All Six Overwatch League Season One Playoff Teams Have Been Confirmed - Dexerto

All Six Overwatch League Season One Playoff Teams Have Been Confirmed

Published: 16/Jun/2018 6:17 Updated: 26/Jul/2018 12:05

by Joe O'Brien


All six teams qualifying for the Overwatch League Season One Playoffs have been confirmed.

On the penultimate day of the regular season there was still a spot up for grabs, but losses for the Houston Outlaws and Seoul Dynasty mean that Philadelphia Fusion will clinch it.


New York Excelsior were the first team to lock in a playoff spot, doing so before Stage 4 of the regular season even started, before guaranteeing themselves a trip to the semi-finals in just the second week of the final stage, topping the Pacific Division and the regular season as a whole.

Los Angeles Valiant’s surge in form for Stage 4 saw them become the second team to lock up a semi-final spot, securing their position as the number one team from the Atlantic Division.


Despite a weak fourth stage for both teams, strong records coming in for the Boston Uprising and the London Spitfire were enough to carry them through to a top-six finish as the season came to a close. Meanwhile, the Gladiators climbed their way in with their best stage of the season.

The final spot came down to a fight between Philadelphia Fusion, Houston Outlaws, and Seoul Dynasty. The Fusion could have guaranteed the place with a win in their final match against London Spitfire, but ultimately losses for the Outlaws and the Dynasty in the final week put the Fusion out of reach regardless.


  • New York Excelsior
  • Los Angeles Valiant


  • Los Angeles Gladiators
  • Boston Uprising
  • London Spitfire
  • Philadelphia Fusion

A total prize pool of $1.7 million will be on the line in the season playoffs, with first place taking home $1 million. Each playoff match will be a best-of-three of best-of-five series, meaning a team will have to win two series over their opponent to claim victory.

The bracket has yet to be drawn for the playoffs, and the exact final standings in the regular season could still fluctuate with the last games. The season playoffs will kick off on July 11th, with the grand finals taking place on July 27th-28th at the Barclays Center in Brooklyn, New York.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.