TFT Patch 10.20 notes: Dusk & Spirit nerf, Moonlight & Fortune buff, more - Dexerto
League of Legends

TFT Patch 10.20 notes: Dusk & Spirit nerf, Moonlight & Fortune buff, more

Published: 29/Sep/2020 20:00 Updated: 1/Oct/2020 2:55

by Andrew Amos


TFT Patch 10.20 is here, and so are the first major balance changes for TFT Fates. Riot have targeted two traits in particular for nerfs, while a handful of underpowered units will be getting a leg-up. Here’s everything you need to know.

Fates has now been on live servers for two weeks, and Riot are pretty pleased with where it has landed so far.

“We’re very happy with the state of balance so far, with what’s arguably the most varied meta on release we’ve seen for TFT so far,” League design director Meddler said on September 25.

However, they are keeping their eye on the power balance keenly. One slip and it could descend into madness. That’s why Riot are treading around TFT Patch 10.20 carefully, with needed but measured changes to Dusk, Spirit, Moonlight, and more.

Spirit Blossom Riven in TFT
Riot Games
Dusk is being hit with a nerf in TFT Patch 10.20, but it’s not likely to change too much.

Dusk & Spirit targeted as two traits dominate meta

The TFT Fates meta has been pretty open thanks to the Chosen mechanic. However, there’ve been two traits pulling ahead of the rest ⁠— Dusk and Spirit. The spell power and attack speed buffing traits have given defensive units a lot of offensive power.

Riot are toning that back a bit. For Dusk, the TFT devs are nerfing its spell power bonuses at six units, to make it less powerful late. Riven, as one of the strongest champions in the set, is also losing some of her shielding and damage at three-star. This will stop Dusk from being an automatic win condition with enough of a high roll.

As for Spirit, Riot are toning down its attack speed at four units. This should hopefully decrease the power of certain sharpshooter comps that have risen up with Spirit. It’ll also be a huge nerf to Ahri’s ability to stack her board wipe.

Cultist is also getting a slight nerf, but only at lower levels. The 3-unit Galio will have slightly less HP and AD, making it less of a threat in the early game, and less of a splashable trait late.

Aphelios in TFT
Riot Games
Aphelios is one of three Moonlight units getting buffed in TFT Patch 10.20.

Moonlight buffed early with changes to Aphelios, Diana, Lissandra

Moonlight is meant to be a composition built around one four-star hypercarry. However, despite its incredible power at full build, it falls off very hard early.

Riot are solving this problem by buffing individual Moonlight units early. Aphelios, Diana, and Lissandra are all getting buffs to their one and two-star forms. Aphelios will get extra turret duration, Diana more orbs, and Lissandra more spell damage.

The TFT devs don’t just have their eyes on Moonlight though. Fortune, Keeper, and Mage are also in line for buffs in the first big Fates update. Nami, Vayne, Annie, Hecarim, Jax, Xin Zhao, Yuumi, Shen, Lee Sin, and Yone are also getting a leg-up.

On the flipside, Veigar and Sett are sliding down the nerf column. Sett has been one of the most potent five-cost units in the game, but he will have a sharp increase on his ability mana cost added, reducing the amount of slams he can do in a round.

Sett in TFT
Riot Games
Sett’s increased mana cost after TFT Patch 10.20 will mean less slams.

You can find the full patch notes for TFT Patch 10.20 below, courtesy of Riot Games.

TFT Patch 10.20 patch notes


Tier 1


  • Number of orbs: 3/4/6/10 ⇒ 4/5/6/10


  • 1000 Daggers damage: 300/400/600/900 ⇒ 350/450/600/900
  • 1000 Daggers Secondary Damage: 150/200/300/450 ⇒ 175/225/300/450


  • Aqua Prison Stun Duration: 2/2.5/3 ⇒ 2.5/3/4 seconds


  • Attack Speed: 0.8 ⇒ 0.9

Tier 2


  • Burst Shield Damage: 200/300/450 ⇒ 250/350/450
  • Burst Shield: 400/600/900 ⇒ 500/700/900


  • Turret Duration: 6/7/9/11 ⇒ 7/8/9/11


  • Spirit of Life Healing: 250/350/500 ⇒ 250/400/600


  • Attack Speed: 0.65 ⇒ 0.75
  • Starting/Total Mana: 50/125 ⇒ 50/100

Tier 3


  • Spell is now an actual spell instead of auto-attack override.


  • Now targets lowest current health instead of lowest percent health.
  • Dark Blossom Spell Power gain on kill: 1/2/5 ⇒ 1/2/4
  • Dark Blossom Damage: 500/650/1150 ⇒ 500/650/1000

Xin Zhao

  • Total Mana: 50 ⇒ 30
  • Spell now goes through the Basic Attack system
    • Counts as single attack for Statikk Shiv and Rageblade
    • Healing comes from Bloodthirster, not Hextech Gunblade


  • Zoomies Healing: 30/45/60% ⇒ 30/45/75%
  • Zoomies Attack Speed: 30/40/50% ⇒ 30/40/60%

Tier 4


  • Sweeping Strikes Shield: 175/250/1000 ⇒ 175/250/750
  • Sweeping Strikes Damage: 180/250/1000 ⇒ 175/250/750
  • Sweeping Strikes Wave Damage: 300/450/2000 ⇒ 300/450/1500


  • Armor: 50 ⇒ 60
  • Starting/Total Mana: 60/125 ⇒ 50/100
  • Shadow Dash Shield and Taunt duration: 4/4/4 ⇒ 4/4/8 seconds

Tier 5

Lee Sin

  • Total Mana: 50 ⇒ 40


  • Starting/Total Mana: 50/125 ⇒ 70/175


  • Total Mana: 100 ⇒ 80


  • Can no longer ult himself (can ult other Zileans)



  • Tyrant Galio: Attack Damage: 150 ⇒ 125
  • Tyrant Galio: Health: 1800 ⇒ 1600


  • Team Spell Power: 20/20/50 ⇒ 20/20/40
  • Spell Power: 0/50/75 ⇒ 0/50/70


  • Shield: 175/250/325 ⇒ 175/250/400


  • Spell Power: 70/110/180% ⇒ 80/110/180%


  • Attack Speed: 35%/90% ⇒ 35%/80%


  • Increased the approximate gold value of 3 unit Fortune at all levels, and removed “All Gold” drops at higher levels of losses.
  • Spatulas can drop from 5 losses on.
  • 6 unit loot table average value increased from 9.25 gold to 10.25 gold.
  • Added very rare “Jackpot”
  • 0 Losses: 2g ⇒ 3g
  • 1 Loss: 4.5g ⇒ 6.5g
  • 2 Losses: 8g ⇒ 11.5g
  • 3 Losses: 13g ⇒ 17g
  • 4 Losses: 18.5g ⇒ 24g
  • 5 Losses: 23.5g ⇒ 31g
  • 6 Losses: 29g ⇒ 38g
  • 7 Losses: 35g ⇒ 45g
  • 8 Losses: 41.5g ⇒ 55g
  • 9 Losses: 55g ⇒ 70g


Luden’s Echo

  • Damage: 180 ⇒ 200

Statikk Shiv

  • Damage: 80 ⇒ 85
  • Bonus Damage: 80 ⇒ 85

Sunfire Cape

  • Burn damage cadence: 1 second ⇒ 2 seconds


Combat Recap

  • The Combat Recap panel has new capabilities: it will now display total damage blocked, shields, and healing for your team.

Round Timer

  • Removed the extra 5 seconds of planning per round for the start of each Set.

Champion Shop

  • Champion probability by Tier at level 8: 14/20/35/25/6% ⇒ 14/25/35/20/6%

Bug fixes

  • Aphelios’ turrets will now die exactly when he dies instead of lingering for up to .24 seconds.
  • Sett will no longer casually walk back onto the stage only to disappear when knocked out by Lee Sin.
  • Yone can now properly cast Unforgiven while Disarmed.
  • Thresh, Warwick, and XinZhao’s clickboxes have been extended vertically to better represent the size of the units.
  • Nami’s CC can no longer be overridden by other knock-up effects (like Lulu).
  • Vi can now cast her spell at long range when equipped with a Rapid Firecannon.
  • Azir’s Soldiers no longer have 5.00 Attack Speed which could cause units to target them with their spells
  • Lee Sin will no longer knockout units who are immune to C
Rainbow Six

Rainbow Six Y5S4.3 patch notes: Zofia & Ash nerfs, Echo buffs

Published: 26/Jan/2021 2:46

by Alex Tsiaoussidis


Rainbow Six: Siege’s Y5S4.3 patch has dropped, and it changes quite a bit. Zofia and Ash have copped a nerf, much to the player base’s delight, and Echo has been buffed.

Rainbow Six hasn’t had the most balanced meta for a while. However, Ubisoft has been hard at work trying to refine it, and they’ve come up with the goods in Rainbow Six’s Y5S4.3 patch. 

Players will be pleased to know that their prayers have been answered. Zofia lost her maligned Withstand ability and received two other nerfs as a part of the balance changes.

But that’s not all. Ubisoft swung down the nerf axe on Ash as well while breathing some life back into Echo. Here’s everything you need to know, including a full list of patch notes which detail all the other changes, too.

Rainbow Six: Siege Y5S4.3 Patch
Ubisoft dropped all the details about Rainbow Six’s Y5S4.3 Patch in their designer notes.

Zofia loses Withstand after Rainbow Six player appeal

Zofia has been powerful and controversial in the latest meta, and it’s all thanks to her ‘Withstand’ ability. What made it so overpowered is that it let her revive herself from a ‘Dead But Not Out’ state. 

The ability played a major role in the EU League finals. A good example was when an injured Yuzus used it to turn the tide against two opponents and clutch a win for MNM Gaming.

It was an impressive play. However, it’s one of many examples that demonstrate how absurd the Withstand ability was. Fortunately, it has been removed in Rainbow Six’s Y5S4.3 patch, and it probably won’t be back anytime soon.

Zofia also received two other nerfs. She is no longer resistant to concussion effects, which is a big deal. The patch also slightly reduced the explosive damage range of her impact grenade.

Zofia in Rainbow 6
Zofia’s controversial Withstand ability has been removed once and for all.

Ash’s Breaching Round explosive damage range nerfed

It’s not all about Zofia, though. Other operators were due for a nerf, and one of them was Ash. Ubisoft decided to reduce Breaching Round’s explosive damage range from 3.5m to 2m.

It’s not a major nerf by any means. However, it will undoubtedly make her less effective to an extent. Ash players will need to be more calculated and precise, especially in vertical battles.

Rainbow Six: Siege Y5S4.3 Patch
Ash’s Breaching Rounds have been slightly nerfed in the latest patch.

Echo is cool again with better cooldowns

Echo isn’t the strongest operator by any stretch of the imagination. However, the latest patch has been kind to him. It introduces three buffs that revolve around his cooldowns, and together, they help make him slightly more balanced.

The jump cooldown on the Yokai Drone has been reduced from three seconds to two seconds. It also detaches from inappropriate surfaces much faster. It used to take two seconds, but now it only takes half a second.

The biggest change, though, is that the cooldown on Sonic Burst has been reduced from 20 seconds to 16 seconds. Hopefully, these changes will make him a more viable choice for players, but we’ll have to wait and see.

Rainbow Six: Siege Y5S4.3 Patch
Echo will benefit from reduced cooldowns in Rainbow Six’s Y5S4.3 Patch.

The aforementioned bits and pieces are arguably the biggest changes in the patch. However, there’s also plenty of others in the full patch notes.

Here’s a complete list, courtesy of Ubisoft.

Rainbow Six Y5S4.3 full patch notes:

Operator Balancing


  • Reduced Breaching Round explosive damage range to 2m (from 3.5m)


  • Increased shotgun’s total ammo to 30+1 (from 26)
  • Added Hard Breach Charge (Removed Claymore)


  • Reduced Yokai drone jump cooldown to 2s (from 3s)
  • Reduced drone time failing to stick to the ceiling to 0.5s (from 2s)
  • Reduced Sonic Burst cooldown to 16s (from 20s)


  • Removed resistance to Concussion effects
  • Removed the “extra” mine while in DBNO


  • CSRX 300 base damage set to 122
  • 100% damage until 25 meters and linearly falls to 80% (97.6) at 35 meters


  • Removed 1.5x scope from the T-5


  • Added Claymore (Removed Hard Breach Charge)


  • Removed Angled Grip from the MP5


  • Removed 1.5x scope from the Vector.45 ACP


  • Removed resistance to Concussion effects
  • Removed Withstand
  • Reduced impact grenade explosive damage range to 2m (was 3m)

Weapon & Gadget Balancing

Ballistic Shields

  • Removed (set to 0) the camera penalization during the Guard Break animation

Hard Breach Charges

  • Reduced deployment time to 2s (from 3s)
  • Reduced activation time to 5s (from 6s)


  • Improved recoil for ARX, Spear 308, C8, Para, M1014, TCSG12

World Balancing

Pre-Reinforced Hatches

  • Following experimentation on the TS, we’ve made the decision to set aside the idea of pre-reinforcing roof hatches.