Sneaky explains why ADC is still underpowered after League 10.11 patch - Dexerto
League of Legends

Sneaky explains why ADC is still underpowered after League 10.11 patch

Published: 4/Jun/2020 12:14 Updated: 4/Jun/2020 12:17

by Daniel Cleary


Former Cloud9 star Zach ‘Sneaky’ Scuderi has shared his thoughts on the current state of the ADC role in League of Legends and the recent buffs to the position in the 10.11 update.

Sneaky is one of the most popular LoL streamers and following his retirement from competitive play in January, he turned his focus to growing his fan base on Twitch.

However, the streamer still plays plenty of League during his broadcasts and has revealed his thoughts on some of the latest changes made to his role during the 10.11 patch.

Riot Games
Sneaky has shared his thoughts on the state of ADCs in League of Legends.

Sneaky played some solo queue matches on the new patch, which introduced new health buffs for many of the marksman champions, although he did not notice too much of a difference himself.

He explained that bot laners had become quite underpowered in recent times and admitted that, while he had 20 kills during one of his matches, he never felt as if he could carry the game.

“That’s usually the problem, even though I’m fed, I can’t take over the game because I can’t kill any solo laner, I should be able to battle a solo laner if I’m fed but it’s never the case,” he admitted.

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Sneaky added that his playstyle had become much more passive compared to past seasons as he felt that the strength of ADCs had diminished quite a bit, “The only way I can take [games] over is by not killing myself, that’s the best I can do.”

After looking back on his games sneaky highlighted a fight between himself and the opposing mid laner, and despite having almost twice the gold and items over Kassadin, the fight was still extremely close.

“I’m 15-1 with ten assists, this guy has participated in five kills,” he explained, pointing out the massive lead, “I have four items and he has two, yet this duel is close, why?”

He later explained that if the roles were reversed he would be dead almost instantly and shared that it has happened to him in multiple instances during his recent Solo Q matches.

Sneaky also revealed that while he felt as if games were hard to carry, it was ultimately too early to decide whether or not Riot’s changes will have a significant impact on the role.

League of Legends

Riot dev responds to broken League damage bug with Ravenous Hydra

Published: 28/Nov/2020 18:15

by Daniel Cleary


A Riot Games developer has responded to a bizarre bug in League of Legends, which is preventing the Ravenous Hydra from working with certain champions’ abilities in-game.

Riot Games introduced plenty of changes in the 2021 preseason patch such as completely revamping the League Item Shop and items to improve the game’s experience before Season 11 kicks off.

Ravenous Hydra is one of the items that has remained in League, but it received some updated stats amid the changes. The item still provides players with lifesteal, in the form of Omnivamp, but Riot has now removed the Crescent Active and added 20 Ability Haste in its place.

However, one thing that has not changed much is the item’s passive ability Cleave, which allows basic attacks and abilities to trigger extra damage, which varies based on the distance between targets.

Urgot's splash artLeague players called for a Ravenous Hydra fix after a glitch was found with champions like Urgot.

There are some champions with abilities that had unique interactions with this item, such as Aphelios’ Severum Q, but players have now noticed a bug, which stops it from working correctly with certain champions.

The issue was raised with League dev Riot Phlox, with one Redditor explaining that champions with multi-hit abilities, like Urgots W, Renekton W, and Warwick’s Ult seem to be where the problem lies.

Riot Phlox responded to the bug, revealing that they are now aware of the unusual damage glitch with Ravenous Hydra and that it would be passed on to the League Dev team.

“I’ll pass this along so we can make sure there are eyes on it, thanks!” the League dev responded, confirming they would soon be working on it.

However, he also revealed that he was unsure just when a fix might be issued for this broken damage bug, adding that they “can’t give a timeframe.”

While it is unclear when the patch will arrive in League of Legends, this will still come as good news to Urgot mains, and those who play similar champs, after they were quite vocal on this issue, as it will soon allow them to have more build options in-game.