Riot is finally fixing League’s mobility creep problem in Season 11

Andrew Amos
Pulsefire Lucian LoL

League of Legends has a mobility problem, with new champions dashing and dancing around the map at the speed of light. Thankfully, Riot are taking steps to solve it in Season 11 in an attempt to stall mobility creep once and for all.

Every new champion in League of Legends seemingly has a dash or movement speed ability of some sort. From Gwen’s E to Lillia’s passive, you cannot escape the mobility creep.

However, the problem is more systemic than that.

From Stridebreaker to Shurelya’s and Turbo Chemtank in the Season 11 item rework, movement speed has become more of a problem than ever.

True Damage Akali skin for LoL
Mobility creep could be a thing of the past in League of Legends after these Season 11 changes.

Riot are finally addressing League’s mobility creep problem in Season 11 though, making big cuts to dashes and movement speed buffs.

In a total overhaul of items and runes, lead gameplay designer Mark ‘Scruffy’ Yetter hopes mobility across the board will be reduced.

“This is going to be both addressing major mobility outliers that go too far breaking intended weaknesses and trimming lots of small movement speed creep across items and runes,” he said on Twitter.

Stridebreaker is the item being hardest hit by the mobility creep changes. While it’s losing its 300 unit dash, the top lane bruiser item will now have a 90% decaying slow attached to its active. It’ll also give less movement speed in its Mythic passive.

Force of Nature, Trinity Force, Dead Man’s Plate, Black Cleaver, Death’s Dance, Galeforce, Shurelya’s Battlesong, Lich Bane, and Cosmic Drive are all having their movement speed bonuses reduced or removed entirely.

However, most of the items are getting compensation buffs to stats.

The initial mobility creep overhaul won’t target champions. However, Riot are going to re-evaluate once the first set of changes launch.

“A champion-focused pass may come after, but we want to see the systems changes play out first,” Yetter added.

This could also indicate a complete revamp of Riot’s champion design process, where adding excessive mobility has become a norm.

The changes will drop on League of Legends patch 11.13, penned for June 23.

LoL patch 11.13 mobility changes

Items

Black Cleaver

  • Health: 400 → 450
  • Move Speed per stack of Carve: 5 (max 30) → 3 (max 18)

Cosmic Drive

  • Move Speed: 10-30 (scaling with level) → 20
  • Ability Power: 75 → 80

Dead Man’s Plate

  • Charge Time: 8 seconds → 4 seconds
  • Maximum Move Speed: 60 → 40
  • Damage on-hit: 1-100 magic damage based on stack count → 1-40 (+100% base AD) physical damage based on stack count

Death’s Dance

  • Heal on Champ Takedown: 10% → 15%
  • [Removed] Takedowns grant 30% bonus Move Speed for two seconds

Force of Nature

  • [Removed] No longer stacks Magic Resist and Movement Speed
  • [New] Unique: When immobilized, regenerate 8% of your maximum health over four seconds

Galeforce

  • Mythic Passive: 3% Move Speed → 2% Move Speed

Lich Bane

  • Move Speed: 10% → 8%
  • Ability Power: 70 → 75

Prowler’s Claw

  • Sandswipe Cooldown: 60 seconds → 90 seconds
  • Sandswipe Targeting: Any enemy unit → Enemy champions

Shurelya’s Battlesong

  • Inspire Active Move Speed: 60% decaying Move Speed (30% floor) → 30% Move Speed non-decaying

Stridebreaker

  • [Removed] Halting Slash no longer dashes the user 300 units
  • [Added] Halting Slash can now be cast while moving
  • Halting Slash Damage: 75% tAD → 150% tAD
  • Halting Slash Slow: 40% decaying over two seconds → 90%, decaying to 40% over three seconds
  • Halting Slash Cooldown: 20 seconds → 15 seconds
  • Heroic Gait Passive: 30 Move Speed → 20 Move Speed
  • Mythic Passive: 3% Move Speed per stack → 2% Move Speed per stack
  • Health: 200 → 400

Trinity Force

  • Move Speed on-hit: 25 → 20
  • Attack Damage: 30 → 35

Runes

Nimbus Cloak

  • Move Speed per threshold: 5%/20%/35% → 5%/20%/25%