How to get faster at Doom Eternal - Dexerto
Gaming

How to get faster at Doom Eternal

Published: 25/Jul/2020 10:03 Updated: 30/Jul/2020 18:21

by Michael Gwilliam

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On July 26, seven top speedrunners will be competing to beat the Doom Eternal World Record with no major glitches in Break the Record: LIVE. It promises to be incredibly competitive as the record has already been broken a number of times in qualifying.

Luke ‘Bloodshot’ Hoffman was one of the players who broke the record when he clocked a time of 1h 16m 47s. Since we spoke to him, he’s beaten his own time by four minutes, but even that’s not enough to put him on top of the leaderboard, with ShiningFace (11136.7) and bowsr (11030.63) ahead of him. Can Bloodshot shave more seconds off his time and return to the top? You’ll have to watch Break the Record: LIVE on Twitch to find out.

Ahead of the big event, Bloodshot told us how to beat the Doom Eternal world record and become a great speedrunner in the process.

Practice

Luke ‘Bloodshot’ Hoffman: It honestly just takes practice. If we’re talking specifics, good combat is essential. You can know all the tricks/skips, and those will save you a lot of time, but to be a top runner, you need to know how to handle every combat in the best/fastest way possible. But no matter how good you are (or think you are), there’s always some improvement to be made, and that only comes with practice.

Grapple

Bloodshot: For a glitchless run, there are a lot of tricks that use the Meathook/Super Shotgun Grapple. The grapple can be used to give yourself an extra jump, or it can give you a massive boost that flings you over a large distance.

This is used for a few specific tricks/skips, but it can also just be used in certain areas to give yourself insane speed that you then don’t have to walk across. These tricks are actually what I really enjoy seeing in the runs, because they look so cool when done well.

Be prepared

Monster cut in half in Doom Eternal
id Software
Doom Eternal’s combat can be tricky to master, but is imperative to a good speedrun.

Bloodshot: I usually just make sure I have some time to do a run (runs are about an hour and a half, so I give myself at least two hours since I won’t necessarily get a good first level right away). Other than that, I make sure I’m feeling healthy and good enough to play for long stretches of time — grab a large cup of water for if I need it, and get into the game.

Get in the right mindset

Bloodshot: Honestly, it changes daily. Sometimes I’m stuck on the first few levels and I feel like crap, since it’s demoralizing to start over a run within five minutes. If I’ve gotten a good early game, then some nerves start to get to me. If I make one mistake somewhere, I tend to focus too much on making up for it later down the line, which starts a downward spiral of losing time.

The best thing for me to do is to just try and not focus on the times or beating a specific time, because the moment I think about it, the moment I start to play worse. I should probably start hiding my times from myself while I play to be honest!

How to practice

Bloodshot: I just do runs, honestly. And that’s probably not the best method. I should be practicing certain arenas or skips that give me trouble, and sometimes I do that, but considering you need to do everything in one go, I find it better to just do runs over and over. If I practice a skip a lot and think I have it down, chances are that by the time I get back to that point, I’ll forget what I’m supposed to do and just wing it.

Run first, learn later

Doom Eternal is a grind
id Software
Doom Eternal is a grind — and speedrunning it even more so.

Bloodshot: If anyone’s trying to start speedrunning Doom Eternal, I’d say just do runs first, learn the run later. I started by playing the game and getting something like a three-hour run. I then watched one of the only other runners at the time who had around 2:18:00, and started incorporating stuff he did. The reason I say run first, learn later is because without knowledge of what the game wants you to do normally, you won’t have any idea of what or why you’re skipping something, or doing something in a specific way. But all that aside, I think learning how to do combat fast is the most important thing, and I can’t stress that enough.

What separates the good from the best runners are their ability to fight fast, and while you might not see the biggest time saves right away by focusing on combat, once you learn a skip you’ve learned a skip, whereas combat you can apply to the entire game. The biggest piece of advice I could give, as cliched as it is to say, is to just have fun. I’ve put in almost 400 hours and I still enjoy it, which is what allows me to keep going. If you don’t enjoy it, it’s not worth putting in that much time.


Break the Record: LIVE takes place on July 26, live on the ESA Twitch channel. Watch to see who can beat the Doom Eternal world record and win the biggest share of the $8k prize pool.

Gaming

Spider-Verse producer wants Spider-Man: Miles Morales glitches in sequel

Published: 28/Nov/2020 19:29

by Theo Salaun

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The transformational glitches in Spider-Man: Miles Morales are pretty hilarious. So hilarious, in fact, that Spider-Man: Into the Spider-Verse’s producer, screenplay and story writer, Phil Lord, wants to use them in the hit movie’s sequel.

Lord and his filmmaking duo, Christopher Miller, are no strangers to animation or comedy. With titles like Spider-Verse, Lego Movie, and 21 Jump Street under their shared filmmaking belt, it’s no wonder that the two are unafraid of getting a little weird with the animated Spider-Man flick’s sequel.

And if you want inspiration for red and blue weirdness, look no further than the Miles Morales game. Playable on PS4 and PS5, the title has apparently been a massive success, with 97 percent of Google users enjoying it. While people are typically annoyed with launch day bugs, the issues with this one are just too funny to chastise. 

With weird, viral videos of players transforming into various inanimate objects, it was actually a transformation of a patio heater that caught Lord’s eye. Now, it appears that “Heater Parker” could become a reality in Spider-Verse 2.

Since the original Spider-Verse movie was chock-full of absurdities and goofy odes to different genres or pop-culture references, invoking a video game’s glitch should be no problem. And, as far as content goes, few things evoke comedic surrealism as much as a patio heater using a web to swing from building to building in New York City.

For Lord, at least, the randomized development mistake appears too funny to ignore as film inspiration: “We’re putting this in Spider-Verse 2 if we have any self-respect at all.”

Hopefully, he and Miller have as much self-respect as the title’s developers, Insomniac Games, have humility. In response to Lord’s tweet, which has since gone viral, the game’s makers couldn’t help but acknowledge their imperfections with a pun.

While we were under the impression that patio heaters were meant to heat patios, not hearts, the Insomniac reflection remains accurate: this silly, inanimate object glitch is “equally as embarrassing as it is heartwarming.”

But, above all else, they’re just funny. It could legitimately be one of gaming and cinema’s greatest, most randomly inspired crossovers if Spider-Verse 2 involves an alternate dimensional Heater Parker.