When is the next PS5 State of Play event? Rumors and what to expect - Dexerto

When is the next PS5 State of Play event? Rumors and what to expect

Published: 29/Jul/2020 14:37

by Jacob Hale


With the release date of the PlayStation 5 moving ever closer, fans are growing even more excited and are anxiously awaiting any new details they can get their hands on, be it price, release date or something else.

Many fans are expecting a State of Play soon — an event in which Sony showcase everything new in the PlayStation world — and with the launch of the PS5 one of the biggest events in gaming this year, many are expecting to find out more.


So, when is the next State of Play event? Will we find out more details about the PlayStation 5? Though nothing has been confirmed yet, we’ve taken a look at all of the speculation and what we know already.


When is PS5 State of Play?

PS5 Standard and Digital Edition
The PS5 is expected to be out Holiday 2020 — so there’s not long left before price and release date should be revealed.

Speculation has been rife about a PS5 State of Play occurring sooner rather than later, with more details still needed for potential buyers to make their decisions.


As PlayStation don’t really have a set schedule for their State of Play events, it’s a little hard to look for a pattern or expected dates, but one that has been heavily rumored is Thursday, August 6.

On July 1, Eurogamer editor Tom Phillips tweeted that there will be a PlayStation State of Play event in August.

Then, on July 21, well-known leaker Roberto Serrano tweeted a graphic announcing the event to be taking place on August 6 at 1 PM PT (4 PM ET / 9 PM BST), though did add that the date was still “to be confirmed.”


So while we don’t have an exact date, August seems to be the most likely month, and as of the time of writing, August 6 is when PS5 fans should be keeping their diaries open for now.

What is going to be announced?

There’s no definitive answer on what we should be expecting from the rumored upcoming PS5 State of Play, but there are two things that fans are desperate to know: release date and launch price.

As the expected timeframe for release is edging ever closer, it’s very possible that both of these question are answered at the next State of Play, but what else could be announced remains a mystery.


In a follow-up to his original tweet, Serrano posted the following information: “you will see a showcase of incoming games on PS5 and PS4 from creative talent of PlayStation Studios and worldwide acclaimed third-party studios.”

As such, we can probably expect to see more games being announced, both PS exclusives and otherwise, to add on to what has already been revealed.


What do we already know about PS5?

In mid-June, PlayStation officially unveiled the highly-anticipated PS5, with a whole new look. It was revealed that at launch, the console would have two different editions: Standard (with a disc drive) or Digital (without).

There were also a number of games announced for PS5, with original IPs and fan-favorite sequels popping up on the reveal show, including Horizon Zero Dawn sequel, Forbidden West, and Spider-Man: Miles Morales.

With no date or price set in stone, fans are looking to Holiday 2020 — with many predicting the PS5 to cost around $500.

How to watch PS5 State of Play

Should there be a PS5 State of Play on August 6, it’s likely it will be available to watch through all of the same channels as the PS5 reveal show was. That means PlayStation’s official website, Twitch channel and YouTube channel will likely host any new content coming through.

Of course, once we have more concrete information, we will be able to tell you exactly how to tune in and what to expect on the day.

That’s pretty much everything we know so far about the rumored PS5 State of Play event occurring in August. There’s not a lot of information yet, and likely won’t be until Sony make an announcement themselves, but needless to say it’s an exciting time — and definitely helps fill the time between now and when the PS5 actually comes out.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.