LA Valiant Announce Roster Changes Heading Into Season Two of the Overwatch League - Dexerto

LA Valiant Announce Roster Changes Heading Into Season Two of the Overwatch League

Published: 8/Sep/2018 0:41

by Joe O'Brien


The Los Angeles Valiant have announced which players they are releasing ahead of Overwatch League Season Two.

With September 8 being the deadline for extending player contracts for another year, the Valiant have announced that they wont be re-signing Sebastian ‘Numlocked’ Barton, Stefano ‘Verbo’ DiSalvo, or Finnbjörn ‘Finnsi’ Jónasson.

In addition, Christopher ‘GrimReality’ Schaefer will not be returning for the second season. GrimReality began Season One as a player for the team before transitioning into a position as an Assistant Coach.

Noah Winston, CEO of Los Angeles Valiant, said:

“We thank Numlocked, Verbo, Finnsi, and Grimreality for their contributions to the LA Valiant during Overwatch League’s inaugural season and wish them well in future endeavors.”

The Valiant were one of the strictest teams when it came to the consistency of their starting squad during Season One, using limited substitutions in key roles but otherwise rarely pulling from their bench. It comes as little surprise, then, that they have released a few of the players who saw among the least stage time in the league.

With eight brand-new teams joining the league for season two, it seems likely that players with experience in the Overwatch League environment – even those who rarely participated in official matches – will have a good chance of finding a new home for Season Two.

With unsigned players automatically going into free agency on September 9, the Los Angeles Valiant will likely be the last team to announce the release of players from their roster. Only London Spitfire have not released any players into free agency, and with the seven players on their roster having won the Season One trophy they seem very unlikely to do so.

The eight expansion teams will have an exclusive window from September 9 to October 7 to sign free agents. After that, all Overwatch League teams may sign free agents, and all teams must have a minimum eight-man roster by December 8.


New Overwatch Shield Bash tech makes Brigitte even more powerful

Published: 22/Jan/2021 21:58

by Michael Gwilliam


A new Overwatch trick has just been discovered that could make Brigitte an even bigger threat on the battlefield than she already is.

Brigitte has been one of the game’s most controversial heroes since release thanks to her high levels of sustain, crowd control, armor, and healing. Despite multiple nerfs and reworks, she remains one of the best heroes in the right hands.

Now, players have found a completely new trick with her that is sure to make many players rage and call for nerfs to the Swedish shield maiden.

The trick, which was posted to a Korean YouTube account, shows that if Brigitte Shield Bashes at the exact same time she’s hit with an enemy’s attack that does knockback, she can travel far distances.

Shield Bash already has some slight movement advantages, but when combined with an enemy’s attack, she can torpedo across the map and even clear gaps that other heroes are unable to.

As you can see, when Brigitte gets hit in the back by Sigma’s Hyper Spheres, they do just enough knockback to allow the hero to use them to her advantage.

With this trick, Brigitte can even go from one side of Rialto’s bridge to the other in one swift movement, although it will take some getting used to if players want to pull it off in an actual game.

That said, enemy players could potentially use this to their own advantage, such as by hitting Brigitte with a melee attack right as she Shield Bashes.

In this clip by Overwatch streamer Aspen, she goes flying all over the map on Hollywood and had no idea why. As it turns out, it was because she was hit by a melee from a Tracer player just before bashing.

If timed right, this could cause Brigitte players to go flying off of maps with environmental hazards such as Nepal Sanctum.

Of course, with this new discovery, there also comes the possibility that Blizzard decides to patch it out. Only time will tell how the developers decide to handle it.