Classic Blizzard.

Overwatch actually teased this new D.Va skin for over a year, if you go into D.Va’s room in the Busan MEKA base map, her mech appears on the screen of her computer.

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Besides looking awesome, D.Va’s Academy skin has some mechanical details that might be easy to miss, but are definitely worth checking out for yourself.

“The head we added to the top of the mech actually moves in sync with D.Va’s head when she is inside the mech” Kang said. “ The mech also has special green jet FX when it flies.”

David Kang/Blizzard EntertainmentConcept art for Gargoyle Winston.

The legend of Gargoyle Winston

Kang said the Overwatch team has wanted to do a Gargoyle skin for years now and they finally decided that Winston would be the perfect fit.

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“The concept team thought it would a perfect match for Winston, as he looks a bit like a gargoyle himself from a silhouette point of view,” Kang explained. “Gargoyles also have two different forms they can take—one as stone, and one as a living, breathing creature. Winston is similar in that he has a calm, collected state, and a berserk Primal Rage state.”

One of the biggest challenges for Winston’s skin was getting his Tesla Cannon to match the stone gargoyle look.

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“For Winston’s Tesla Cannon, the cathedral spire form turned out to be a great complement to the gargoyle theme,” Kang said.

New skins for D.Va, Winston, and all the other heroes who got lucky this event will be available until Overwatch’s Anniversary ends on June 10.

Overwatch

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney

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Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.

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Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.

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Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

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Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.