Mobile Legends esports event gets massive viewership on YouTube - Dexerto
Esports

Mobile Legends esports event gets massive viewership on YouTube

Published: 21/Oct/2020 19:41

by Lauren Bergin

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The Mobile Legends: Bang Bang Grand Finals that took place on Sunday 17 October has been identified as one of the biggest esports events of 2020, in terms of peak concurrent viewers.

While Mobile Legends may be unknown to many in the Western world, the game has cemented itself as one of the most dominant mobile games of the Southeast Asian mobile gaming scene. With millions of players worldwide, the game has become a behemoth in the competitive mobile esports environment.

Designed as a MOBA, the game sees the player join forces with four other players in an attempt to conquer the enemy base. It wears it’s League of Legends inspirations on its sleeve. Strategy and team composition are key, so it’s not your average handheld game.

Ryan Wyatt for YouTube
The Mobile Legends Grand Finals attracted 611,000 CCO viewers.

Mobile Legends YouTube viewership

This is even further proven by the fact that Sunday’s (17 October) Grand Finals attracted 611,000 peak concurrent (CCU) views, making it one of the most-watched esports events of the year, as highlighted by YouTube Gaming’s Ryan ‘Fwiz’ Wyatt.

Wyatt goes on to put the viewership numbers into perspective, noting that the recent ESL Pro League Season 12 Grand Final for CS:GO peaked at 316,000 CCO across both Twitch and Youtube.

Mobile gaming esports

When most people think of esports they imagine huge gaming arenas filled to the brim with glowing neon computers and young kids staring intently at their screens. However, mobile gaming is revolutionizing the way that we perceive esports.

With huge franchises such as Call of Duty now having a mobile professional scene, and rumors swirling about a possible mobile version of Riot Games’ newest title Valorant, mobile games are becoming an unstoppable force in the esports world.

It’s exciting to watch their expansion, especially in regions of the world where computer and console-based gaming are few and far between. Only the future knows whether mobile game titles will come to dominate the traditional esports scene, but until then it’s worth checking out Mobile Legends to see what all the hype is about.

Smash

Smash insider’s claims Nintendo allegedly sabotaged esports goes viral

Published: 24/Nov/2020 17:47 Updated: 24/Nov/2020 19:43

by Michael Gwilliam

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A detailed report from a supposed Smash Bros insider has gone viral for indicating how Nintendo has been allegedly trying to destroy the game’s esports scene for many years.

Nintendo has created a recent rift with its player base after the company hit The Big House, an online tournament, with a cease and desist order for playing on a modded version of Melee that used Slippi. Slippi is a tool that gives Melee seamless online play in 2020.

Following the cease and desist, many pros have blasted Nintendo, with some, such as Team Liquid’s Juan ‘Hungrybox’ Debiedma calling on the community to fight back against the Japanese gaming juggernaut.

Now, a Twitter account simply named “AnonymousSmasher” has gone viral for posting a massive account of all the ways Nintendo has reportedly hurt the game in the past.

The TwitLonger, titled “How Nintendo Has Hurt the Smash Community,” was reportedly written months prior to The Big House’s cancelation, but was released anonymously for “obvious reasons.”

“To begin, I want to state that I am not a journalist. What I’m writing below is directly from what I’ve been told by the individuals who work at these companies or are deeply familiar with the business dealings of these companies by the nature of their position in esports,” the author warned to begin the piece.

Following this, the individual went into detail about how third-parties such as Eleague, ESL and MLG have attempted to work with Nintendo, but the company was near impossible to work with being slow to respond or asking outrageous licensing fees.

The Super Smash Bros Melee roster
Nintendo
Melee has had its share of growing pains as an esport.

According to the insider, Twitch “had been in negotiations with Nintendo to run a sanctioned circuit for Smash, including Smash 4 and Melee, starting around 2015.”

The insider then claims that Twitch was fronting the costs which would have had a budget in the millions. “During this time, it’d seem like Twitch was always close, only to have conversations left without a response from Nintendo for months, thus delaying the process,” the insider revealed.

“Eventually, around early 2018, after 3 years of man-hours and efforts to appease Nintendo, the parties came to an agreement. This wasn’t just a verbal agreement, or an agreement made in good faith. It was a written contractual agreement meant to kick off the circuit for both Melee and Smash 4,” they further added.

Unfortunately, it all came crashing down. “Unbeknownst to anyone, Nintendo had plans to announce Smash Ultimate in 2018. Nintendo began ghosting those working at Twitch, even after the agreement was made. Then, once Ultimate was announced, Nintendo came back to Twitch and effectively stated that the circuit no longer made sense with Ultimate in sight.”

The report has since been shared by prolific members of the community such as William ‘Leffen’ Hjelte who remarked, “I hope that one day we can #SaveSmash and its scene from Nintendo.”

Smash God Adam ‘Armada’ Lindgren seemed to confirm that a lot in the report was true. “I understand if people might be skeptical but believe me when I say that this is very accurate,” he said.

Of course take anything the anonymous poster says with a grain of salt. Without sources, their claims can’t be verified. However, it’s interesting that several prominent members of  the scene are backing it up. With the Smash community in an uproar, only time will tell if Nintendo finally backs down or if they dig their heels in continue to create a divide between them and the fandom.