League devs praises "awesome" viral 'Brenvar' champion design - Dexerto
League of Legends

League devs praises “awesome” viral ‘Brenvar’ champion design

Published: 5/Oct/2020 4:44 Updated: 5/Oct/2020 5:57

by Andrew Amos


An aspiring Rioter has gone viral with his incredible champion design, Brenvar the Chained Glacier. His Freljord fighter has gotten so much attention, actual League developers have praised the “awesome” design.

There’s thousands of League champion concepts floating out there in the wild. Many players have an idea of what they think belongs in the game. However, very few are executed so well that it captures the attention of not just fellow players, but Riot devs.


However, aspiring Rioter Albert ‘halfyzz’ Bednarski has done just that with Brenvar, the Chained Glacier. His champion design has gotten over 20,000 upvotes on Reddit, and has Rioters talking about the level of detail he went into.

Brenvar champion concept art for League of Legends
Artstation: Albert Bednarski
Brenvar the Chained Glacier is taking the League community by storm.

Brenvar, the Chained Glacier

Brenvar is a Freljordian fighter, having lost his way from the Winter’s Claw faction after a crushing snowstorm. He managed to survive in the Freljordian desert, however doing so cost him his humanity.


His kit features a unique glacier mechanic. The solid rock of ice is chained of Brenvar, following him wherever he goes. However, it’s also his primary weapon. He can throw out the glacier with his Q, breaking champion-built terrain like Anivia’s wall or Jarvan IV’s ultimate.

While his glacier is thrown out, Brenvar is locked to a certain range. However, he can then get down and dirty with his fists. He can even whip the chain to root enemies who dare to approach the glacier. Finally, his ultimate works like Nunu’s ultimate, summoning a snowstorm around the glacier that does damage.

That’s not where Brenvar’s innovation ends though. His passive makes aura items apply to the glacier instead of Brenvar. Also, it has an inbuilt attack speed cripple like Frozen Heart. His kit fits across multiple roles from top lane to support.

Brenvar champion League of Legends turnaround
Artstation: Albert Bednarski
Brenvar would fit right into League of Legends. Maybe Riot will look into it for Season 11?

Brenvar’s abilities

  • Passive: Aura effects are applied to Brenvar’s Glacier instead of Brenvar himself. The Glacier cripples nearby enemies. Purchasing Frozen Heart will double this passive effect.
  • Q: Brenvar spins his Glacier, building up the range to throw it. The Glacier will be thrown, breaking champion terrain and knocking up enemies on its path. He will then be forced to fight bare handed until recast. Upon recast, Brenvar will pull the Glacier back to himself, suppressing enemies hit.
  • W: Brenvar exhales cold air and shield himself by a small percentage of his maximum health. Brenvar also deals bonus magic damage while shielded and attacking bare handed.
  • E: With Glacier, Brenvar will leap forward and smash the Glacier in front of him, dealing magic damage and stunning enemies. While bare handed, Brenvar will whip his chain, rooting and damaging enemies in a line.
  • R: Brenvar summons a huge snowstorm around the glacier that damages and slows enemies inside. As he enters the storm, Brenvar gains a shield based on his maximum health.


Bednarski looked to fill a niche in designing Brenvar. He wanted his design to have “engaging and zoning potential around the Glacier similar to Orianna [and her ball] brought to the jungle or support.”

The detailed design, featuring a full art process, animated concept abilities, and more has caught the attention of Rioters. Lead gameplay designer Mark Yetter was blown away by just how intricate the concept was.


“Holy cow, this is very awesome. I can’t stop watching the little GIF animations you did of the spells. You definitely have a bright future making games,” he said.

Bednarski could have a future with Riot. After all, he’s using the Brenvar champion design to try and get into the Riot Games internship. It’s definitely a champion worthy of being added into Runeterra, and with Season 11 approaching, maybe Riot will try to create something similar in the new year.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.