The Mid-Set update is bringing a host of changes to TFT. There’s going to be a rank reset, major balance changes, more Galaxies added, a new Battle Pass, and more. However, the biggest update of them all is the addition of 14 new champions and three new traits.
Bard, Gnar, Nautilus, and Teemo will make up the new Astro trait, which will reduce units’ mana costs when activated. Cassiopeia, Illaoi, Kog’Maw, Nocturne, Urgot, and Viktor are in the new Battlecast trait, which gives units access to extra damage or healing depending on current HP.
Janna is rejoining the TFT roster as a five-cost Star Guardian / Paragon.
Janna will stand alone as the sole Paragon of the TFT universe, converting her allies’ basic attacks to magic damage to break through Vanguards. Riven, Vayne, and Zed are being added as well, although they’ll be part of pre-existing traits.
Valkyrie, Void traits removed
With the addition of these 14 champions, nine older units will be departing the battlefield as of Patch 10.12. All Valkyrie and Void units will be removed alongside their traits, as well as select other champions.
Carry Kayle has been nerfed so hard, you literally cannot use Kayle anymore.
Kha’Zix, Cho’Gath, Vel’Koz, Kai’Sa, Kayle, Miss Fortune, Sona, Kassadin, and Lux are all the champions being removed as part of the Mid-Set update. This is because they’ve either been too meta-defining — in the case of Kayle or Sona — or will clash with the new content.
“Sona’s CC cleanse left little room for counterplay, so she’s been removed to make room for some new Rebels and Mystics,” the devs said back in May when the update was announced. “Soraka will have to stand on her own as healer of the galaxy.”
You can find the full TFT Patch 10.12 notes below, courtesy of Riot Games.
TFT Patch 10.12 notes
NEW LITTLE LEGENDS
NEW GALAXIES II PASS AND PASS+
The Galaxies II Pass and Pass+ begin now! (Well, they’ll start once you update to the new patch sometime in the next 24 hours.)
The new Pass includes new emotes, arenas, and booms!
You don’t have to purchase the Pass+ right away to access all rewards. If you decide to upgrade, the XP you’ve accumulated will automatically apply to everything you’ve unlocked along the way.
(3) Astro Champions reduce their mana costs by 30
(2/4/6/8) Battlecast champions, upon dealing or taking 10 instances of damage, heal for 70/160/325/600 if below half health, or deal 70/160/325/600 magic damage to the nearest enemy if above half.
(1) Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage.
Impact Crater: Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds, and dealing 100/200/400 magic damage. Enemies adjacent to the target receive half of this effect.
Passive: Bard gains an additional 8/20/90 mana each attack, but cannot gain mana against non-Champions.
Traveler’s Call: Bard spawns a meep on his owner’s bench which can be sold for 1 experience.
GNAR!: Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds.
While in Mega Gnar form, Gnar is melee and gains 750/1250/2500 Health and 100/175/400 Attack Damage.
Satellite Traps: Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 125/175/600 magic damage, knocking them down, and slowing them for 4 seconds.
Tentacle Smash: Illaoi slams a tentacle in a line in front of her, dealing 125/200/325 damage and stealing 20/30/50% Armor and Magic Resist from each target hit for 4 seconds.
Unspeakable Horror: Nocturne terrifies his target, causing them to be stunned with fear for 2/2.5/4 seconds and dealing 200/250/350 magic damage over the duration.
Barrage: For 3 seconds, Kog’Maw gains infinite Attack Range and 80% attack speed, and his auto attacks deal 2%/4%/7% of the target’s maximum Health as magic damage.
Noxious Blast: Cassiopeia launches her fangs at the nearest unpoisoned enemy, causing them to take 700/1500/3000 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%.
Death Ray: Viktor burns a path between the two enemies most distant from one another, initially dealing 15/20/80% max Health magic damage, then 1 second later dealing 250/400/1500 magic damage in an explosion along the same path.
Fear Beyond Death: Urgot fires a drill at the farthest enemy in his Attack Range, reeling them in and dealing 2000 true damage repeatedly until they reach him and die. After his first successful cast, Urgot’s Mana Cost is reduced by 10/20/100.
Howling Gale: Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 100/150/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.
Energy Slash: Riven dashes and shields herself for 250/400/1000, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 300/500/1500 magic damage.
Final Hour: Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 175/200/225% of her Attack Damage.
Contempt for the Weak: (Passive) Every third attack Zed steals 20/25/40% of the target’s Attack Damage and deals 50/90/150 bonus magic damage.
Galaxies Ranked Stage II will begin with this patch.
Your rank has been “soft” reset down 1 Tier. For example, if you are currently in Gold II you will now be in Silver II.
If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage.
If you placed Gold or higher in Galaxies Stage I you will receive a rank-appropriate emote. If you place Gold or higher in both Stages you will receive a Victorious Little Legend.
Victorious Little Legend ranked rewards from the Launch and the Rise of the Elements sets will be arriving in your inventory soon… if you placed Gold or higher in those sets.
We’re not adding any new Galaxies with this patch. Starting with patch 10.13 we plan to add one Galaxy and remove one Galaxy every patch.
New Galaxy Odds
Littler Legends – 10% of games
The Neekoverse – 10% of games
Medium Legends – 10% of games
Superdense Galaxy – 10% of games
Trade Sector – 10% of games
Treasure Trove – 10% of games
Star Cluster – 10% of games
Galactic Armory – 10% of games
Normal – 20% of games
The number of Tier 3 Champions in the pool: 16⇒18
1 star and Tier 1 champions sell back for their full gold value. All others sell for 1 less gold than their full gold value. Example: 2-star Tier 3 champion sell value: 5⇒8, 3-star Tier 1 Champion sell value: 5⇒9
Level 4 drop chances (by Champion Tier): 60/30/10/0/0%⇒55/30/15/0/0%
Level 9 drop chance (by Champion Tier): 10/15/25/35/15%⇒10/15/30/30/15%
Kayn will no longer drop a Spatula item if you have 0 of that trait on the board.
Neeko’s help now always works, even if there are no more copies in the bag.The extra champ generated is extra, and when sold or the player is defeated does not go back into the bag.
Balance and Adjustments
Blademaster: 30/55/100% ⇒ 30/70/100% chance for an extra 2 attacks.
Brawler: 350/650⇒350/600 Bonus Health
Celestial (6) is now only attainable via Celestial Orb
Celestial (4) is Gold & Celestial (6) is Chromatic
Celestial Healing from Damage: 15/35/60%⇒15/40/99%
Chrono: Added Chrono (8): 0.75 seconds
Cybernetic: 350&35/700&70⇒350&40/600&80 Health & Attack Damage
Dark Star breakpoints: 3/6/9⇒2/4/6/8
Dark Star Bonus Attack Damage and Ability Power: 20/25/30⇒8/16/24/32 Bonus Attack Damage & Ability Power.
Dark Stars now get their damage buffs whenever an ally dies rather than when just another Dark Star dies.
Mystic Magic Resistance: 35/105⇒50/125
Protector shield amount of maximum health: 25/30/40⇒30/40/55%
Sniper (2): 15%⇒10% Bonus Damage per hex.
Added Sniper (4): 18% Bonus Damage per hex.
Removed Sorcerer (8)
Sorcerer bonus Spell Power: 20/40/75⇒20/45/75%
Star Guardian Mana distribution: 30/50⇒25/40
Star Guardian now properly gives the correct amount of mana of casts after the first one. This results in a buff for the trait.
Added Star Guardian (9): 55 Mana
Vanguard Armor: 125/250⇒125/300
Added Vanguard (6): 1000 Armor
Mech Pilot adjustments
Pilots Health on Eject: 100%⇒35%
Mech Health: 1500 + 45% of Pilots⇒2200 + 50% of Pilots
Mech Attack Damage: 90 + 45% of Pilots⇒160 + 50% of Pilots