Destiny 2 finally getting WoW-style factions in Beyond Light - Dexerto

Destiny 2 may finally get proper World of Warcraft factions in Year 4

Published: 26/Jun/2020 8:56 Updated: 26/Jun/2020 16:12

by Isaac McIntyre


Destiny 2 looks set to finally tap into its MMORPG roots, with rumors new World of Warcraft style factions will be arriving in Bungie’s flagship series as the highly-anticipated release of the Beyond Light expansion kick starts the franchise’s fourth year this September.

Bungie’s epic space franchise has always toyed with the idea of diving headfirst into many of the iconic features any massively-multiplayer online title might have. Looting guns and gear is an obvious one, as are raids and challenges.

For many Guardians, however, Destiny hasn’t been a true ‘MMORPG’ for one simple reason: no factions. World of Warcraft has become iconic for its two clear sides in the Alliance and the Horde. From minute one, Blizzard’s fantasy saga demands you pick a side. Every expansion, quest, and adventure in Azeroth then calls for you to double down on that allegiance.

Destiny has always lacked that “us vs them” mentality. Everyone works together for a greater goal, but outside of a few cases ⁠— the failed Guardian Games being one ⁠— Bungie has shied away from the idea. Destiny 1 did try to introduce a three-way faction system, but that project was scrapped heading into the sequel in 2017.

Destiny 2 is set to tap into its Light vs Darkness lore more in the Beyond Light expansion.
Destiny 2 is set to tap into its Light vs Darkness lore more in the Beyond Light expansion.

The time of every single Guardian being on the same side may be coming to an end though, as Bungie slowly drops hints Year 4’s Beyond Light may truly ask players to, once and for all, pick sides between the Light, and the mysterious Darkness on the edge of the galaxy.

To be honest, the seed for this kind of split has been in the game for a long time, which Paul Tassi pointed out for Forbes.

The Drifter was as an antagonist to the Vanguard, and Hive-obsessed Eris Morn also seems Darkness-aligned. They both featured heavily in the Beyond Light reveal trailer released on June 10, and are seen exploring a Darkness pyramid.

Then there’s the promotional material Bungie has been releasing lately too. Teasers seem to point to Guardians “wielding the Darkness itself” ⁠— embodied by the new ‘Stasis’ power ⁠— in the war against Season 11 villain Eramis.

That certainly seems like a perfect point to begin the slide into an ‘us vs them’ ideology at the core of the long-standing space saga.

World of Warcraft has had its entire world built on the iconic Alliance vs Horde lore in the title's original series.
Blizzard Entertainment
World of Warcraft has had its entire world built on the iconic Alliance vs Horde lore in the title’s original series.

Bungie does seem to be going all-in on this idea too. The Beyond Light tagline seems to be “Go beyond Light, embrace Darkness.”

That, coupled with the Ghostless Exo Stranger, who suggests she “comes from a future where the Darkness won,” and we’ve got all the makings of our very own Battle for Azeroth in the world of Destiny.

Finally, the Pyramids themselves. These hulking vehicles of Darkness were expected to burst onto the scene ahead of Year 4 and bring another war on the scale of The Taken King or the original Destiny 2 campaign.

Instead, they brought whispers of “true power” and the promise of seduction. That certainly seems to suggest a big decision on the horizon.

Guardians will get the chance to wield the Darkness for the first time in Year 4.
Guardians will get the chance to wield the Darkness for the first time in Year 4. Will all of them come back from the shadows?

If Destiny is well and truly embracing its MMORPG roots by taking a key leaf out of the 20-year-old World of Warcraft playbook, then there’s really only one question for every Guardian ⁠— will you stay with the Light, or be lured into the shadow of the Darkness?

As always, make sure to follow us on Twitter @theDestinyBlog for all the latest news on Destiny 2, Beyond Light, Season 11, and more.


Destiny 2 update 3.0.2 patch notes: Shatter Dive & Whisper of Fissures nerfs

Published: 20/Jan/2021 5:58 Updated: 20/Jan/2021 6:00

by Brad Norton


The next Destiny 2 update, patch 3.0.2, has just been detailed as Bungie has revealed some major nerfs hitting Hunters and select Stasis abilities.

Since the release of Beyond Light, it’s undeniable just how much of an impact Stasis has had. The new power has more or less dominated PvP while remaining a popular pick for PvE setups as well.

However, with players finally sinking their teeth into Trials once again, Bungie feels it’s seen enough to step in and make some drastic changes. Specifically, Hunters have been hit quite hard by the latest update while various Stasis abilities have also being reined in.

After an early tease from Combat Area Lead Tomonori Kinoshita in the latest This Week at Bungie blog post, we now have the full patch notes to work with. Here’s everything there is to know.

Destiny 2 gameplay
Shatterdive won’t be causing headaches in PvP for too much longer.

In order to help with the current state of PvP, the devs had “been tracking data from Trials.” In doing so, they outlined both “short-term changes” and “mid-term goals” for Destiny 2.

First up, certain subclass abilities should no longer be instant-picks following the latest update. Shatter Dive and Whisper of Fissures have both been hit with nerfs in update 3.0.2.

For Shatter Dive to function properly, you’ll have to be within five meters of a target, as opposed to the whopping 50 meters in its earlier form. Moreover, it also comes with damage falloff and reduces less damage while casting the ability.

Destiny 2 gameplay
Hunter’s have been scaled back in the latest Destiny 2 update.

For the Whisper of Fissures Stasis Fragment, players will notice a significant nerf to its overall damage. Standard hits against an enemy have dipped from 42-22 damage to 30-4 damage. Therefore, the overall peak of this ability is considerably lower.

The same applies when hitting enemies in their super and it also has a slightly smaller range. Outside of these hefty nerfs, Bungie is also looking to “pull up underperforming” subclasses down the line for PvP to feel more balanced.

Destiny 2 gameplay
Whsiper of Fissures is just the tip of the iceberg in Stasis reworks for PvP.

Reducing the impact of abilities overall and regaining a focus on gunplay is a key mid-term goal for the developers. There’s no telling how far off we are from these bigger changes, however.

They won’t be deployed “at light speed,” Bungie confirmed. But rest assured, these changes are in the pipeline and will make their way to Destiny 2 in the near future. For now, you can get caught up on the 3.0.2 patch notes below.



  • Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals.
  • Fixed an issue where Flawless Execution had a delayed trigger.
  • Shatterdive
      • Now has damage falloff vs. unfrozen targets.
      • Max range damage reduced from 50 to 5.
      • Damage reduction during ability reduced from 50% to 25%.
  • Whisper of Fissures
      • Reduced max/min damage vs. non-Super players from 42-22 to 30-4.
      • Reduced max/min damage vs. super players from 42-22 to 16-2.
      • Reduced detonation radius vs. players from 10m to 9m.


  • Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun.
      • It will be replaced with Swashbuckler.
  • Fixed an issue where the Unrelenting perk was not triggering health regeneration.
  • Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec’s Sin Exotic helmet.
  • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits.
  • Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting.
  • Fixed a bug where MIDA Multi-Tool’s catalyst wasn’t dropping.


  • Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties.
      • Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity.
  • This prevented completion of several “Essence” quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude.
  • Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once  a player returned to orbit.
  • Fixed an issue where some players could not progress through New Light if they lose Zavala’s Gift.


  • Fixed an issue where some players couldn’t respawn if they died during the boss fight of the Inverted Spire strike.
  • Fixed an issue where a fireteam could encounter other fireteams in Sorrow’s Harbor and be unable to complete the Scarlet Keep strike.
  • Fixed an issue where players were not being notified that Grandmaster Nightfall was available.
  • Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes.


  • Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph.
  • Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards.
  • Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters.
  • Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time.
  • Fixed an issue where players could exit the environment in the Deep Stone Crypt raid.
  • Fixed an issue where players could have “Shelter From the Storm” permanently applied in the Deep Stone Crypt raid.
  • Fixed various issues affecting the Guided Games version of Deep Stone Crypt.
  • Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash.
  • Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon.


  • Removed “Might of the Traveler” Gambit weekly bounty.
  • Fixed an issue causing high value targets to drop more motes than intended.


  • Fixed areas where players could exit the environment in the following Crucible maps:
      • Exodus Blue
      • Widow’s Court
      • Twilight Gap
      • Cauldron
  • Fixed an issue where Rumble matches were not entering overtime.


  • Added missing lore tab for the Starfarer 7M Dawning ship.
  • Fixed an issue where some quests provided by Eris used “challenge” iconography but didn’t grant Powerful rewards.
      • Iconography changed to normal quest branding.
  • Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the “Coup de Grace” Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll.
  • Fixed an issue where powerful rewards from the Season of the Hunt mission “Coup de Grace” were not correctly gated weekly, per class.


  • Optimized Lighting on PC GPUs to help increase performance.
  • Fixed an issue where clan rosters were not loading correctly on PlayStation 5.