Blizzard is experimenting with customizable hero skins for Overwatch 2 - Dexerto

Blizzard is experimenting with customizable hero skins for Overwatch 2

Published: 28/Aug/2020 7:08

by Brad Norton


Blizzard could be overhauling the cosmetic system in Overwatch 2 as a newly leaked survey has revealed the developers are considering customizable skins in the upcoming release.

Since the reveal of Overwatch 2 at BlizzCon in November 2019, the developers have been all but silent. While we have a rough idea of every map in the works, and a few guesses on who the new heroes could be, fans have been kept in the dark ever since the unveiling.


As the developers continue their work in secrecy, very little information has come to light. However, a newly leaked survey from Germany appears to give us our first fresh intel in many months.

From all-new gameplay systems to familiar cosmetics, the questionnaire covered many bases. Though perhaps the most intriguing aspect is that the leak touched on the idea of fully customizable skins on Overwatch 2. 


The German survey outlines the topic of ‘Customizable Legendary Skins’ in the sequel to the popular hero shooter. This indicates that players have far more control over the appearance of their favorite characters moving forward. But just how deep will the customization go?

Translating the German text reveals a few key tidbits. According to the leak, there could be “special types of Legendary Skins” in Overwatch 2. Skins that “the player can adapt to their preference.” Through “color combinations, outfit variants,” and more. This might hint at a more engaging cosmetic system in the upcoming release. As players could soon be changing the look and feel of certain Legendary costumes.

Blizzard is yet to confirm the inclusion of Legendary Skins in Overwatch 2, so be sure to take this information with a grain of salt. Though it’s clear with this survey, the developers are interested in ramping up the cosmetic offerings in the sequel.


On top of these custom items, the survey also touched on the idea of XP Boosts, Legendary Skin Packs, and more. Experience boosts could help players unlock desired items quicker than ever. Meanwhile, a strictly Legendary bundle could provide a greater chance at obtaining the exact skin you’re after.

Overwatch 2 Genji skin
We already know that heroes will be getting a makeover in Overwatch 2, but now we might have more control over their look than ever before.

While this is just words in a survey for now, it shows that Blizzard is open experimenting on these ideas. Perhaps many, if not all, are in-game already and set to launch alongside Overwatch 2. Only time will tell as the developers lift the lid on more details in the future.

There’s no just how far out we are from the upcoming release. But if you’re eager for any scrap of information while we wait, be sure to catch up on everything we know about Overwatch 2 so far.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.