Doom Eternal speedrunning world record smashed at Break the Record: LIVE - Dexerto

Doom Eternal speedrunning world record smashed at Break the Record: LIVE

Published: 28/Jul/2020 11:30 Updated: 31/Jul/2020 11:36

by James Busby


Speedrunner Xiae has broken the Doom Eternal world record at Break The Record: LIVE. Yes, the American finished the game with no major glitches in just 1 hour, 8 minutes and 52 seconds, beating the previous record by an incredible 48 seconds.

Seven of the best Doom Eternal speedrunners battled to get the fastest time in the first-ever open speedrunning event that took place over 14 hours of intense competition. Although many players set personal bests to beat the previous world record it was Xiae who smashed the competition with his scintillating glitchless run.

Xiae at the Break the Record: LIVE event
Kaspersky / ESA
Xiae claims first place at Break the Record: LIVE.

The open competition was co-developed by The ESA and Beta Alliance, the creative agency for cybersecurity company Kaspersky. Indeed, Xiae set the world record with Kaspersky Internet Security installed and its Gaming Mode on, a mode specifically designed for gaming which is light on PC resources and cuts out the pop-ups that slow down gameplay. 

Following his victory, Xiae said: “I ran with Kaspersky Gaming Mode on and I broke the world record, it was perfect. It was a cool event. I’m not going to lie, at the very end, I thought bowsr was going to clinch it and he was close.”

While Kaspersky’s Gaming Mode undoubtedly provided a smooth gaming experience for Xiae, it was his overall familiarity and skill that made his Doom: Eternal run so dominant. After all, speedrunning is notoriously competitive and it takes a certain caliber of player to remain calm under pressure.

Viewership peaked at 10,000 concurrent viewers as fans tuned into both Twitch and the European Speedrunner Assembly’s website to watch the high-octane action unfold. Fortunately, Xiae managed to keep his nerves in check and claimed the $3,250 prize, beating the likes of bowsr, BloodShot900, and ShiningFace.

Bowsr, who came in second was happy with his finish and his $2,000 in prize money, although he believed that he could have done better.

“I’m honestly pretty satisfied,” he said. “My goal was top three. I think I could have beaten the WR but I made two crucial mistakes and I lost a lot of time.”

Meanwhile, Bloodshot, who finished in third to win a $1,000 bounty, took a lot from the experience, too. “I think events like this are really important. It helps to legitimize speedrunning and prove it’s fun and entertaining…. I think this is a really cool thing that I’m excited to see more of.”

Xiae reacts to winning Break the Record: LIVE
Kaspersky / ESA
10,000 viewers tuned in to watch Xiae break the Doom: Eternal world record.

As with previous ESA Marathon events, Break the Record: LIVE will be donating the proceeds raised in the event to Alzheimerfonden, a Swedish Alzheimer’s Foundation. Make sure you check out the VODs above to catch up on all the speedrunning action. 


Spider-Verse producer wants Spider-Man: Miles Morales glitches in sequel

Published: 28/Nov/2020 19:29

by Theo Salaun


The transformational glitches in Spider-Man: Miles Morales are pretty hilarious. So hilarious, in fact, that Spider-Man: Into the Spider-Verse’s producer, screenplay and story writer, Phil Lord, wants to use them in the hit movie’s sequel.

Lord and his filmmaking duo, Christopher Miller, are no strangers to animation or comedy. With titles like Spider-Verse, Lego Movie, and 21 Jump Street under their shared filmmaking belt, it’s no wonder that the two are unafraid of getting a little weird with the animated Spider-Man flick’s sequel.

And if you want inspiration for red and blue weirdness, look no further than the Miles Morales game. Playable on PS4 and PS5, the title has apparently been a massive success, with 97 percent of Google users enjoying it. While people are typically annoyed with launch day bugs, the issues with this one are just too funny to chastise. 

With weird, viral videos of players transforming into various inanimate objects, it was actually a transformation of a patio heater that caught Lord’s eye. Now, it appears that “Heater Parker” could become a reality in Spider-Verse 2.

Since the original Spider-Verse movie was chock-full of absurdities and goofy odes to different genres or pop-culture references, invoking a video game’s glitch should be no problem. And, as far as content goes, few things evoke comedic surrealism as much as a patio heater using a web to swing from building to building in New York City.

For Lord, at least, the randomized development mistake appears too funny to ignore as film inspiration: “We’re putting this in Spider-Verse 2 if we have any self-respect at all.”

Hopefully, he and Miller have as much self-respect as the title’s developers, Insomniac Games, have humility. In response to Lord’s tweet, which has since gone viral, the game’s makers couldn’t help but acknowledge their imperfections with a pun.

While we were under the impression that patio heaters were meant to heat patios, not hearts, the Insomniac reflection remains accurate: this silly, inanimate object glitch is “equally as embarrassing as it is heartwarming.”

But, above all else, they’re just funny. It could legitimately be one of gaming and cinema’s greatest, most randomly inspired crossovers if Spider-Verse 2 involves an alternate dimensional Heater Parker.