Genius Overwatch trick gets you to Havana high ground with ease - Dexerto
Overwatch

Genius Overwatch trick gets you to Havana high ground with ease

Published: 14/Apr/2020 2:38

by Brad Norton

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Overwatch players have uncovered a fascinating new trick on Havana that lets heroes climb to a powerful high ground spot easier than ever before.

Havana was released into the Overwatch map pool in May 2019. Yet almost a full year on, players are still finding new tricks to give themselves a leg up over the competition.

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The Escort map sees players fighting through a sun-kissed Cuban locale, though a cheeky new high ground play could catch enemies by surprise in the dimly lit distillery in the second checkpoint.

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Defending the second section of the map can be quite difficult due to its rather unique layout. Sharp corners and numerous flanking routes give way to aggressive attacking plays more often than not.

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However, a high ground spot within the distillery is typically held down by defenders, with no easy way for attackers to dislodge them without a Pharah or Genji. 

It turns out that almost every hero can make their way to this high ground spot thanks to powerful new jumping tech discovered by Reddit user ‘Drunken_Queen.’

How to get to the high ground inside the Distillery of Havana as Torbjörn from Overwatch

Rather than relying on a friendly Mei to boost you up, Torbjorn and other less-mobile heroes are able to jump parkour their way on top with ease.

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The first three jumps can get you from the base level up to the overhead platforms in a jiffy. It’s good for getting out of a pickle when teamfights erupt around the payload. 

For the second set of jumps to work though, you’ll need the railing to still be intact. Climbing on top of the railing will then let you navigate to the very highest point throughout the second phase of the map. 

From placing down a Torb turret to setting up a deadly and unexpected High Noon, this clever tactic could easily help win your next game on Havana.

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A McCree Ultimate out of nowhere on Havana could help swing a game in your favor.

While it does take a few seconds to set up, and you need a destructible part of the map to help you, it’s certainly a powerful trick that could catch enemies by surprise.

This spot is viable for both attackers and defenders, so be sure to keep an eye out on this section no matter what side you’re on.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
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Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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