LoL patch 14.11 notes: ADC item changes and more

Liam Ho
Battle Academia Caitlyn splash art

Patch 14.11 for League of Legends sees changes to the ADC class, nerfs to IE and Caitlyn, as well as other buffs to Draven and Immortal Shieldbow.

The newest patch for League of Legends has arrived and with MSI finished, the devs have turned to tuning the title after the monstrous 14.10 patch that completely changed ADC items and more.

Those ADC items are getting another look in this patch, with Infinity Edge being taken down a notch so Caitlyn will stop one-hitting people with her headshot.

When does League Patch 14.11 go live?

League of Legends Patch 14.11 is expected to go live on May 29, 2024. Patch 14.11 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.

Here are the key timings of Patch 14.11 for your server:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline about three hours beforehand.

What’s changing in LoL Patch 14.11?

ADC changes

The ADC items were massively changed in Patch 14.10. The changes saw a revert to the critical strike system, which now only needs 4 items to hit maximum critical strike. This means certain crit-based ADCs have become wildly more powerful, so Riot is nerfing them and Infinity Edge.

Balance changes

Aside from the ADC item changes, many other game systems and overall balances were shifted during the previous patch. Riot is still changing numbers around to ensure every champion is in a somewhat balanced state, with buffs to champions like Gangplank and Master Yi, whose itemization drastically changed.

LoL patch 14.11 early patch notes

Champions

Caitlyn

Base Stats

  • Attack speed ratio changed: 0.568 >>> 0.594

W: Yordle Snap Trap

  • Headshot bonus AD ratio reduced: 40-80% >>> 40% flat

R: Ace in the Hole

  • Bonus AD ratio reduced: 170% >>> 150%

Camille

Q: Precision Protocol

  • Movement speed decreased: 30-50% >>> 25-45%

R: Hextech Ultimatum

  • On hit base damage reduced: 20-40 >>> 5-15

Corki

Q: Phosphorus Bomb

  • Damage increased: 70-230 >>> 70-250

E: Gatling Gun

  • Bonus AD Ratio increased: 200% >>> 250%

R: Missile Barrage

  • Bonus AD Ratio: 70% >>> 80%

Draven

Passive: League of Draven

  • Adoration lost on death reduced: 75% >>> 50%
  • Base gold per kill increased: 10 >>> 25

Gangplank

Base Stats

  • Base health increased: 600 >>> 630
  • Armor growth increased: 4.2 >>> 4.7

Gnar

Base Stats

  • AD growth increased: 3 >>> 3.2

Q: Boomerang Throw (Mini Gnar Q)

  • AD ratio increased: 115% >>> 125%

Hwei

Devastating Fire (QQ)

  • Health ratio reduced: 4-8% >>> 3-7%

Molten Fissure (QE)

  • Damage per second AP ratio reduced: +25% >>> +20%

Irelia

Base Stats

  • Health growth reduced: 124 >>> 115

Jinx

Base Stats

  • AD growth reduced: 3.15 >>> 2.9

Karthus

Q: Lay Waste

  • Base damage reduced: 45-125 >>> 43-119

Kha’Zix

Q: Taste Their Fear

  • Base damage increased: 70-170 >>> 80-180

K’Sante

Q: N’tofo Strikes

  • Mana cost reduced: 28-20 >>> 20 flat

W: Path Maker

  • Max charge time reduced: 1.5 seconds >>> 1 seconds
  • Damage reduction reduced: 40-65% >>> 30% flat
  • All Out damage reduction reduced: 50-75% >>> 60% flat

R: All Out

  • Healing increased: 10-20% >>> 15-25%

Lulu

R: Wild Growth

  • Knockup duration increased: 0.75 seconds >>> 1 second
  • Cooldown reduced: 120-80 seconds >>> 100-80 seconds

Master Yi

Base Stats

  • Health growth increased: 100 >>> 105
  • AD growth increased: 2.2 >>> 2.5
  • Armor growth increased: 4.2 >>> 4.7
  • Attack speed growth increased: 2% >>> 2.5%

Mordekaiser

Passive: Darkness Rise

  • Monster damage cap increased: 28-164 >>> 40-200
  • Base damage per second reduced: 5-15.2 >>> 5 flat

Q: Obliterate

  • Base damage increased: 75-155 >>> 80-200
  • Base damage per level reduced: 5-139 >>> 0-45

Nami

Base Stats

  • Base AD increased: 51 >>> 54

W: Ebb and Flow

  • Mana cost reduced: 70-110 >>> 70-90

R: Tidal Wave

  • Slow increased: 50-70% >>> 70% flat

Nasus

Base Stats

  • AD growth reduced: 3.5 >>> 4

E: Spirit Fire

  • Armor shred increased: 25-45% >>> 30-50%
  • Mana cost reduced: 70-130 >>> 60-100

Ornn

Passive: Living Forge

  • Ornn can now upgrade all (minus a few exceptions like Mejai’s Soulstealer, Archangel’s Staff, and similar items) Legendary items to Masterwork items.
  • Masterwork Items gain extra stats based on the stats the original Legendary item provides. (If an item gives AD and HP, the upgrade will give you more AD and HP etc.)

Pantheon

Q: Comet Spear

  • Charged Damage: 70-190 (115% bonus AD) (+50% AP)
  • Uncharged Damage: unchanged

W: Shield Vault

  • Physical Damage: 60/100/140/180/220 (+100% AP) >>> 5/5.5/6/6.5/7% max HP (+1%per 250 bonus HP) (+1.5% per 100 AP)
  • new: Min damage against Monsters and Minions: 50
  • new: Max damage against Monsters and Minions: 200
  • The new addition of damage against monsters and minions won’t be reflected in the tooltip in 14.11 but will be added in 14.12

E: Aegis Assault

  • Now grants 5-30 + 2.5% bonus HP armor and MR for 4 seconds

R: Grand Starfall

  • The spear hit will gain the bonus AP addition noted above in the change and will have its tooltip adjusted.

Samira

Base Stats

  • AD Growth: 3.3 >>> 3

W: Blade Whirl

  • Bonus AD reduced: 80% >>> 60%

R: Inferno Trigger

  • Bonus total AD reduced: 50% >>> 45%

Singed

Q: Poison Trail

  • Total Magic Damage: 40-120 (+80% AP) >>> 40-120 (+85% AP)

R: Insanity Potion

  • Cooldown reduced: 120-100 seconds >>> 100 flat

Smolder

Base Stats

  • Base AD increased: 57 >>> 60

Passive: Dragon Practice

  • Super Scorcher Breath: 40-52% (based on critical strike chance) >>> 40%-70% (based on critical strike chance)

Q: Super Scorcher Breath

  • Mana cost reduced: 23-35 >>> 25 flat
  • Critical Strike scaling increased: 0-50% (based on critical strike chance) >>> 0-75% (based on critical strike chance)

Taliyah

Q: Threaded Volley

  • Base damage per rock reduced: 60-132 >>> 56-130

Items

Celestial Opposition

  • Passive no longer triggers off of Knight’s Vow damage

Immortal Shieldbow

  • Shield increased: 320-530 (lvl 1-18) >>> 320-720 (lvl 9-18)

Infinity Edge

  • Bonus critical strike damage reduced: 50% >>> 40%

Essence Reaver

  • Cost decreased: 3200 >>> 3100

The Collector

  • Lethality reduced: 15 >>> 12

Statikk Shiv

  • Hearthbound Axe replaced by Rectrix
  • Cost reduced: 2900 >>> 2800
  • AD increased: 50 >>> 55
  • Attack speed increased: 40% >>> 45%
  • Now grants 7% movement speed
  • Minion damage increased: 90 >>> 120

Serrated Dirk

  • Maximum Serrated Dirks in inventory: 6 >>> 1

Runes

Absorb Life

  • Heal increased: 2-17 >>> 2-20

Cut Down

  • Deal 8% increased damage (except true damage) to champions above 60% maximum health >>> Deal 8% increased damage (except true damage) to champions above 50% maximum health

System

Turret Plating

  • Fortification damage reduction increased: 50% >>> 75%
  • First Turret Gold: 150 >>> 300
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