New Map Busan Arrives on Overwatch PTR – Full Patch Notes - Dexerto
Overwatch

New Map Busan Arrives on Overwatch PTR – Full Patch Notes

Published: 22/Aug/2018 12:37 Updated: 22/Aug/2018 12:38

by Joe O'Brien

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The latest update to the Overwatch PTR brings with it the game’s newest Control map, Busan.

The Busan map was revealed at the Overwatch Fan Festival in Seoul, South Korea, and features points set in a traditional sanctuary, the futuristic Busan downtown, and D.Va’s MEKA base, as seen in the new Animated Short “Shooting Star”.

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Blizzard has wasted no time getting the map to fans for testing, announcing with the reveal of Busan that it would be headed to the PTR immediately.

Of course, the new map isn’t the only change introduced by the patch, with several hero tweaks among the other highlights. Most notably, Blizzard seems to have been working on fixing Reinhardt’s infamously bugged ultimate, Earthshatter.

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Notorious for both hitting targets it shouldn’t hit and missing targets it should, Earthshatter has been one of the most troubled abilities in the game since its release. Now, it seems Blizzard might finally have fixed it, making several adjustments to improve its consistency.

The full patch notes:

Overwatch PTR Patch Notes – August 22, 2018

A new Overwatch patch is currently in development and now available for testing. To share your feedback or report an issue, please post in the PTR Feedback or PTR Bug Report forums.

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Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS

NEW MAP – BUSAN

Travel to Busan, South Korea and battle for control across three distinct locales within one map: SanctuaryDowntown, and MEKA Base.

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Explore the serene setting of the Sanctuary, surrounded by an ancient temple, beautiful gardens, and historic architecture. Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station (just watch out for the train). Contest for position in MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks: D.Va and the rest of the MEKA squad.

HERO GALLERY – FILTER

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View all of the cosmetics Overwatch has to offer with our new Filter feature in the Hero Gallery. Customize your search for cosmetics by category (including seasonal events or whether they’re from the Overwatch League), rarity, and whether they are unlocked or waiting to be collected.

HERO UPDATES

Ana

  • Biotic Rifle
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Ana

Brigitte

  • Shield Bash
    • Now knocks down and gets knocked down by other charging targets (e.g Reinhardt and Doomfist)

Reinhardt

  • Earthshatter
    • Now will consistently hit enemies near walls
    • No longer will hit enemies that enter the damage cone after the “wave” has passed that area
    • No longer will damage enemies behind barriers blocking it, even if the barrier is later dropped or destroyed
    • Will always travel up inclines and around the payload

Developer Comments: We’ve given Earthshatter a complete overhaul to combat inconsistencies with its performance. These changes will make Earthshatter’s behavior more predictable and effective.

Widowmaker

  • Widow’s Kiss
    • Increased the precision of the Relative Aim Sensitivity While Zoomed slider. This can be found under Options > Controls > Hero > Widowmaker

GAME BROWSER AND CUSTOM GAMES

  • FFA Deathmatch
    • Mercy now begins the match with her Caduceus Blaster equipped
    • Blizzard World is now available to play in Deathmatch and Team Deathmatch
  • 1v1 Mystery Heroes
    • Mercy now begins the match with her Caduceus Blaster equipped

BUG FIXES

General

  • Fixed a bug that prevented Torbjörn Armor Packs Created statistic from updating if the ability landed directly on a friendly target

Communication Wheel

  • [PC] Fixed a bug that caused a delay in selecting options on the Communication Wheel when cycling left using a mouse

Heroes

Brigitte

  • Fixed a bug that caused Brigitte’s Shield Bash movement to be interrupted when she impacted Symmetra’s turrets

D.Va

  • Fixed a bug that allowed D.Va to escape the map if she used Call Mech while standing on Mei’s Ice Wall

Hanzo

  • Fixed a bug that caused Dragonstrike Arrow size to be larger than his other arrows

Mei

  • Fixed a bug that caused Mei’s Cryo-freeze to block the line of sight for Mei’s Blizzard

Mercy

  • Fixed a bug that allowed Mercy to gain ultimate charge from using her damage beam on attacks that cannot be damage boosted

Reaper

  • Fixed a bug that prevented Reaper’s Shadow Step from going on cooldown if he was interrupted

Roadhog

  • Fixed a bug that prevented Roadhog’s alternate fire now calculates falloff damage correctly

Reinhardt

  • Fixed a bug that sometimes prevented Reinhardt’s Earthshatter from landing if he was launched into the air during its cast

Sombra

  • Fixed a bug that prevented Sombra from destroying her Translocator if she was stunned or hacked

Symmetra

  • Fixed a bug that prevented Sombra’s Hack from canceling Symmetra’s Photon Barrier placement
  • Fixed a bug that caused Symmetra’s teleport UI to persist after being eliminated

Widowmaker

  • Fixed a bug that caused Widowmaker’s scoped shots on hero placed objects to count against her Scoped Weapon Accuracy statistic

Wrecking Ball

  • Fixed a bug that allowed Wrecking Ball’s Piledriver to deal damage twice if he slid off the environment during its duration
  • Fixed a bug that allowed Wrecking Ball’s primary fire to continue working if it was disabled in custom game
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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