100 Thieves recruit popular Destiny streamer as first Apex Legends pro player - Dexerto
Apex Legends

100 Thieves recruit popular Destiny streamer as first Apex Legends pro player

Published: 25/Feb/2019 21:41 Updated: 13/Mar/2019 15:17

by Albert Petrosyan

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North American esports organization 100 Thieves have signed their first professional player for Apex Legends, and he also happens to be one of the biggest names of the Destiny community.

On February 25, 100 Thieves announced that they had recruited Connor ‘Gigz’ White as their first ever full-time Apex Legends player, both as a pro and content creator.

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“With a background in Destiny, Gigz caught our eye with his impressive gameplay and adaptability in Apex,” 100 Thieves tweeted. “As a growing content creator and now pro player, we’re looking to see him tear up the Apex Legends scene.”

Gigz, who produces content on multiple platforms, currently boasts almost 200,000 followers on Twitch, over 65,000 subscribers on YouTube, and nearly 50,000 followers on Twitter.

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As for his stats in Apex Legends, Gigz has over 3,800 kills and 227 wins – both very impressive numbers considering that the game had been out for less that a month when he signed.

For those who are not familiar with the Destiny scene, Gigz is one of the biggest and most familiar names in the community, producing a lot of gameplay montages over the years that have made him a fan-favorite.

He’s known for his near-impossible accomplishments in both Destiny 1 and 2, such as defeating bosses with half of the recommended amount of players. He was also part of the team that got World’s First in two different Raids in Destiny 2.

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His charitable work has also been well-documented, and he was part of last year’s massive GuardianCon fundraiser that raised over $2.7 million for the St. Jude’s Children’s Hospital.

His expertise in Destiny PvP has allowed him to become one of the best Apex Legends players in the world, and this acquisition will be a major first step for 100 Thieves as they look to continue building their pro team. 

Of course, an official esports scene for Apex Legends does not exist yet, but orgs like 100 Thieves are trying to stay ahead of the curve by bringing on pro players early. 

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100 Thieves recently stepped up their plan to move up the ranks of battle royale, making a flurry of signings in Fortnite Battle Royale in light of the announcement of the upcoming $30 million World Cup

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Keep up to date with all the latest Apex Legends transfer news by following us on Twitter @Dexerto.

Apex Legends

Pathfinder Grapple “buff” in Apex Legends is actually a nerf

Published: 7/Oct/2020 11:44 Updated: 7/Oct/2020 11:46

by Calum Patterson

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After months of waiting, Pathfinder mains were excited to try out his new and improved grapple in Apex Legends, following the Aftermarket update. But, it turns out that it wasn’t actually an improvement at all.

Pathfinder’s grapple previously had a much shorter cooldown, only 15 seconds. This meant that in any given engagement, Pathfinder would likely be able to shoot his grapple multiple times.

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This was eventually deemed too strong, and the cooldown was increased to 35 seconds, essentially reducing it to one use per engagement (unless it’s a particularly long firefight).

Immediately, Pathfinder mains complained that this was far too long a cooldown, and the character’s pick rate plummeted in Season 5.

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apex legends pathfinder
Respawn Entertainment
Pathfinder has been a less-than-popular pick since his nerf – and this new update isn’t helping.

Respawn confirmed ahead of the Aftermarket event that Pathfinder would be getting some “love” in the update, and it certainly was a big change. Whether it was “love” or not, is now up for debate though.

Pathfinder’s grapple cooldown now depends on how far the player grapples. A shorter distance = a shorter cooldown. In the patch notes, Respawn explained: “the maximum cooldown is still 35s, but you’re going to have to swing a very long distance to get there.”

This was actually a suggestion that came from Reddit. But, back on Reddit after the update, players are not totally convinced this is really a buff at all, as demonstrated by u/laughie1:

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As demonstrated, this rather small distance pre-patch, would result in the standard 35 second cooldown. But, the Cooldown began immediately after the grapple was launched.

Post-patch, 1) the cooldown doesn’t begin until the player lands, and 2) the timer for the length of the grapple continues to increase even after the grapple has disconnected.

As the player explains, “If you get the cooldown to 35 seconds, the countdown starts when you hit the ground, not when you first grapple, basically making your grapple cooldown 4-5 seconds longer then before the “buff”.”

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To make matters worse, if you land into a slide, the timer will continue to hold at 35 seconds, and won’t start counting down until you stop sliding.

It’s not clear if this functionality was intended by the developers. They’ve already identified and are working on a fix for a visual bug related to the grapple, but this issue seems to be hard-coded into the new design of the cooldown system.

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