Wild Rift patch 2.3 notes: Four new champions, Rune rework, more - Dexerto
League of Legends

Wild Rift patch 2.3 notes: Four new champions, Rune rework, more

Published: 2/Jun/2021 4:29 Updated: 2/Jun/2021 12:31

by Andrew Amos

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Wild Rift patch 2.3 is here, and plenty of new content has been added. Just like the mega 2.2 cycle, a handful of new champions will join the fray, including fan-favorite couple Lucian and Senna, and runes have been reworked, and more.

With Wild Rift taking over mobiles across the globe, fans are eager to finally get their favorite League of Legends champions in their pocket. For the mains of four lucky champions, that’ll finally come true in Wild Rift patch 2.3.

The mega-update introduced Irelia, Riven, Lucian, and Senna. That’s not all, though, with big reworks to runes, especially the Resolve tree, a ‘Close Friends’ feature, and tons of new skins. Let’s take a dive into everything in the patch.

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Four new champions: Irelia, Riven, Lucian, Senna

Four new League of Legends champions have come over to Wild Rift across the patch 2.3 cycle. Irelia, Riven, Lucian, and Senna have joined the fray, and they’re all welcome additions to the battlefield.

The Wild Rift devs had some issues trying to bring Irelia over to mobile, especially with her Bladesurge. So, to compensate, her dash prioritizes marked and low health targets when you drag, while tapping it will target champions.

The other three champions remain relatively unchanged from their PC kits.

Irelia and Riven will also be the centerpiece of Wild Rift’s next event, Broken Blades. By completing in-game missions tied to the two champions, you can unlock them for free once they launch.

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Riven splash
Riot Games
Shake things up and surprise your enemies by adding Riven to your roster.

Rune update: Kleptomancy removed, Phase Rush added

The biggest gameplay change in Wild Rift patch 2.3 is a huge update to runes. Kleptomancy has been vaulted much like its PC counterpart, with Phase Rush has been added in its place.

“Not every rune needs to be popular, but Kleptomancy has been far below the pick rate of other keystones,” game designer Mike ‘RogueFool’ Breese admitted in a May 26 dev blog.

Font of Life has been reworked to broaden the scope of champions who can effectively pick it up.

Bone Plating, Second Wind, and Adaptive Carapace were also added to the Resolve tree. Conditioning, Mastermind, and Sweet Tooth have been reworked too.

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Senna and Lucian in LoL
Riot Games
Senna and Lucian are coming to Wild Rift in patch 2.3.

Close friends feature added: Become inseparable allies

A new feature to organize your friends list ⁠— and truly highlight where your allies lay ⁠— was added to Wild Rift. Called “Close Friends”, you can become inseparable with your best allies and get some rewards for it.

You can have up to 20 close friends at once, and you level up by playing together. The more you play together, the more perks you can use.

You can share your champion pools when in a party in normal games, as well as have an exclusive lobby, loading screen, and in-game icon with your best pal.

Pool Party, Battle Academia, Arcade skins in Wild Rift

Three of League’s most popular skin lines have also landed in Wild Rift patch 2.3. Pool Party is here just in time for summer, with Leona, Renekton, and Lee Sin getting their skins ported over.

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Battle Academia Ezreal Wild Rift
Riot Games
The ever-popular Battle Academia skin line is coming to Wild Rift.

Battle Academia is also making its entry with Ezreal and Lux, ahead of its expansion on League of Legends PC later this year for potentially the final time.

Arcade Kai’Sa is being added too, expanding on the bright retro-themed skinline. You can find the full Wild Rift patch 2.3 notes below, courtesy of Riot.

Wild Rift patch 2.3 notes

Champions

Akali

Base Stats

  • Base HP: 650 → 570
  • HP per Level: 115 → 125
  • Total HP at level 15: 2260 → 2320
  • Armor: 35 → 30

(1) Five-Point Strike

  • Energy: 95/90/85/80 → 130/110/90/70

(2) Twilight Shroud

  • Restores 80 Energy
  • Increases Total Energy by 80 when shroud is active

(3) Shuriken Flip

  • Shuriken base damage: 40/80/120/160 → 30/60/90/120
  • Shuriken AD ratio: 0.35 → 0.25
  • Shuriken AP ratio: 0.5 → 0.3
  • Dash base damage: 40/80/120/160 → 70/120/170/220
  • Dash AD ratio: 0.35 → 0.5
  • Dash AP ratio: 0.5 → 0.8

(Ult) Perfect Execution

  • First Cast: Physical damage → Magic damage
  • [NEW] First Cast AP ratio: 0.3
  • Second Cast AP ratio: 0.5 → 0.4
  • Max AP ratio: 1.5 → 1.2

Blitzcrank

(P) Mana Barrier

  • Cooldown: 80s → 50s

(2) Overdrive

  • Cooldown: 15s → 12s

Camille

(3) Hookshot

  • Tap cast now detects terrain in front of Camille and fires towards it
  • Tap cast will not cast if there is no terrain in front of Camille

Darius

(P) Noxian Might

  • Attack Damage gained at Full Stacks: 29/43/57/71/85/99/113/127/141/155/169/183/197/211/225 → 22/30/38/46/58/70/82/94/112/130/148/166/186/206/226

Diana

Base Stats

  • Health: 610 → 570

(P) Moonsilver Blade

  • AP ratio: 0.6 → 0.5

(Ult) Moonfall

  • Minimum Base Damage: 175/225/275 → 150/200/250
  • Maximum Base Damage: 350/450/550 → 300/400/500

Fizz

(P) Seastone Trident

  • Passive Damage Over Time now deals 200% damage to neutral monsters

(3) Playful / Trickster

  • Mana: 95/100/105/110 → 85/90/95/100
  • Cooldown: 16/14/12/10s → 15.5/13.5/11.5/9.5s
  • Base Damage: 70/140/210/280 → 85/150/215/280

Garen

Base Stats

  • Health Growth: 135 → 125
  • Armor Growth: 6.4 → 5.8

(Ult) Demacian Justice

  • Cooldown: 65/60/55s → 80/70/60s

Gragas

(2) Drunken Rage

  • Base Damage Reduction: 10/13/16/19% → 8/11/14/17%
  • Target’s Maximum HP Damage: 8% → 7%

Kennen

(1) Thundering Shuriken

  • Base Damage: 65/120/175/230 → 75/130/185/240

(2) Electrical Surge

  • Cooldown: 15/12/9/6s →12/10/8/6s

Kha’zix

(P) Unseen Threat

  • Isolation Radius: 400 → 300

Pantheon

(Ult) Grand Starfall

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  • [NEW] Armor Penetration: 10/15/20%

Rakan

Base Stats

  • Base Magic Resistance: 30 → 34
  • Magic Resistance per Level: 0.8 → 1.2
  • Total MR at Level 15: 41.2 → 50.8

(P) Fey Feathers

  • Shield Cooldown Reduced at Level 15: 17.6 → 14.8s
  • 40/38.4/36.8/35.2/33.6/32/30.4/28.8/27.2/25.6/24/22.4/20.8/19.2/17.6s →
  • 40/38.2/36.4/34.6/32.8/31/29.4/27.4/25.6/23.8/22/20.2/18.4/16.6/14.8s

Rammus

Base Stats

  • Base Armor per Level: 5.1 → 4.7
  • Armor at Level 15: 117 → 111

(2) Defensive Ball Curl

  • Spiked Shell base damage: 5/10/15/20 → 8/10/12/14

Renekton

Base Stats

  • Base AD: 64 → 70

(1) Cull the Meek

  • On-Hit Heal: 4/6/8/10 → 6/9/12/15
  • Base Damage: 60/110/160/210 → 70/120/170/220
  • Bonus AD ratio: 80% → 90%
  • Enhanced Base Damage: 90/165/240/315 → 105/180/255/330
  • Enhanced Bonus AD ratio: 120% → 135%

Twisted Fate

(3) Stacked Deck

  • [NEW] Passive Attack Speed: 15/20/25/30%
  • Active Bonus Attack Speed: 55/70/85/100% → 40/50/60/70%

Wukong

(1) Golden Staff

  • Cooldown: 8/7/6/5s → 8/7.5/7/6.5s
  • [NEW] Now heals for 10% Bonus HP
  • Attacks from Wukong and his clone now reduce Golden Staff’s cooldown by 0.5 seconds

(2) Warrior Trickster

  • Cooldown: 16/14/12/10s → 18/17/16/15s

Xin Zhao

Base Stats

  • Base AD: 64 → 58

(P) Determination

  • Base Heal Amount: 9.6 to 60 → 6.8 to 60o

(1) Three Talon Strike

  • Base Damage: 25/30/35/40 → 20/25/30/35

(2) Wind Becomes Lightning

  • Sweep and Strike now hit slightly behind Xin Zhao
  • Strike Range: 6 → 8
  • Cooldown: 12/11/10/9s → 12/10.5/9/7.5s
  • Second hit AD ratio: 0.8 → 0.7
  • Strike now Challenges Champions/Monsters and provides vision of the target for 3s
  • If multiple targets are hit, the furthest from Xin Zhao is the one that is challenged
  • Minion damage reduced by 50%

(3) Audacious Charge

  • Cast Range on Challenged Targets: 5.5 → 8.5
  • AP ratio: 60% → 80%

(Ult) Crescent Guard

  • Damage: 75/175/275 → 75/150/225
  • [NEW] AP ratio: 80% AP
  • Duration: 3s → 5s
  • [REMOVED] Basic attacks and spells extend Crescent Guard’s duration

Ziggs

Base Stats

  • Passive Damage to Structures: 200% → 150%

ARAM Changes

Ashe

  • Damage dealt: 0% → -10%

Galio

  • Damage received: -15% → -5%

Jhin

  • Damage dealt: 0% → -10%

Jinx

  • Damage dealt: 0% → -5%
  • Damage received: 0% → 5%

Kha’zix

  • Damage dealt: 0% → 15%

Nasus

  • Damage dealt: 0% → -10%
  • Damage received: -15% → -5%

Renekton

  • Damage dealt: 0% → 10%

Rengar

  • Damage dealt: 0% → 15%

Srepahine

  • Shielding: 15% → 20%
  • Healing: 15% → 20%

Singed

  • Damage received: -15% → -5%

Sona

  • Damage dealt: -15% → -20%
  • Damage received: 15% → 20%

Ziggs

  • Damage dealt: -10% → -15%
  • Damage received: 10% → 15%

Gameplay Changes

Items

Black Cleaver

  • Attack Damage: 30 → 35
  • Armor Reduction per stack: 4% → 5%
  • Max stacks: 6 → 5
  • Total armor reduction: 24% → 25%

Dead Man’s Plate

  • Health: 300 → 225

Duskblade Of Draktharr

  • Attack Damage: 50 → 55

Maw of Malmortius

  • Price: 3200G → 3000G
  • Magic Resist: 35 → 45

Trinity Force

  • Attack speed: 40% → 30%

New Runes

[New] Keystone: Phase Rush

  • Hitting a champion with 3 separate attacks or abilities within 3 seconds grants a large burst of Movement Speed and resistance to slows.

[New] Resolve: Bone Plating

  • After taking damage from a champion, the next 3 champion abilities or attacks against you deal reduced damage.

[New] Resolve: Second Wind

  • Gain increased health regeneration. Also, after taking damage from an enemy champion, regenerate a portion of your missing health. This effect is doubled for melee champions.

[New] Resolve: Adaptive Carapace

  • Gain bonus max health, and also gain increased defense when below 50% health.

Rune Changes

Domination: Gathering Storm

  • Bonus stats: 2 AD or 4 AP every 2 minutes → 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP […] every 3 minutes

Domination: Champion

  • Bonus damage: 10% → 8%
  • Bonus damage loss on death: 5% → 4%

Resolve: Font of Life

  • Impairing the movement of an enemy champion marks them. Allies who attack marked champions heal over time → Hitting an enemy champion with an attack or ability marks them. When you or allies damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.

Resolve: Conditioning

  • [Unchanged] Gain 8 bonus Armor and Magic Resist after 5 minutes of game time.
  • [New] Every 2 minutes after this gain 2 bonus Armor and Magic Resist.

Inspiration: Sweet Tooth

  • [New] Provides bonus gold when you or a nearby ally eat Honeyfruit.

Inspiration: Mastermind

  • Bonus gold on monster or turret kill: 100G → 120G
  • Bonus XP on monster or turret kill: 500 → 0
  • Damage to turrets: True damage → Adaptive damage

Removed

  • Keystone: Kleptomancy
  • Resolve: Backbone
  • Resolve: Regeneration
  • Resolve: Spirit Walker

Extra Bits

  • Champion bounties are now displayed on the scoreboard
  • Ally item cooldowns are now displayed on the scoreboard
  • In Ranked, the scoreboard is automatically be sorted based on positions selected
  • Improved the lane guidance UI in Ranked
  • Players will receive a notification in the chat box when allies disconnect from the game
  • Opening the settings menu will now reopen to the page you were last accessing
  • Increased the distance needed to cancel an action by 20% when using the Alternative Action Cancel Method setting
  • Improved loading into game from lobby by approximately 20%
  • Improved video stuttering issue for some low end devices
  • Refactored asset loading and unloading to lower the memory footprint
  • Optimized runtime memory for low-end devices
  • Event page layout has been optimized so that different types of events will be grouped and displayed together for easier access
  • Event page icon is now a dynamic display of the event that’s happening
  • The “turret is under attack” announcement will not be played as frequently if the same turret is being attacked
  • The “turret is under attack” announcement will not be played as frequently if the same turret is being attacked