Destiny 2 hits new PvP player record after disabling SBMM - Dexerto
Destiny

Destiny 2 hits new Crucible player record after Bungie disables SBMM

Published: 3/Jul/2020 8:46 Updated: 3/Jul/2020 9:00

by Isaac McIntyre

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Destiny 2 has enjoyed a monster spike in its player-vs-player playlists this week, after Bungie’s decision to disable the controversial skill-based matchmaking feature in Crucible and Iron Banner game modes last month.

On June 11, the Destiny developers made a big call for their long-standing title. They flipped the switch on skill based-matchmaking, which has been one of the most controversial topics in gaming over the past few years.

There were a few reasons Bungie decided to remove the unpopular feature from all but their most competitive PvP modes. The devs admitted it would primarily “shorten all queue times” and “improve connection,” both of which had been big problems for the title.

At first, it didn’t look like the change had really helped much. A few more people were playing Destiny in general, sure, but that always happens when a new season begins. Others came back amid the growing hype for Beyond Light too.

This week, however, that all changed. Iron Banner, one of Destiny’s biggest PvP modes, was re-added this week with new rare rewards. It was the first time Iron Banner had landed without SBMM since Destiny 1, and Guardians loved it.

Destiny 2 had a huge PvP spike with the return of Iron Banner earlier this week.
Bungie
Destiny 2 just had a huge PvP spike with the return of Iron Banner earlier this week.

During the first days of Iron Banner, nearly one million players piled in to play. According to player stat-tracking website DestinyTracker, the Crucible ⁠— which includes both PvP modes and Iron Banner ⁠— spiked at 942.8k concurrent players.

For a long time, Destiny’s PvE side has stood head and shoulders above PvP; missions, Strikes, Raids, and world-zones are all included in this bundle. Yesterday, it had 956.3k, just 13,500 more than player-vs-player playlists.

Of the 2 million players logging into Destiny 2 this week, nearly half dropped into Crucible.
Bungie
Of the 2 million players logging into Destiny 2 this week, nearly half loaded into Crucible.

Now, Bungie’s much-praised choice to remove skill-based matchmaking from the Crucible likely wasn’t the only reason the game hit the hefty spike. Iron Banner also offers mega-sized rewards many other playlists don’t, so even PvE players load in.

This time around, Guardians can collect ‘Forward Path’ and ‘Fool’s Remedy’ as drops in Iron Banner. Enhanced armor mods have also been added as rewards, Bungie confirmed, and players can collect pinnacle gear there too.

That said, Destiny still has had a boost since SBMM was stripped from most of the Crucible playlists. In June alone, the title’s PC player count went up 49.60%, SteamCharts revealed, with an average of 25k more players logging in every day.

Whether or not that is directly attributable to skill-based matchmaking’s removal or not, it’s still great news for Destiny. The sequel is headed towards its fourth year, and isn’t going anywhere, so a growing population is always a good thing.

Destiny's player count seems to be on the rise ahead of Beyond Light in September.
Bungie
Destiny’s player count seems to be on the rise ahead of Beyond Light in September.

The Iron Banner-driven player count spike isn’t the only thing worth celebrating in the world of Destiny 2 this week either. Earlier, popular streamer Sean ‘Gladd’ Gallagher broke his own record for Twitch’s biggest ever sub-train.

In the end, Gladd raked in just under 30,000 subscribers thanks to Bungie’s new gifting program. It doles out in-game cosmetics and banners in return for gifting subscriptions on Twitch. He said was was “blown away” by it all.

Destiny

Destiny 2: Trials of Osiris delayed again

Published: 28/Nov/2020 17:04 Updated: 28/Nov/2020 17:12

by Julian Young

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Despite the new PVE content released in Beyond Light, the Destiny 2 expansion also led to a delay for the game’s top PVP mode: Trials of Osiris. Originally delayed until November 27, Bungie has once again pushed back the activity’s launch in Beyond Light.

The core of the Destiny franchise has always revolved around one thing: the chase for new loot. Since the release of the original Destiny, developer Bungie has aimed to provide players with interesting and powerful gear to grind for.

While the bulk of content in Destiny has always been PVE-related – Strikes, seasonal activities, and Raids – the franchise has maintained a strong PVP player base as well. For those who spend their time in the Crucible, Trials of Osiris is the top-tier activity to look forward to since its reintroduction in Season of the Worthy.

Following the release of Beyond Light, Destiny 2’s pinnacle PVP activity has now seen not one but two separate delays. The game’s community is once again expressing their frustration with Bungie’s handling of the popular 3v3 mode.

Destiny 2 Beyond Light Stasis Subclasses
Bungie
Destiny 2’s new Stasis subclasses have been giving players headaches in PVP.

Trials of Osiris delayed again

With the release of Beyond Light, developer Bungie introduced Stasis subclasses into Destiny 2. While most players enjoy the new Darkness-based abilities, the game’s PVP community has been less than thrilled with the performance of Stasis in the Crucible.

Bungie’s first official response to Stasis in PVP came when the developer announced the original delay of Trials only two days after Beyond Light’s release. Then, on November 27 – the same day that Trials of Osiris was supposed to make its debut in Beyond Light – Bungie once again announced a delay in the mode’s release via their support account on Twitter.

While Bungie community manager dmg04 indicated the delay was due to another Stasis-related issue, players listed off other potential causes including issues with swords in the Crucible, and even a bug that turn players invisible.

Community frustrated with second delay

For some of the Destiny 2 community, patience has run out since the original delay. Many prominent content creators have expressed their frustration regarding Bungie’s handling of Trials in Beyond Light.

Destiny 2 streamers GernaderJake and Gigz, both of whom participate in Trials of Osiris regularly, voiced their concerns with how Bungie is handling the game’s top PVP activity.

GernaderJake stated his belief that there were better ways for Bungie to address the issues instead of simply disabling Trials of Osiris entirely.

Gigz called out the developer for their lack of attention to PVP – something Bungie has specifically mentioned in the past when discussing their design philosophy in regards to the Crucible.

Although many of the responses were negative, some tried to put a more positive spin on things. Destiny 2 YouTuber KackisHD joked that Bungie continues to delay Trials because the game mode’s reward location – The Lighthouse on Mercury – was vaulted when Beyond Light released.

When is Trials coming to Beyond Light?

While Bungie confirmed a return date for Trials of Osiris after the first delay, the developer did not confirm when the mode would make its return in their announcement on November 27.

Players should keep an eye on Bungie’s social media for further updates on the return of Trials.