Massive file size of Red Dead Redemption 2 would make it Rockstar's biggest game yet - Dexerto

Massive file size of Red Dead Redemption 2 would make it Rockstar’s biggest game yet

Published: 26/Sep/2018 20:26 Updated: 30/Oct/2018 12:51

by Bill Cooney


Rockstar’s Red Dead Redemption 2 is one of the most anticipated games of the fall and after Playstation shared box art for the game’s PS4 Pro Edition bundle, some sharp-eyed fans discovered it’s bulky memory requirements.

The second game in the Red Dead Redemption franchise, Red Dead 2 will require a minimum storage space of 105GB, almost twice that of Rockstar’s Grand Theft Auto V’s requirement of 65GB of free space.

Grand Theft Auto V is widely praised for the huge amount of content in the game, and it looks like Rockstar has put even more detail into the world of Red Dead Redemption 2 based on the memory requirements.


The storage requirements were found on the back of the PS4 Pro Bundle box after it was announced by Playstation on their official blogs on Monday.

This makes Red Dead one of the biggest games – storage wise – to ever come out on the PS4, beating Battlefield 4 Premium Edition’s requirement of 71GB by a considerable margin.

Elder Scrolls online needs 86GB minimum in order to run, but still not as much as Red Dead Redemption 2 appears to require.

Red Dead Redemption 2 is schedule to come out on October 26 and will run on the Rockstar Advanced Game Engine, the same as Grand Theft Auto V.

The massive storage requirements probably won’t dampen the excitement for those looking forward to Red Dead 2, but it might give a clue to the massive amount of content Rockstar has put into the game.


Valorant’s new Agent Yoru has a serious bug with his teleport ability

Published: 16/Jan/2021 21:00

by Alan Bernal


Agent 14 has made a huge impact on Valorant in the early phase of Episode 2, but players are finding that his Gatecrash can actually deal damage to Yoru if they take the rift tether from high altitudes.

The Japanese dimensional rift walker was made for deep infiltration and essentially breaking through the frontlines via covert play or creativity with his sneaky ability kit. Unfortunately, some are finding that a strange interaction with his default E, Gatecrash, could spell doom for Yoru.

After placing the rift tether, you can reactivate the ability to teleport to that location. Essentially, Reddit user ‘AzdarLP’ saw that the game will count your falling damage based on how you entered the rift.

Meaning, if you jump before teleporting to a lower altitude on the map, the game will register the appropriate fall damage as you ‘land’ on the other side of the tether.

You get fall damage if you jump before using Yoru’s Gatecrash (this doesn’t happen if you don’t jump before using it) from VALORANT

In application, AzdarLP showed how it looks like when going from Split’s B Heaven into site. They let the Gatecrash rift tether move near the pillar of the site then jumped before reactivating the ability.

Upon landing, they had shaved off 20 HP from the short fall. That doesn’t seem to be an intended consequence of Yoru’s ability, as some theorized what could be going on behind the curtain.

“I’m not sure if anyone’s noticed, but the way his TP [teleport] works is it literally drags [Yoru’s character] model down, or to wherever his TP is,” user ‘Launchers’ said. “Sometimes, when on his team, you can see his model flying through the map lol.”

yoru valorant agent
Riot Games
A bug has been found with Yoru’s Gatecrasher ability.

The Valorant community is hoping this is the result of a bug, but we’ve seen a similar interaction with Omen’s Shrouded Step before where players would similarly take damage as they jump while teleporting to a lower lever.

Dexerto tested out the bug in the Firing Range, and at the right distance, you can easily get chunked down to 1 HP or worse as a result of the interaction.

It’ll be interesting to see if Riot patches out the apparent glitch since Yoru, in particular, is an incredibly agile Agent, this bug can deter from fast or creative play styles that early adopters have been showing.