Shroud reveals main reason why he’s excited for Cyberpunk 2077 - Dexerto
Cyberpunk 2077

Shroud reveals main reason why he’s excited for Cyberpunk 2077

Published: 28/Nov/2020 12:53

by Joe Craven

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Twitch veteran and ex-CS:GO pro Michael ‘shroud’ Grzesiek has been discussing Cyberpunk 2077, explaining what he’s most looking forward to about CD Projekt Red’s upcoming title. 

Cyberpunk 2077 is one of the most anticipated titles of all time. From the studio that brought us the acclaimed The Witcher 3: Wild Hunt, there is no reason to suggest that it won’t be one of the best games of the year.

However, despite the anticipation and development team behind it, the game has been delayed multiple times, now set for a December 10 release.

Barring any further delays, fans will be able to jump into Night City just before Christmas. CD Projekt have been keen to emphasize there will be no further delays, but with the ongoing global health crisis we wouldn’t rule anything out just yet.

A xenomorph, doomguy, and v from cyberpunk 2077
Gearbox Software, CD Projekt Red, Bethesda Softworks
Cyberpunk 2077 is set for a December 2020 release, unless CD Projekt feel the need to push it back further.

During a November 27 live stream, the ex-Cloud9 CS:GO pro turned his thoughts to Cyberpunk 2077, revealing what he is most excited for regarding the upcoming futuristic RPG.

“One to ten, how excited are you for Cyberpunk?” shroud said, as fans questioned the streamer for his thoughts on the upcoming title. “I’m not like ten out of ten excitement but I’m definitely excited, you know. I am excited to see what their definition of next-gen is, that’s what I’m excited for.”

With the Xbox Series X and PS5 now live across the world, many fans are excited to get their hands on next-gen games from world-leading developers, to match their industry-leading consoles.

Shroud finished: “Like yeah the game’s gonna be great – cool. But I really wanna know are they [CD Projekt] actually gonna revolutionize and truly next-gen. We’ll see – that’s what I wanna know.”

It seems that shroud, like many of us, is simply excited to see how far world-leading dev teams can take gaming on a whole new level of console. From December 10 onwards, we should find out.

Cyberpunk 2077

Cyberpunk 2077 report reveals scrapped features: 3rd person, wall-running, more

Published: 16/Jan/2021 13:09 Updated: 16/Jan/2021 21:08

by Joe Craven

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UPDATE 1/16: CDPR Studio Head Adam Badowski has responded via Twitter, addressing several of the points mentioned in the Bloomberg report. A new Cyberpunk 2077 report has revealed a number of major features that were cut in the development process by CD Projekt Red.

Cyberpunk 2077 released back in December of 2020 and, over a month later, it’s still fairly difficult to ascertain a definitive community response.

The game’s release on PC and next-gen widely delivered the experience that fans expected, but many players still using PS4 and Xbox One consoles were left massively disappointed with invasive bugs and texture issues. As such, CD Projekt offered unprecedented refunds to the affected players.

However, on January 15, Bloomberg‘s Jason Schreier revealed that the game could have looked massively different, and some major features were cut during the development process.

Cyberpunk 2077 with logo
CD Projekt Red
Cyberpunk 2077 has been a mixed bag for a lot of players.

Most notably, Schreier revealed that, up until 2016, it was conceived as a third-person game. Given the perspectives we got when it launched in December, a third-person view of Night City seems difficult to imagine. The obvious reference for comparison here is GTA V, which released in third person way back in 2013, before adding an optional first-person perspective.

“If you’re wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game,” Schreier said. The Bloomberg reporter then revealed a number of major features that were cut, including a wall-running mechanic, flying cars and car ambushes.

“Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development),” he commented.

It should be noted that flying cars aren’t totally removed, as you can still be taxied in them, but they can’t be driven (piloted?) or owned, unlike road vehicles.

He also explained that the police system in Cyberpunk was added at “the last minute”. Many fans have made the comparison to GTA, and concluded that GTA’s open-world environment is better realized.

Schreier puts this down to trying to emulate the GTA series, albeit with a fraction of their resources. It is also stated that CD Projekt’s management hurried the game’s development and pushed for a 2020 release, despite the scale of the game. Reports state that the game’s developers believed it would be released in 2022.

Adam Badowski – studio head at CD Projekt Red – responded to the article via Twitter on January 16. He thanked Schreier for his full report and additional tweets, but wanted to offer his own thoughts on the information presented in the article.

Badowski’s response addressed three specific points from the report: the game demo provided to the media at E3 2018, CDPR staff believing the game wasn’t ready for release in 2020, and the use of different languages within the workplace.

The studio head pointed to the complex nature of game development and the many different nationalities working at CDPR as answers to some of the issues. Badowski also reiterated that despite on the game’s on-going problems, the studio is “proud of Cyberpunk 2077 as a game and artistic vision.”

Whether CD Projekt (and, indeed, their management) learn from Cyberpunk’s issues remains to be seen, but fans can still get excited about the remainder of the game’s life-cycle.