Out of this world Overwatch skin makes Mercy look alien - Dexerto

Out of this world Overwatch skin makes Mercy look alien

Published: 15/Aug/2019 22:41 Updated: 15/Aug/2019 23:24

by Bill Cooney


One creative Overwatch fan has made a completely original skin for Mercy that transforms her into a Xenomorph from the Alien series.

Mercy has been in the game since the beginning and is one of Overwatch’s quintessential Support heroes.

She has plenty of in-game skins already, but that wasn’t enough to stop dedicated Mercy fan and artist Cristina Koenig from making an original skin for her.

Blizzard Entertainment

“Sometimes you scare me!”

Xenomorph Mercy definitely has a bit of creepiness to her, with her normal face just on an alien body only adds to the disturbing factor.

Her hair and wings have been turned neon green, which is appropriate considering the Alien’s green acid blood.

Cristina KoenigMercy, why are you looking at me like that?

This Mercy skin might be a bit creepy, but heals are heals even if they do result in a tiny Mercy bursting out of you at some point in the future.

There’s still a few weeks until we even get close to October, but this concept would make a great skin for Halloween Terror, if Mercy is one of the heroes to get a new skin this year.

Blizzard EntertainmentIt would be hard to top The Witch, though.

What about actual new skins?

Speaking of new skins, the Overwatch League officially announced that an exclusive new Winston skin would be available near the end of August.

“Flying Ace” Winston will be available from August 29 to September 16, so players who want to get it should start saving their Overwatch League tokens now.

OWL Tokens can be earned by watching Overwatch League matches on Twitch, if you have your accounts linked.

Overwatch LeagueFlying Ace Winston will only be available for about two weeks.

So even though Xeno Mercy might not be real, at least we have a fantastic new Winston skin to look forward to and a little time to earn a few more tokens.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”