Overwatch players want major changes to 2CP game mode

Published: 12/Apr/2020 19:15

by Michael Gwilliam


Assault, commonly referred to as 2CP, is considered to be Overwatch’s most controversial game mode. Relying heavily on attack coordination, the game type has been criticized by players since the title’s release. Now, pros have weighed in on ways to “fix” it for good.

Spanish Overwatch League star Alberto ‘neptuNo’ González took to Twitter to address 2CP and revealed what he’d personally do to make the mode better.

In Assault, teams take turns attacking and defending. The attackers need to gain control of two capture points held by the defenders, hence the name “2CP.” However, because of how the maps are structured, combined with defenders respawn advantage, attacking can be a real pain.

Blizzard Entertainment
2CP greatly favors the defenders.

For neptuNo, the first thing he’d do if he was Blizzard was add more flank routes that are accessible for most heroes.

Take Hanamura B for instance. There is a large gap on to the left for the attackers that only certain heroes can access. This limits the attack possibilities and forces the attackers to either go through the middle or through a very narrow corridor on the top right.

The Guangzhou Charge main support also suggested adding cover around the point so, “it doesn’t feel like being in the middle of a minefield in open space in World War 2.”

As it stands, only Paris has a statue for cover on its second point with no other map featuring any sort of obstacle to shield them from enemy abilities.

Natural cover would give the attackers something to hide behind in the event the defenders use Ultimates like D.Va’s Self-Destruct. As it stands, unless the attackers have barriers, the D.Va bomb will force the enemy to clear the point.

Finally, the pro recommended removing the amount of highground spots, which would make attacking far easier.

Other pros weighed in, such as retired Outlaws DPS Jacob ‘Jake’ Lyon who wrote, “If there is time for roughly 8-10 teamfights in a 2CP timebank and attackers need to win two to finish the map, this means defenders need a >75%-80% teamfight winrate to hold. This mechanic enforces a need for terrible maps. Kill 2CP.”

He has an interesting point, claiming that the maps are designed to favor defenders because the attackers only need to win one or two fights.

Hopefully, Blizzard can figure out a solution to 2CP by the time Overwatch 2 releases.


Overwatch’s tank mains want nerfs as Echo & Zenyatta make ranked “hell”

Published: 15/Jan/2021 20:44

by Michael Gwilliam


Overwatch tanks have been on the receiving end of some major nerfs lately with Sigma and Wrecking Ball on the chopping block, but now players are calling for changes to two heroes responsible for making ranked “hell” for them.

Tanks in Overwatch are critical pieces of any team composition and while they’ve seemed overpowered for quite some time, now, Echo and Zenyatta seem to be on the receiving end of fury from the playerbase.

Notably, Echo’s ability to delete targets with ease thanks to her ammo count and powerful Focusing Beam makes her a dangerous foe while Zenyatta’s Discord Orb shreds tanks.

When applied, Discord Orb causes an opponent to receive 30% extra damage. As such, large health pool tanks can be obliterated when focused down thanks to Zen’s utility.

Echo using Focusing Beam
Blizzard Entertainment
Echo has a lot of tools to be a pain for enemy teams.

Players on Reddit have been vocal in calling for changes. “Tanks f**king suck to play right now and the sigma nerfs just solidified that for me,” wrote user HaMx_Platypus.

“None of the tanks actually feel like tanks at all when you’re going up against 30% Discord,” they added.

Redditors chimed in with their own thoughts. “Completely agree, Discord should be taken back down to 25% at least,” one wrote.

Zenyatta attacks

“Echo’s issue is that her clip is too big,” another pointed out. “The Sticky [cool down] doesn’t matter, the issue is she can often use them again before having to reload.”

“It’s bonkers that she can combine all 3 abilities (right click, throw out a few left clicks and then immediately use beam) to stack the damage, as it will literally kill any hero in the game if you land the stickies,” a fan blasted.

Another took their criticism of Echo and Discord to another level. “Discord is simply too powerful. It’s literally like 6 Mercy boosts at a time and 90% of the time that’s going onto the main tank. Plus you add the spam damage that Zen does and it’s just unreal,” they slammed.

“Echo was poorly designed. I couldn’t tell upon release but it’s much clearer now. She just has too many tank-busting abilities and not enough punishability,” the user further remarked.

With so many players voicing their frustration, it may be a sign for Blizzard to consider some slight nerfs on the Experimental Mode in the coming weeks.