League of Legends Patch 10.17: full patch notes - Dexerto
League of Legends

League of Legends Patch 10.17 notes: Sona & Yone nerfs, Xayah buffs

Published: 19/Aug/2020 21:00 Updated: 20/Aug/2020 0:41

by Isaac McIntyre


The League of Legends 10.17 patch is here, and we now have a complete look at all balance changes Riot has in store for champions like Yone, Qiyana, Sona, Caitlyn and more.

This time around it’s “a bit of a smaller patch,” in part due to Riot’s annual summer holiday the League developers take every year ahead of the Worlds crunch. Here’s every detail on the balance-focused League of Legends Patch 10.17 update.


Some popular off-meta strats are going to get tuned down in the latest update as Riot are fixing the balance of power where they think it’s gotten out of hand. Similarly, the studio is hoping a slight buff to Aatrox will help the once-great champion regain some glory.

Hecarim -- and Caitlyn -- may have been a little overtuned in League Patch 10.16.
Riot Games
Hecarim and Caitlyn may have been a little over-tuned in League Patch 10.17.

Caitlyn, Hecarim buffs from Patch 10.16 reversed

Two of the major changes coming in League Patch 10.17 are to Caitlyn and Hecarim, both of whom only recently buffs. This time around they’re getting knocked back down a peg, due to the fact Riot “made a little mistake” with their numbers.


“When we overshoot a buff in a patch we always first think about reverting that buff partially, like Cait and Hecarim this patch,” Mark Yetter explained on Twitter. “When we sometimes go with a different nerf, it’s because we think the buffs are worth keeping.”

Caitlyn is having her movement speed reduced in the upcoming Wednesday update. Hecarim is also having movement speed reduced, though his is through the boost Devastating Charge (E) doles out upon activation.

Bot lane duo Lux and Sona both nerfed

Sona weaseled her way into the meta as a carry again over the last few patches. Alongside Lux in bot lane, the two mages have formed a formidable duo. However, Riot are culling their power, individually and collectively, in Patch 10.17.


“Going into the patch we thought that Sona Lux was only OP as a combo ⁠— which they are, very,” Yetter admitted. “Digging in to the data it turned out that they had both become OP as solo picks with optimized builds in the current meta so we went with individual nerfs instead of their interactions”

Sona is having some of her offensive power stripped from her Q and E, while Lux’s shield will now block less damage.

These small changes should look at reducing both Sona’s carry potential — stopping other Sona carry lanes popping up — as well as stunt Lux’s power alongside traditional carries, while also nerfing the oppressive combo.



Qiyana “may miss Worlds” after nerfs

The last of the big changes are targeting Qiyana. The attack damage mid laner boasts one of the highest win rates in League at high Diamond ranks. She is so powerful that she “crossed the thresholds for nerfs,” Yetter revealed.

“It’s unfortunate, because I’d love to see her at Worlds, but I think she may miss being at that tournament,” the League dev continued. “We have to stick to our frameworks with the goal of keeping every level of play as balanced as we can.”


The Qiyana nerfs will mainly be focused around her Audacity (E) and Terrashape (W). Her W will now have 10% on-hit AD ratio, down from 20% and her E base damage has been dropped slightly, from 60-200 to 60-180.

Riot Games
Riot Games
Qiyana likely won’t get picked up at Worlds after her Patch 10.17 nerfs.

Outside of the headlining changes, Aatrox, Gragas, Kai’Sa, Varus, and Xayah are getting buffed in Patch 10.17. Conversely, Evelynn and newly-released champ Yone will get a few tweaks the other way in this week’s update.

Here’s the full League Patch 10.17 notes courtesy of Riot Games, which should be going live in the game in just a few hours from publishing.

League of Legends Patch 10.17 patch notes



  • R – World Ender
    • Bonus Damage Ratio: 0.2/0.25/0.3 attack damage ⇒ 0.2/0.3/0.4 attack damage


  • Base Stats
    • Movement speed: 330 ⇒ 325.


  • Q – Hate Spike
    • Dart Base Damage: 30/35/40/45/50 ⇒ 25/30/35/40/45
    • Spike Base Damage: 30/35/40/45/50 ⇒ 25/30/35/40/45


  • Base Stats
    • Armor: 35 → 38.


  • E – Devastating Charge
    • Bonus Movement Speed: 25-100% (over the first 3 seconds, with fourth second at maximum value)  25-85% (over the first 3 seconds, with fourth second at maximum value)


  • Base Stats
    • Attack Damage Growth: 1.7 ⇒ 2.0
  • E – Supercharge
    • Bonus Attack Speed: 40/45/50/55/60% ⇒ 40/50/60/70/80%


  • W – Prismatic Barrier
    • Shield: 50/75/100/125/150 (+0.3 ability power) ⇒ 45/65/85/105/125 (+0.35 ability power)
    • Cost: 60 mana ⇒ 60/65/70/75/80 mana
    • Triple Shield Bug fix: Fixed a bug that caused Prismatic Barrier’s effect to apply three times at the edge of its cast


  • W – Terrashape
    • Bonus Damage Ratio: 0.2 attack damage ⇒ 0.1 attack damage
  • E – Audacity
    • Base Damage: 60/95/130/165/200 ⇒ 60/90/120/140/180


  • Base Stats
    • Health 482.36 ⇒ 480
    • Mana 340.6 ⇒ 340
  • Q – Hymn of Valor
    • Damage Ratio: 0.5 ability power ⇒ 0.4 ability power
  • W – Aria of Perseverance
    • Heal Ratio: 0.25 ability power ⇒ 0.2 ability power
  • E – Song of Celerity
    • Self Bonus Movement Speed: 20% (+0.03 per 100 ability power) ⇒ 20% (+0.02 per 100 ability power)
    • Aura Bonus Movement Speed: 10/11/12/13/14% (+0.03 per 100 ability power) ⇒ 10/11/12/13/14% (+0.02 per 100 ability power)


  • Base stats
    • Attack Speed Growth: 3% ⇒ 4%


  • Base stats
    • Attack Damage Growth: 2.9 ⇒ 3.5


  • Q – Mortal Steel
    • Base Damage: 20/45/70/95/120 ⇒ 20/40/60/80/100
  • R – Fate Sealed
    • Life Steal Bugfix: No longer applies life steal at 100% effectiveness
League of Legends

TFT Patch 10.21 notes: Divine & Moonlight rework, Azir buff, more

Published: 13/Oct/2020 21:00 Updated: 13/Oct/2020 21:01

by Brad Norton


The latest Teamfight Tactics update is upon us, ushering in a ton of new balancing updates to fan-favorite Champions alongside fresh reworks for various Traits in patch 10.21.

While Riot Games appeared comfortable with the state of TFT prior to the 10.20 patch, the latest update shakes things up once again.


A handful of Traits, Champions, and Runes have been adjusted in the 10.21 update to shake up the state of the game.

Expect the meta to be in flux as usual with new overhauls, as it could take a while to get comfortable with the new balance. Get caught up to speed with our complete overview of the patch down below.


Champions changed in TFT 10.21 patch

TFT Azir
Riot Games
Azir has been buffed quite significantly in the latest update.

First up, when it comes to Champions, multiple have been adjusted in every tier. Most tweaks are quite small in the grand scheme of things, though some have been changed drastically.

In Tier 4, Ahri has taken quite a hit. Ability damage has been dropped massively, so you’ll need to take that into consideration in your next games. Similar can be said for all of Jhin’s abilities too, though to a lesser extent.

At the very top, Azir has been buffed in Tier 5 with an increase to ability damage. Meanwhile, Zilean is able to strike more targets now than ever before.


Divine and Moonlight both overhauled in TFT 10.21 patch

Riot Games
Divine has been completely reworked in the latest TFT patch.

Moving on to Traits, nine have been adjusted in the new patch, though some more than others. Most just received slight statistical changes, but others have been completely redesigned.

Divine now has a new function as it removes “all crowd control and ascend” for targeted Champions. These units will take 66% less damage and also deal 50% bonus true damage while the effect lasts.

Meanwhile, Moonlight has an updated effect now too. At the beginning of combat, Champions with the lowest star-level will increase until the end of combat.


The full patch notes for the 10.21 update can be found below.

TFT Patch 10.21 preview notes

TFT Champions

Tier 1

  • Health Restore on Attack: 40/80/120 ⇒ 40/80/160
  • Javelin Toss Damage Bonus per Hex: 10% ⇒ 20%
  • Orbs: 4/5/6/10 ⇒ 4/5/6/9

Tier 2

  • Turrets now stop firing when Aphelios is disabled
Jarvan IV
  • Dragon Strike Damage: 175/250/500 ⇒ 175/250/750


  • Starting/Total Mana: 50/100 ⇒ 60/110
  • Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900

Tier 3

  • Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350
  • Spell Power gain on kill: 1/2/4 ⇒ 1/1/2

Tier 4

  • Health: 650 ⇒ 600
  • Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000
  • Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234%
  • Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350
  • TruestrikeDamage: 200/225/300% ⇒ 200/225/250%

Tier 5


  • Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666
  • Shadow Form damage buff: 75% ⇒ 50%
  • Warlord’s Divide Damage: 200/350/2000 ⇒ 200/350/8888
  • Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds
  • Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10
  • Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000



  • Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.
  • Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500
  • Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400
  • Bonus Damage: 175% at all levels ⇒ 150/175/200/225%
  • [Trait changed]
“Upon attacking 6 times of dropping below 50% health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.”
2 units: 4 seconds
4 units: 7 seconds
6 units: 10 seconds
8 units: 14 seconds
  • Moonlight (5) now exists: Stars up the lowest 2 champions.
  • Now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.
  • Bonus Damage: 100/325/650 ⇒ 125/400/750
  • Armor: 100/250/500 ⇒ 100/250/600/1500
  • Vanguard (8) now exists
  • AD and AP: 50/120 ⇒ 50/150
  • Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec
  • Magic Resist: 35/95/175 ⇒ 40/100/200


  • Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g
  • Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g
  • Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g
  • Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility
  • Fortune (6) average gold value: 10.25g ⇒ 11.65g
  • Fortune (6) lowered the chances of a 5 cost drop.


  • Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
  • Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
  • You are now guaranteed to see at least one Chosen by 2-2.


  • Chalice of Power Bonus Spell Power: 30 ⇒ 40
  • Gargoyle Stoneplate Bonus Armor & MR per enemy: 12 ⇒ 15
  • Locket of the Iron Solari Shield: 250/300/375/500 ⇒ 350/450/600/800
  • Luden’s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.
  • Luden’s Echo Base Damage: 200 ⇒ 180
  • Luden’s Echo Bonus Damage: 180
  • Quicksilver Duration: 12 seconds ⇒ 10 seconds
  • Statikk Shiv Damage: 85 ⇒ 75
  • Statikk Shiv Bonus Damage: 85 ⇒ 175
  • Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit
  • Zeke’s Herald Bonus Attack Speed: 30% ⇒ 40%
  • ZZ’Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
  • ZZ’Rot Portal Construct Attack Damage: 70 ⇒ 150


  • Fixed a typo in Fortune.
  • Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
  • Fixed an issue where the following units would show the wrong color on their spell’s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
  • Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
  • Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit
  • Kayn no longer casts if there are no enemies in range he could hit
  • Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss
  • Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended.